Cities: Skylines

Cities: Skylines

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Procedural Objects
 
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2.866 MB
Jul 29, 2017 @ 12:24pm
Sep 22 @ 9:18am
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Procedural Objects

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In 1 collection by Simon Ryr
Procedural Assets
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Description
Procedural Objects mod
Made by Simon Royer from the #FrenchCityDesigners community.
Version 1.5.5 compatible with Cities:Skylines 1.11.0-f3 (Industries) and all expansions.
No expansion required.

The Procedural Objects mod adds a vertex customization tool directly in game, which allows you to Edit, Scale, Texture, Rotate in any direction and Add text to any prop or building for your needs.

On its own, it only comes with two shapes (cube and plane) but you can use any prop or building with the mod !

This mod will be regularly updated and features will be added.
Feel free to make suggestions or report issues in the comments. Irrelevant comments may be deleted.
Unsubscribing won't break save games. The objects will simply disappear.

ALL DOCUMENTATION HERE:
PROCEDURAL OBJECTS DOCUMENTATION[cscreators.referata.com]

Source Code : GitHub repo[github.com]

My mods are made for free ! Enjoy them? Donate ;)
[www.paypal.com]

Special thanks
  • Cozonaq, Pauljchris and Sparks for their lovely Procedural assets,
  • The #FrenchCityDesigners community members, especially Neguchi for his support, bug reports and recommendations,
  • @Armesto3d for the Spanish translation
  • Anyone who reported problems and helped to to enhance the mod,
  • BloodyPenguin and Ronyx69 for their minor yet really useful help with code,
  • Maddie (aka. leaderofthemonkeys), Benjamin (aka. Ranazomic) and Zhijie for their donations,
  • PugGaming, Skibitth and Arnold J. Rimmer for their amazing tutorial/quick tip videos
  • Youtubers/streamers for "advertising" this mod, especially Neguchi, Essad, Skibitth, Maddie, Crumbs, Keralis.


TO REPORT ANY ISSUE WITH THE MOD PLEASE ADD A LINK TO YOUR OUTPUT_LOG
Any report that does not include the log will not be taken into consideration, or deleted if too irrelevant.
Guide on how to find the output_log file

Popular Discussions View All (1)
34
Sep 9 @ 7:31am
Features Discussions and Requests - Q&A
Simon Ryr
< >
348 Comments
undomao 9 hours ago 
@Simon Ryr: Don't know how, but I've installed and unistalled again PO and the problem is solved.
Simon Ryr  [author] Nov 14 @ 12:01pm 
@NKZ. You've somehow messed with Fonts. Check out the format of your 'characters' line.
undomao Nov 12 @ 2:44pm 
@Simon Ryr: I'll send you the output log when I've got a little bit of spare time. :) Thanks for now
Simon Ryr  [author] Nov 11 @ 6:48am 
@undomao : It can't be PO's fault as it does not affect the assets themselves. I'm sorry but I can't really help you unless you give me your log as mentioned in the description.

@NKZ. : irrelevant comments are deleted, so yours are.
undomao Nov 11 @ 2:42am 
@Simon Ryr: It happen with some assets from Armesto, but I didn't convert them to PO. I unistalled Procedural Objects, but the assets are still invisble.
Simon Ryr  [author] Nov 11 @ 12:30am 
@NKZ. : fine, fine. Anything relevant ?
@undomao : does it happen with all assets ? Check the FAQ page of the documentation article linked in the description to see which assets turn invisible when converted
undomao Nov 10 @ 4:17pm 
@simon ryr: Exactly :)
Simon Ryr  [author] Nov 10 @ 3:37pm 
@undomao : I'm sorry, but I don't understand what you say. Do the assets you place down become invisible ?
undomao Nov 10 @ 2:45pm 
After the installation of the mod, If I place anything the assets are disappeared. Is it possible? Deactivate or unistalling the mod do not have any effect.