PAYDAY 2

PAYDAY 2

53 ratings
Yakuza Build (OD tested)
By Fingers202
A guide I made beacuse I decided to try and make a build with the Yakuza perk deck, something I have never seen anyone try. The results I got were amazing.
   
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Introduction.
Alright so i have been always been interested in trying to yakuza perk deck, but never tried it. Muscle, armorer, rogue, maniac and grinder are pretty common beacuse they have been tested, with great results proving they are more than capable perck decks. I thought that if no one ever used its beacuse they have tried it and it didn work out.

I started looking into its benefits. Quite interesting. Then I started looking at the skills I thought could work togheter with this build. After I was done I decided to try it, thinking it would be just for fun and wouldnt last half a second in OD. Boy was I wrong.

The yakuza perck deck has proven to me to be capable of working in one down, if used correctly. Hopefully with this guide YOU can learn to use it too.
Pro vs Con
Pros

-You dont have to wait untill your health lowers to 50%, as you alredy starts with 30%
-able to 1 shot kill standard zeal units, and kill almost everything else in few shots
-INSANE melee damage, able to kill zeals in 1 hit
-Your armor is buffed beyond reality. It recovers quickly and its stronger than normal
-Your ranged weapons will always do double damage, and your melee weapons over 200%
-its quite fun to play with :3

Con

-No health. 1 shot without armor and you go down
-dozers are extremly hard to kill
Skills
Mastermind

Combat medic and painkillers are just to get to the doctor bag, wich you should ace if you are going to play on OD. Agressive reload is a must if you are going to be using rifles, wich I recomend.

Enforcer
Bullseye works great, as It further enhances your armor's extreme recovery. ICTV is the best armor to use in OD so there is no need to explain that. Also, ace resilience so flashbangs wont be a problem.

Ghost
The skils here are a must. They are really useful beacuse they allow you to do even more damage, and makes it easier to reach 100 accuracy with rifles. Also, combined with agressive reload, the ability to reload while runnign makes sure you will always your weapon loaded. Also, this skills help you run faster, wich combines with the yakuza perk that allows you to run 25% faster.

Fugitive
The backbone of the build. This is were a good part of you strenght comes from. Pumping iron, Bloodthirst and martial arts help you get that crazy melee strenght. An berserker gives buffs to your ranged and melee weapons, allowing ranged to do double damage, and meele to do 250% percent. combined with bloodthirst you do 1850% melee damage. Finally, Frenzy is the skill that allows this perk to work, giving you even more damage reduction, and giving you only 30% of your health, beserker and the yakuza deck to start working from the very begining.
Equipment
Weapons


For the primary, we have 2 Options


1.Any sniper rifle with base damage of 315.

Platypus 70 doesnt require dlc, so its an easy pick for any who cant afford dlc, but any other sniper that can reach the same amount of damage its a good pick.

With this option you have less fire rate, ammo pick up rate and ammo, but more damage and AP capabilities, you can shoot through surfaces, shields and multiple enemies. Also, more range if you decide to use a scope

2.Assault rifles than can do over 200 damage

This is my personal modification of an AMR. It had the DMR kit, The Bigger the better supressor,
accuracy boost, single fire mode, tactical handguard, Thrust upper and lower reciever, expert mag, rubber grip and war torn stock. AMR, or AK 7.62 require extensive modding to get to that amount of damage, so if you dont wanna buy all of those dlc, dont wanna sepnd money modding, or dont have the golden grin dlc (and therefore dont have the cavity 9mm wich also does this damage) the only option is the M308, wich can reach both standards, 100 accuracy and over 200 damage

With this option, you dont have the range, damage or AP of a sniper rifle, but you get more fire rate, ammo, and ammo pick up rate, meaning you will last longer ina firefight without having to worry about ammo.



Now for the secondary, your choice here depend on your primary.

If you are using a sniper rifle, you should a revolver, like the castigo .44 and the bronco.

If you are using an assault rifle, use this.

You will want to use it with slug ammo. Its not usefull without it, as its purpose its to regain the ability to kill shields that you lack due to you not using a sniper rifle. If you dont the Gage Shotgun pack, use the first option.

Now for the meele, the weapon has to have a base damage of 70 and charge damage of 750. These are the weapons that do the most damage. The katana, fire axe, ice pick, El Verdugo, and the Greatswords are good examples. As we are using the yakuza perk deck, I preffer to use the katana.

Deployable


The obvious deployable here is the doctor bag. No options here.







Armor


ICTV is, again, the only option, no flexibility here.







Throwable


I use grenades, but here you can use whatever you want.
Play Style
The play stye with this build varies a little bit from and average tank. You move faster, and your armor recovers quickly. Your weapons do extremly damage, and you kill everything in a few shots. Your weapons are also perfectly accurate so you can kill enemies from quite a distance.

So your playstile would be like this: quickly move from cover to cover, take quick peaks and headshot whatever you see. After each headshot, you can choose to either reload quickly or keep firing. Your damage and extreme armor recovery will allow you to kill aything a few peaks, as they dont have time to run, since you are ready to fire again in a few seconds.

Avoid wide open spaces, stay in places were you can cover. Avoid extremly close spaces. In case you find yourself face to face with an enemy you can always meele them, as you can kill most of them with 1 charged hit. The more ranged kills, the more destructive will your hit be.

Its quite a simple playstyle. Its not hard to play with it, as you get adapted to it quickly. It doesnt vary much, as I said before, from an average muscle tank, and thus, one quickly learns the basics.
Stat Analysis
-Only 30% health
-30% more movement speed, and 25% faster sprint
-90% faster armor recovery rate
-armor regen on headshots
-100% more ranged damage damage
-350% more meele damage normaly. Can go up to 1950%
-2 downs
-Stamina regenerates 25% faster and earlier
-damage taken reduces by 25%
-effects of flashbangs reduced by 75%
-speed increased by 30% when armor breaks
Conclusion
The Yakuza Perk deck has always been an outcast. The risks seem too great, as you need to have half of your health to enjoy its benefits. But with great risk comes great reward.

By having low health, some of your stats basiclly double, like your ranged weapons and armor recovery rate, other recive medium and minor buffs, like you speed, and other are buffed into insane levels, like your meele damage, wich can reach almost a staggering 2000% (1950%).

Overall, its a pretty solid perk deck, that has a repution for being useless, wich I have no idea how it earned it.

This is my first guide on steam, I really hope its helpful and that you guys enjoy it.

NOTE: I made this build on level 90 so there is room for customization. Also, you need The Set of The corrupeted Infamy, The Salughterhouse set and The Assasin Set. All DLC is optional.
9 Comments
Anony || Ketna Jun 23, 2020 @ 1:01am 
Hey, I can't get the damage of the AMR over 200. Has it been nerfed over the years?
San-Kyu Jan 4, 2020 @ 5:44am 
Thanks for this, I mainly play Jiro to annoy and perplex my teammates over his speech but I've always gone Anarchist or Muscle for loud and Burglar for Stealth. I've been meaning to go native and play to Jiro's heritage but haven't had the time to fully plan out a Yakuza build for myself. I didn't even know that the fugitive tree had a skill that lowered health.

Got to say, using the AMR + Judge setup, its been pretty amazing. At DW it takes about 2-3 headshots to kill anything but as you said Dozers are very difficult to kill since the build is made towards ranged combat, with melee as a good emergency. I can one-shot dozers with the katana, but at DW said dozers tend to either have auto-shotties or LMGs so its a huge risk.

Have you tried this build with the MA-17 flamethrower? Its pretty good at killing most normies and stunning dozers and specials, with the added ranged damage anything withing 10m of you dies, anything beyond gets sniped.
CatMAN Mason Feb 24, 2018 @ 10:29am 
anyways have a nice day
Fingers202  [author] Feb 24, 2018 @ 9:22am 
Google translate works just fine :3
CatMAN Mason Feb 9, 2018 @ 9:14pm 
i am not japense does this affect the usefullness of this build or can i get around this be using google translate and make the computer think i am speaking thank
Br1ggs 🏳️‍⚧ Jan 25, 2018 @ 12:01pm 
very cool build and with the left over points id suggest underdog and scavenger aced and i like that this build will do ok with the 300 dmg snipers and 160 dmg snipers
HfUfH Dec 29, 2017 @ 7:28pm 
Your build is very nice. but if you remove swansong and parkour aced you can get inspire (witch i think is more usefull then swansong on a sniper build). This is a great build, but i am having trouble using it one DW but thats because i have alawys used regen builds ex. ananchist, sociopath etc
Fingers202  [author] Aug 4, 2017 @ 8:19am 
Rouge read the last note. I made the build on level 90, beacuse i wanted to leave room for customization. You could use those points to make the build work with shotguns or akimbo weaons instead of rifles only. Or maybe use them to try to get inspire, Jack of all trades, you name it.
Adlerjak Aug 4, 2017 @ 2:25am 
what? i have 12 points left after doing wht you said in the description...