Stellaris

Stellaris

51 ratings
Animated Space Unicorns
 
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File Size
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3.099 MB
Jul 31, 2017 @ 8:01am
May 23, 2018 @ 3:54am
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Animated Space Unicorns

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Description
It's a horse. With a horn. It's a space unicorn! [2.*]
Mod-friendly. Sadly, not achievement-compatible.

My other mods:


To do:
- Add nightmares (dark unicorns)
- Add different clothes

- Add more dark unicorns
- Add more clothes
- Add pegasi
- Add sparkling particles?
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26 Comments
Kafson☦✝ Dec 5, 2018 @ 7:16am 
wtf
kerrigan1603 Aug 19, 2018 @ 8:59am 
@Agamidae [LGS] How you thought about making an MLP-related species mod?
Placebo ★ Jul 30, 2018 @ 8:26pm 
Hey, I've been using this mod and noticed that when the species spawns in as a randomly generated empire there is no species name generated for it. I don't think this is intentional, so I messed around in the files a bit and it seems that adding a species namelist in 'common/species_names' fixes the issue. You can pretty much just copy an existing species namelist and it seems to work alright as long as you make sure its for the 'Unicorn' species. Otherwise, its a great mod, thanks :)
Skygroot Jul 10, 2018 @ 3:26am 
Hello I'm trying to build a big mod that could use your own mod. If you are already alive Please contact me on discord at Skygroot#0384. I need some precision about your code.
Agamidae  [author] Jun 24, 2018 @ 12:25pm 
Yes @Ravemaster99. 2.0 didn't change portraits
Ravemaster99 Jun 24, 2018 @ 11:43am 
2.0.x compatible?
Agamidae  [author] Apr 1, 2018 @ 2:17am 
I add them as a new class so they don't mess with other mods, and that is unfortunately not ironman-friendly since you could cheat by giving that class more trait points and stuff.
Otherwise any other mod that changes the mammalian portraits would override this one. Or vice-versa.
Pungent Raindeer King Mar 31, 2018 @ 10:12am 
What is it about this mod that causes it not to be achievement-compatible?

I don't play Ironman so have never gotten an achievement... but I was just curious.
Ravemaster99 Jan 18, 2018 @ 1:05pm 
I heard 1.9.x changed some things. This mod still operational?
Fensterbank Dec 8, 2017 @ 6:08am 
@Agamidae: I prefer extending existing species classes instead of creating new ones (and in fact a unicorn wouldn't be a new species class) but than you are incompatible with other mods extending the same species class and need to be aware if a DLC for a species class comes out.

But, yeah, I did it for my mod too, because I don't like having hundreds of species classes.