Arma 3
382 ratings
Chemical Warfare
Data Type: Mod
File Size
72.886 MB
Jul 30, 2017 @ 6:10pm
Jul 13, 2018 @ 12:17pm
12 Change Notes ( view )

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Chemical Warfare

This mod adds Chemical Warfare to Arma III.

Github Link[]
I noticed a lack of any chemical warfare mods and I decided to fill the void the best I could. This mod will allow semi-deep simulation of a battlefield environment with chemical threats.

Helpful Tips
-Visit the Chemical Warfare showcase to learn all about your equipment.
-When you become contaminated your condition will continue to deteriorate until you are able to decontaminate, and you will continue to suffer any active side effects until you are administered an Antidote Kit. So don't think that just because you got your mask on that you are safe.
-Different Chemicals will have different side effects, symptoms, and level of protection required. So make sure you know the signs and bring the correct gear.

Multiple Contamination Levels
Bring only what you need. Some chemicals may only require a mask to protect you, while others may require a full chemical protection suit. And with three variations to choose from you can fight in the style you want.
Full ACE/CBA Integration
Fully utilizes ACE and CBA features to create as seamless an experience as possible. However if you don't like ACE, or a particular ACE module, it will adapt itself automatically to suit your modset.
Dynamic Contamination Zones
Change the battlefield mid-mission with custom Zeus modules and custom Chemical grenades. Deny the enemy avenues of approach or commit atrocities with the pull of a pin. Just don't forget to bring your own protective gear.

-Assaultboy (Scripts)
-Mr. Skellington (Models)
Popular Discussions View All (9)
Mar 25 @ 5:52am
PINNED: Feature Requests/Planned Features
Nov 26, 2018 @ 10:02am
PINNED: Bug Reports
Feb 5 @ 4:04pm
Can we get like gas bombs?
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Tord Apr 11 @ 8:02am 
You should use different colors for the outfits i think they were removed because i had a mod that had them but now there gone if they still exist someone please tell me the name of the mod
Wardogleader59 Apr 9 @ 10:42pm 
Is there a way to add a custom piece of equipment to the list of working gasmasks/CBRN suits? I'd like to make a HAZMAT class using Operation Trebuchet gear, but don't know if there is a way to make it so.
Ardent Apr 8 @ 2:29am 
Yes, i can't find too. How can i use this mod?
Vsauce ™ Apr 1 @ 10:14am 
sorry if someone has already asked for it but how to use this mod?
Zflocco Mar 30 @ 1:20am 
Is there any way of making it so that there's a persistent contaminated region like a town/city/or make it a certain radius like 500m? It seems like if you use the contaminated area module in eden once triggered, it's map wide?
1nfection Mar 27 @ 12:43am 
Does gas mask protect you from Tear-gas featured in ACE inventory?
Whiteface Mar 13 @ 4:38am 
Is there a way to make a faction or unit immune to your chemical weapons (without using any gear)?
Trill Mar 3 @ 9:07am 
Hi, anyone has any tips on how to spawn contaminations randomy? Can't seem to find anything like that.
Gopnik Gavrilovich Mar 2 @ 9:24am 
inhale right away it will save your life!
russian berkut Mar 2 @ 5:06am 
imagine wind affected chemicals