Garry's Mod

Garry's Mod

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Ultimate English Guide to Breach [RN SCP]
By Backrooms Entity and 1 collaborators
This is a guide for the players of breach that need a bit of guidance on how to play on the [RN SCP] server. This guide will have information on all the roles and some tips and tricks on how to win.
   
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What is Breach?


Breach is a Garry's Mod gamemode made by Kanade that was inspired by The SCP Foundation and SCP Containment Breach game. You will be given a role at the start of every round and your objective will appear on the top of the screen. In order to win you will need to complete certain objectives such as killing enemies or working with your teammates.
Rules, Commands and Controls
Server Rules:

1. Don't hack/exploit (includes dropping vest as MTF/NTF/Chaos Insurgency).
2. Don't bully or harass other players (includes racism).
3. Don't chat-spam or mic-spam.
4. Don't beg Admin for anything.
5. Don't RDM.
6. Don't damage SCP-457 if you are wearing a Fireproof Vest.
7. Don't push other players to their deaths.
8. Don't camp on the hills outside of the facility.
9. Don't troll (includes door blocking, body blocking if it's done just to annoy someone).
10. Don't team with opposing roles (SCP-035 can team up with Class D & SCP-999 can work with whoever they choose).
11. Obey all staff orders without disrespect.
12. Researcher's and Class D's can't kill each other with melee if the other is unarmed.
13. Speak ENGLISH only.

Chat Commands:

dropvest
This command takes your vest off.

!nigel
This command will bring you to the [RN SCP] Group page. It's important to join as it will give information on updates or say if the server is under maintenance.

!menu
This brings up a menu with easy access to some commands you can do.

!motd
This brings up the rules, addons and all staff.

!trade
This will bring up Trading menu.

!cag
This will bring up Cards Against Humanity.

!jb
This will bring up the jukebox on the server, you can put on songs for the server and request new ones which will have to be approved by an admin. (they do it now and again).
Be warned that spamming queues and overusing bad songs will result in Jukebox Ban.

!dm
This will spawn you in deathmatch mode where players that are currently spectating can fight against each other. To exit deathmatch mode type this command again.

!jesus
This will bring you a "Jesus Christ recommends RN SCP" video.

!rewards
This will bring you a menu where you can get free points.

!p [username] [message]
This is how you private message someone on the server.

Console Commands:

+zoom (Only for MTF, NTF, Chaos Insurgency, SCP-049 and SCP-457)
If you bind it to some key like: bind z +zoom a menu should open. In this menu you can play sounds or do certain commands (br_requestescort, br_requestgatea).

br_requestescort (Only for MTF, NTF and Chaos Insurgency)
This command will escort every Researcher that is standing in the escort area if you are MTF/NTF, or any Class D if you are Chaos Insurgency.

br_requestgatea (Only for MTF, NTF and Chaos Insurgency)
It turns on/off remote door control if you are outside of the facility (does not work if people inside didn't completed SCP-079's objective).

br_spectate
Makes you a spectator or if you were already in spectator it will put you back in player mode.

br_language
Changes your game language.
Current languages: russian, english, polski, schinese, romanian.

JukeBox_OpenMenu
Opens up JukeBox, you can request songs for points.

dtj_weaponhud_settings
Let's you customize your HUD design.

Controls:

1. Pressing T will make you blink (SCPs can't blink).
2. Pressing Q makes you drop the item that you are currently holding (SCP-035 is the only SCP who can drop items).
3. Pressing C
4. Pressing E+R will change your gun mod (not working with every gun).
5. Pressing Shift+E+R will put your gun in safe mod (not working with every gun).
6. Pressing F2 opens up Player Selection menu where you can send a trade request.
7. Pressing F3 opens up PointShot, you can buy items for points and trade.
8. Pressing F4 opens up Cards against Humanity, you can play this while being a spectator.
9. Pressing F7 opens up JukeBox, you can request songs for points.
10. Pressing F10 opens up the suggestion menu, you can approve suggestions or make one.
Roles [Part 1]
Class D Personnel

Description: Class D personnel are expendable personnel used to handle extremely hazardous anomalies (SCP's).
Objectives in game:
1. Escape the facility or be captured by the Chaos Insurgency.
Relations:
Friendly:
1. Chaos Insurgency
2. Chaos Insurgency Spy
3. SCP-035
4. SCP-999
Neutral:
1. Researcher
2. SCP-035 (on Multiple Breaches only)
Hostile:
1. Every SCP (exception is SCP-035 and SCP-999)
2. MTF Commander
3. MTF
4. Nine-Tailed Fox
Tips and Tricks:
1. Trust Researchers at your own risk because you never know when they are gonna kill you, however, if the researcher has no weapon you can feel safe and they may be able to help you escape so trust may be needed.
2. Teaming up with researchers is actually a good idea because some researchers might buy you time to escape from SCP's or the MTF/NTF, they can also give you a cover so MTF won't find you, however this depends on the players and how you treat them.
3. Sometimes waiting in the Light Containment Zone is a good idea because the more MTFs are killed the easier it gets.
4. Find the SCP-035 he might help you get some guns and fight the MTFs however he won't save you from the SCP's.
5. Never rush to the Entrance zone at the beginning of the round, you will most likely get killed by MTF.
6. If you are running from SCP, try to hide in a place which requires a keycard to access, because SCP's can't open doors which require keycards.
7. The best weapon you can use against MTFs are the pistols (M9 or Colt 45).

Researcher

Description: Researchers are the scientific branch of the Foundation, drawn from the ranks of the smartest and best-trained research scientists from around the world.
Objectives in game:
1. Escape from the facility or be rescued by MTF/Nine-Tailed Fox.
Relations:
Friendly:
1. MTF Commander
2. MTF
3. Nine-Tailed Fox
4. SCP-999
Neutral:
1. Class D Personnel
Hostile:
1. Every SCP (exception is SCP-999)
2. Chaos Insurgency
3. Chaos Insurgency Spy
Tips and Tricks:
1. It is usually a good idea to avoid a group of Class D's.
2. If a Class D's is willing to spare you when holding a weapon you can count on him.
3. You have the easiest role so try to find the Level 3 keycard as fast you can and rush to Entrance Zone however SCP-035 and SCP's might stop you.
4. Do not trust the single MTF if there's at least 30 players playing on server, because one of them is a Chaos Insurgency Spy and will try to kill you as soon as he has a chance to.
5. If you can't complete SCP-079's mission you can try finding a crowbar and ask MTF to help you break the Gate A/B door if you really want to escape.
6. If you see S.L.A.M's on the floor, you better run as it's most likely a Chaos Insurgency somewhere near to you.
7. If you have a feeling SCP-035 is in this round, try to get to MTF as soon as you can, because he will most likely get some weapons for Class D's.
8. Do not mass-murder Class D's with a crowbar or a gun, it's simply useless because Class D's can play a role of a living bait for SCP's.
9. Killing unarmed Class D's will lower your chance of survival, because the person you killed won't trust you again and next time will most likely try to kill you.

Mobile Task Forces (MTFs)

Description: MTFs are elite units comprised of personnel drawn from across the Foundation and are mobilized to deal with specific threats or situations.
Objectives in game:
1. Evacuate all researchers.
2. Eliminate Class D.
3. Eliminate SCPs.
Relations:
Friendly:
1. MTF Commander
2. Researcher
3. Nine-Tailed Fox
4. SCP-999
Neutral:
No neutral relations.
Hostile:
1. Every SCP (exception is SCP-999)
2. Chaos Insurgency
3. Chaos Insurgency Spy
Tips and Tricks:
1. You can't escape so it won't make sense to rush out of the facility, however if all of you go out and camp Gate B, that can be a tactic. As MTF you can't escape from the facility, you should only go out to escort researchers and eliminate SCPs who went through the gate A/B.
2. Listen to the MTF Commander he spawns with Level 4 Keycard and he can open the Armory and Electrical Center at the beginning of the game for you.
3. Always plan out everything and always stay in the group, especially when you are fighting against SCP-173.
4. Defensive and offensive ways have their advantages and disadvantages, if you try an offensive way, you will be able to kill more Class D's, but there is a high chance that you will die from SCP's.
5. Defending Gate A/B is a good way to stop SCP's and Class D's from escaping.
6. Defending near Tesla Gate is a very good tactic since the bullets can knockback SCP's and they won't be able to pass the Tesla Gate without getting high amounts of damage.
7. If NTF appeare and you're not sure if they are real NTF or Chaos Insurgency, don't rush to Gate A/B because they can plant S.L.A.M's nearby.

Mobile Task Forces Commander (MTF Commander)

Description: MTFs are elite units comprised of personnel drawn from across the Foundation and are mobilized to deal with specific threats or situations and the MTF Commander has to give commands to them.
Objectives in game:
1. Command MTFs.
2. Evacuate all researchers.
3. Eliminate Class D.
4. Eliminate SCPs.
Relations:
Friendly:
1. MTF
2. Researcher
3. Nine-Tailed Fox
4. SCP-999
Neutral:
No neutral relations.
Hostile:
1. Every SCP (exception is SCP-999)
2. Chaos Insurgency
3. Chaos Insurgency Spy
Tips and Tricks:
1. Don't forget to turn off Remote Door Control in Electrical Center at the beginning of the game.
2. Don't forget to open the Armory at the beginning of the game.
3. You can open the Armory not only for MTFs but also for Researchers to let them defend themselves.
Roles [Part 2]
MTF Epsilon-11 ("Nine-Tailed Fox")

Description: Mobile Task Forces are groups of specially-armed forces dedicated to the SCP Foundation, with each Task Force group performing specific functions. The amount of units in an individual squad can range from 3 to over 20. Each Task Force is assigned a unique combination of a Greek letter and a number.
Objectives in game:
1. Evacuate all researchers.
2. Eliminate Class D.
3. Eliminate all SCP's.
Relations:
Friendly:
1. Researcher
2. MTF Commander
3. MTF
4. SCP-999
Neutral:
No neutral relations.
Hostile:
1. Every SCP (exception is SCP-999)
2. Chaos Insurgency
3. Chaos Insurgency Spy
Tips and Tricks:
1. If there is at least one MTF alive, try to talk with him using your Radio to know what is happening inside of the facility.
2. Always wait for other's NTFs to enter the elevator because you never know what is waiting for you inside of the facility.
3. You can use a sniper rifle inside of the towers outside of the facility to kill SCPs and Class D's from big distance.
4. You can use H.I.D Turret by controlling it from inside of the tower nearest to it, it's very effective against SCPs, but it's hard to aim with and you can easily kill your teammates.
5. Usually the first NTFs squad will have a locked Gate A/B, it's recommended to break it down together with stunsticks, but there is a high chance that you will let SCPs outside.

Chaos Insurgency

Description: The Chaos Insurgency is a splinter group, antagonistic to the Foundation.
Objectives in game:
1. Eliminate MTF/NTF/Researchers.
2. Evacuate all Class D's.
Relations:
Friendly:
1. Class D
2. Chaos Insurgency Spy
3. SCP-999
Neutral:
No neutral relations.
Hostile:
1. Every SCP (exception is SCP-999)
2. MTF Commander
3. MTF
4. Nine-Tailed Fox
5. Researcher
Tips and Tricks
1. Try to convince the MTFs that you are a real Nine-Tailed Fox.
2. You can try waiting outside of the facility, but you won't be able to help Class D's to get out or you can go down the elevator and rush in to help Class D's make it out alive.
3. Always set up S.L.A.M traps on the walls where the MTFs won't expect it.
4. If gate A/B won't open try using the machine guns instead of stunsticks, because they have plenty of ammo to break it. (use them only if MTF inside, already knows that you are Chaos Insurgency).
5. Usually going to Gate B is a better idea.
6. Always communicate with other Chaos Insurgency, you are a powerful role if you plan out everything.

Chaos Insurgency Spy

Description: Chaos Insurgency Spy is part of The Chaos Insurgency that is antagonistic to the Foundation.
Objectives in game:
1. Eliminate MTF/NTF/Researchers.
2. Evacuate all Class D's.
Relations:
Friendly:
1. Class D
2. Chaos Insurgency
3. SCP-999
Neutral:
No neutral relations.
Hostile:
1. Every SCP (exception is SCP-999)
2. MTF Commander
3. MTF
4. Nine-Tailed Fox
5. Researcher
Tips and Tricks
1. Don't throw S.L.A.M's before the round started, you won't kill anyone because of the spawn protection.

SCP

Description: Every SCP entry explains in full detail the description of the object it describes.
Objectives in game:
1. Escape the facility.
Relations:
Friendly:
1. Class D (only with SCP-999 and SCP-035)
2. Researcher (only with SCP-999)
3. MTF (only with SCP-999)
4. NTF (only with SCP-999)
5. Chaos Insurgency (only with SCP-999)
Neutral:
1. Class D (only SCP-035 on Multiple Breaches).
Hostile:
1. Class D (exception is SCP-999 and SCP-035)
2. Researcher (exception is SCP-999)
3. MTF Commander (exception is SCP-999)
4. MTF (exception is SCP-999)
5. Nine-Tailed Fox (exception is SCP-999)
6. Chaos Insurgency (exception is SCP-999)
7. Chaos Insurgency Spy (exception is SCP-999)
List of playable SCP's
SCP-008

Description: SCP-008 is a complex prion, research of which is highly classified and primarily aimed at preventing research which may lead to the synthesis of SCP-008 in the distant future.
Class: Euclid
Health: 425
Special Ability: Can infect upon hit.
Spawn place: Random.
SCP entry.[www.scp-wiki.net]

SCP-017
Description: SCP-017 seems composed of a shadowy, smoke-like shroud. No attempt to find any object beneath the shroud has been successful, but the possibility has not been ruled out.
Class: Keter
Health: 500
Special Ability: Can attack by using teleportation.
Spawn place: SCP-106's Containment Chamber.
SCP entry.[www.scp-wiki.net]

SCP-035

Description: SCP-035 appears to be a white porcelain comedy mask, although, at times, it will change to tragedy. When SCP-035 is placed on the face of an individual, an alternate brain wave pattern from SCP-035 overlaps that of the original host, effectively snuffing it out and causing brain death to the subject.
Class: Keter
Health: 350
Special Ability: No special ability.
Spawn place: SCP-035's Containment Chamber.
SCP entry.[www.scp-wiki.net]

SCP-049

Description: SCP-049 is humanoid in appearance, standing at 1.9 m tall and weighing 95.3 kg; however, the Foundation is currently incapable of studying its face and body more fully, as it is covered in what appears to be the garb of the traditional “Plague Doctor” from 15-16th century Europe.
Class: Euclid
Health: 1400
Special Ability: Can "Cure" upon hit.
Spawn place: SCP-049's Containment Chamber.
SCP entry.[www.scp-wiki.net]

SCP-049-2

Description: 049-2 seems completely without higher brain functions, and will wander aimlessly until it encounters a living human.
Class: Euclid
Health: 750
Special Ability: No special ability.
Spawn place: No spawn place.
SCP entry.[www.scp-wiki.net]

SCP-076-2

Description: SCP-076-2 resembles a lean Semitic human male in his late twenties. Hair is black, and eyes are gray, skin tone olive. Numerous tattoos depicting arcane and occult iconography are present all over the body and ranges from subtle to openly ostentatious.
Class: Keter
Health: 1500
Special Ability: No special ability.
Spawn place: SCP-895's Containment Chamber
SCP entry.[www.scp-wiki.net]

SCP-106

Description SCP-106 appears to be an elderly humanoid, with a general appearance of advanced decomposition. This appearance may vary, but the “rotting” quality is observed in all forms.
Class Keter
Health: 1700
Special Ability: Can take you to pocket dimension.
Spawn place: SCP-106's Containment Chamber.
SCP entry.[www.scp-wiki.net]

SCP-173

Description: It is constructed from concrete and rebar with traces of Krylon brand spray paint. SCP-173 is animate and extremely hostile. The object cannot move while within a direct line of sight. Line of sight must not be broken at any time with SCP-173.
Class: Euclid
Health: 10000
Special Ability: Can blind everyone near to him.
Spawn place: SCP-173's Containment Chamber.
SCP entry.[www.scp-wiki.net]

SCP-457

Description: SCP-457 appears to be a sentient being composed of flame. SCP-457's actual composition is unknown, and has proven to be invisible and undetectable by any known means, but is shaped out by the flames it produces, often assuming a human-like form if given sufficient fuel to assume that size.
Class: Euclid/Potential Keter
Health: 2000
Special Ability: Can burn everyone near to him.
Spawn place: SCP-008's Containment Chamber.
SCP entry.[www.scp-wiki.net]

SCP-682

Description: SCP-682 is a large, vaguely reptile-like creature of unknown origin. It appears to be extremely intelligent, and was observed to engage in complex communication with SCP-079 during their limited time of exposure. SCP-682 appears to have a hatred of all life, which has been expressed in several interviews during containment.
Class: Keter
Health: 10000
Special Ability: Can speed boost himself for short amout of time.
Spawn place: SCP-682's Containment Chamber.
SCP entry.[www.scp-wiki.net]

SCP-939

Description: SCP-939 are endothermic, pack-based predators which display atrophy of various systems similar to troglobitic organisms. The skins of SCP-939 are highly permeable to moisture and translucent red, owing to a compound chemically similar to hemoglobin.
Class: Keter
Health: 1750
Special Ability: No special ability.
Spawn place: Basement.
SCP entry.[www.scp-wiki.net]

SCP-966

Description: SCP-966 are predatory creatures that resemble hairless, digitigrade humans, possessing an elongated face with a mouth lined with needle-like teeth. On each hand, they have five claws that can be up to 20 cm long. Although sharp, these are easily broken, making them unfit for combat.
Class: Euclid
Health: 1000
Special Ability: Can confuse people near to him.
Spawn place: SCP-966's Containment Chamber.
SCP entry.[www.scp-wiki.net]

SCP-999

Description: SCP-999 appears to be a large, amorphous, gelatinous mass of translucent orange slime, weighing about 54 kg (120 lbs) with a consistency similar to that of peanut butter. Subject’s size and shape constantly change, though most of the time its form is the size of a large beanbag chair.
Class: Safe
Health: 3575
Special Ability: Can heal and group heal.
Spawn place: Cafeteria.
SCP entry.[www.scp-wiki.net]

SCP-1048-A

Description: Subject resembles a teddy bear similar in size and shape to SCP-1048, but is made entirely out of human ears.
Class: Keter
Health: 500
Special Ability: Can scream and damage everyone near to him.
Spawn place: SCP-173's Containment Chamber.
SCP entry.[www.scp-wiki.net]

SCP-1048-B

Description: Subject's appearance was nearly identical to SCP-1048, but it moved in an irregular, jerky manner. Witnesses reported that it appeared as if something was moving inside of SCP-1048-B.
Class: Keter
Health: 1900
Special Ability: No special ability.
Spawn place: SCP-173's Containment Chamber.
SCP entry.[www.scp-wiki.net]
List of unplayable SCP's
SCP-012

Description: The object, a piece of handwritten musical score entitled "On Mount Golgotha", part of a larger set of sheet music, appears to be incomplete. The red/black ink, first thought to be some form of berry or natural dye ink, was later found to be human blood from multiple subjects.
Class: Euclid
Special Use: No special use (damaging if the player will get too close).
Location: SCP-012's Containment Chamber.
SCP entry.[www.scp-wiki.net]

SCP-066

Description: SCP-066 rolled away and produced the phrase “Are you Eric?” in response. After D-066-4437 replied in the negative, SCP-066 morphed into its present state (see file photo) and began emitting loud, dissonant staccato notes until D-066-4437 was escorted from the room.
Class: Euclid-impetus
Special Use: No special use (rolls around Entrance Zone and makes sounds in contact).
Location: Entrance Zone.
SCP entry.[www.scp-wiki.net]

SCP-079

Description: SCP-079 is an Exidy Sorcerer microcomputer built in 1978. In 1981, its owner, █████ ██████ (deceased), a college sophomore attending ███, took it upon himself to attempt to code an AI. According to his notes, his plan was for the code to continuously evolve and improve itself as time went on.
Class: Euclid
Special Use: No special use (you have to get into his chamber and talk with him if the player wants to unlock gate A/B without breaking them).
Location: SCP-079's Containment Chamber.
SCP entry.[www.scp-wiki.net]

SCP-096

Description: SCP-096 is a humanoid creature measuring approximately 2.38 meters in height. Subject shows very little muscle mass, with preliminary analysis of body mass suggesting mild malnutrition. Arms are grossly out of proportion with the rest of the subject's body, with an approximate length of 1.5 meters each. Skin is mostly devoid of pigmentation, with no sign of any body hair.
Class: Euclid
Special Use: [REDACTED].
Location: [REDACTED].
SCP entry.[www.scp-wiki.net]

SCP-131

Description: SCP-131-A and SCP-131-B (affectionately nicknamed the "Eye Pods" by personnel) are a pair of teardrop-shaped creatures roughly 30 cm (1 ft) in height, with a single blue eye in the middle of their bodies.
Class: Safe
Special Use: No special use (looks at you and makes sounds in contact).
Location: Light Containment Zone.
SCP entry.[www.scp-wiki.net]

SCP-205

Description: SCP-205 is a pair of flood lamps used in photography. The light emitted by each lamp behaves in a manner unique to SCP-205 and passes completely through any surface that is not colored white.
Class: Euclid
Special Use: No special use.
Location: SCP-205's Containment Chamber.
SCP entry.[www.scp-wiki.net]

SCP-294

Description: Item SCP-294 appears to be a standard coffee vending machine, the only noticeable difference being an entry touchpad with buttons corresponding to an English QWERTY keyboard. Upon depositing fifty cents (USD) into the coin slot, the user is prompted to enter the name of any liquid using the touchpad.
Class: Euclid
Special Use: After the player has clicked on SCP-294, they will be brought to the panel which allows them to enter the drink they desire.
Location: Cafeteria.
SCP entry.[www.scp-wiki.net]

SCP-860-1

Description: SCP-860-1 is a small forest clearing centered on an 80 cm wide footpath. Every observation of this grove has noted the presence of blue-colored mist.
Class: Safe
Special Use: No special use.
Location: SCP-860-1's Containment Chamber, to enter SCP-860-1 you have to use the wooden door.
SCP entry.[www.scp-wiki.net]

SCP-895

Description: SCP-895 causes disruptions in video and photographic surveillance equipment within 50 meters similar to vivid, disturbing hallucinations with variable duration and regularity corresponding to the camera's proximity to SCP-895.
Class: Euclid
Special Use: No special use.
Location: SCP-895's Containment Chamber.
SCP entry.[www.scp-wiki.net]

SCP-914

Description: SCP-914 is a large clockwork device weighing several tons and covering an area of eighteen square meters, consisting of screw drives, belts, pulleys, gears, springs and other clockwork. It is incredibly complex, consisting of over eight million moving parts comprised mostly of tin and copper, with some wooden and cloth items observed.
Class: Safe
Special Use: The player can drop items inside SCP-914's and then turn the upper knob on the panel to select any of 5 different settings.
Location: SCP-914's Containment Chamber.
SCP entry.[www.scp-wiki.net]

SCP-1162

Description: SCP-1162 was discovered by Agent Parks of Mobile Task Force Zeta-9 (aka "Mole Rats") during a routine investigation of an area affected by SCP-184. It was, at the time, a hole in a concrete floor in a service tunnel under █████████, China.
Class: Euclid
Special Use: Takes your item in hand and gives you another.
Location: SCP-1162's Containment Chamber.
SCP entry.[www.scp-wiki.net]

SCP-4016

Description: SCP-4016 is a melon.
Class: Keter
Special Use: Explodes after receiving any kind of damage (except falling damage).
Location: SCP-4016's Containment Chamber.
No official SCP entry.

SCP-789-J

Description: SCP-789-J is a ghost that is a face. it lives in a toilet and it talks to you while you poop.
Class: Safe
Special Use: No special use (makes sounds sometimes).
Location: Toilets.
SCP entry.[www.scp-wiki.net]
Game modes
Containment Breach
Description: Standard game mode where all classes are available.
Roles:
1. Class D
2. Researcher
3. MTF
4. Chaos Insurgency Spy
5. NTF
6. Chaos Insurgency
7. SCP

Multiple Breaches
Description: Standard game mode, but there are only SCP's and Class D's.
Roles:
1. Class D
2. SCP

Super Breach
Description: Standard game mode, but there are only SCP's and MTF's.
Roles:
1. MTF
2. SCP

Assault
Description: NTF's against Chaos Insurgency.
Roles:
1. NTF
2. Chaos Insurgency

Zombie Plague
Description: MTF's against SCP's-008.
Roles:
1. MTF
2. SCP (Only SCP-008)

Trouble in SCP Town
Description: MTF's against Chaos Insurgency Spies.
Roles:
1. MTF
2. Chaos Insurgncy Spy

Pistols only
Description: Standard game mode, but all weapons are replaced with pistols.
Roles:
1. Class D
2. Researcher
3. MTF
4. Chaos Insurgency Spy
5. NTF
6. Chaos Insurgency
7. SCP
Items
S-Nav 300

Description: Displays a map.
How to get: You can only find it on the map, you can also upgrade it to S-Nav ultimate by putting S-Nav 300 inside of SCP-914.

S-Nav Ultimate

Description: S-Nav Ultimate retains all the properties of the S-Nav 300, however, it will also show every nearby to player object and class.
How to get: You can only find it on the map, you can also get it with SCP-914 by putting S-Nav 300 inside of it.

Night Vision Goggles

Description: This is an item which allows to see under pitch darkness.
How to get: You can't find it on the map. MTF Commander, NTF and Chaos Insurgency spawns with Night Vision Goggles.

Radio

Description: The Radio is used to talk through one of ten channels.
How to get: You can find it on the map. MTF Commander, MTF, NTF and Chaos Insurgency spawn with radio.

Eyedrops

Description: Eyedrops are used to stop blinking entirely for a short amount of time.
How to get: You can only find it on the map.

First Aid Kit

Description: First Aid Kit is used to recover health from gunshots and various other wounds.
How to get: You can find it on the map. MTF Commander spawns with First Aid Kit.

Elastic Restraint

Description: Elastic Restraint is used to prevent players from escaping.
How to get: You can't find it on the map. MTF Commander spawns with Elastic Restraint.

Flashbang
Description: Flashbang is used to produce a blinding flash.
How to get: You can't find it on the map. Chaos Insurgency spawns with Flashbang.

Smoke Grenade
Description: Smoke Grenade is used to make a smoke screen.
How to get: You can find it on the map. MTF Commander spawns with Smoke Grenade.

Miscellaneous

1. MasterCard (can get in SCP-914, but it doesn't do anything).
2. Playing Card (can get in SCP-914, but it doesn't do anything).
Keycards


Level 2 Keycard
Description: Gives access to certain rooms where you can find Level 3 Keycard.
How to get: You can find it on the map. Researcher spawns with Level 2 Keycard.

Level 3 Keycard
Description: Gives access to SCP-914 and Checkpoints.
How to get: You can find it on the map. MTF spawns with Level 3 Keycard, you can also get it with SCP-914 by putting Level 2 Keycard inside of it.

Level 4 Keycard
Description: Can access all doors (exception is SCP-4016's Containment Chamber).
How to get: You can find it on the map. MTF Commander and NTF spawn with Level 4 Keycard, you can also get it with SCP-914 by putting Level 3 Keycard inside of it.

Level 5 Keycard
Description: Can access all doors.
How to get: You can't find it on the map, you can get it only with SCP-914 by putting Level 4 Keycard inside of it.

Omni card
Description: Can access all doors.
How to get: You can't find it on the map. Chaos Insurgency spawns with Omni Card, you can also get it with SCP-914 by putting Level 5 Keycard inside of it.
Vests
MTF Commander Vest
Effects: 20% damage resistance, slower speed.
Hot to get: You can't find it on the map. MTF Commander spawns with this vest on.

MTF Guard Vest
Effects: 20% damage resistance, slower speed.
Hot to get: You can find it on the map. MTF spawns with this vest on.

NTF Vest
Effects: 20% damage resistance, slower speed.
Hot to get: You can't find it on the map. NTF spawns with this vest on.

Chaos Insurgency Vest
Effects: 20% damage resistance, slower speed.
Hot to get: You can't find it on the map. Chaos Insurgency spawns with this vest on.

Fireproof Vest
Effects: Immunity to SCP-457's fire damage, slower speed.
Hot to get: You can only find it on the map.
Melee Weapons
Stunstick
Description: Slow, but deals more damage than crowbar.
How to get: You can't find it on the map. MTF Commander, MTF, NTF and Chaos Insurgency spawn with Stunstick.

Crowbar
Description: Fast, but deals less damage than stunstick.
How to get: You can only find it on the map.

Ranged Weapons
AK-12
Type: Assault rifle.
Ammo Type: Rifle Ammo.
Capacity: 30+1
How to get: You can find it on the map. CI and NTF may spawn with this weapon.

AK-47
Type: Assault rifle.
Ammo Type: Rifle Ammo.
Capacity: 30+1
How to get: You can find it on the map. CI may spawn with this weapon.

AK-74u
Type: Assault rifle.
Ammo Type: Rifle Ammo.
Capacity: 30+1
How to get: You can find it on the map. CI and NTF may spawn with this weapon.

AKM
Type: Assault rifle.
Ammo Type: Rifle Ammo.
Capacity: 30+1
How to get: You can find it on the map. CI may spawn with this weapon.

SA80
Type: Assault rifle.
Ammo Type: Rifle Ammo.
Capacity: 30+1
How to get: You can find it on the map. CI and NTF may spawn with this weapon.

AR-15
Type: Assault rifle.
Ammo Type: Rifle Ammo.
Capacity: 30+1
How to get: You can find it on the map. NTF may spawn with this weapon.

L85A2
Type: Assault rifle.
Ammo Type: Rifle Ammo.
Capacity: 30+1
How to get: You can find it on the map. CI and NTF may spawn with this weapon.

FN SCAR
Type: Assault rifle.
Ammo Type: Rifle Ammo.
Capacity: 20+1
How to get: You can find it on the map. CI and NTF may spawn with this weapon.

MP-44
Type: Assault rifle.
Ammo Type: Rifle Ammo.
Capacity: 30+1
How to get: You can find it on the map. NTF may spawn with this weapon.

M16A4
Type: Assault rifle.
Ammo Type: Rifle Ammo.
Capacity: 30+1
How to get: You can't find it on the map. CI may spawn with this weapon.

G36C
Type: Assault rifle.
Ammo Type: Rifle Ammo.
Capacity: 30+1
How to get: You can find it on the map. NTF may spawn with this weapon.

IMI Galil
Type: Assault rifle.
Ammo Type: Rifle Ammo.
Capacity: 30+1
How to get: You can only find it on the map.

Famas
Type: Bullpup Assault rifle.
Ammo Type: Rifle Ammo.
Capacity: 30+1
How to get: You can find it on the map. NTF may spawn with this weapon.

A-91
Type: Bullpup Assault rifle.
Ammo Type: Rifle Ammo.
Capacity: 30+1
How to get: You can't find it on the map. CI and NTF may spawn with this weapon.

AUG
Type: Bullpup Assault rifle.
Ammo Type: Rifle Ammo.
Capacity: 30+1
How to get: You can find it on the map. CI and NTF may spawn with this weapon.

G3A3
Type: Battle rifle.
Ammo Type: Rifle Ammo.
Capacity: 30+1
How to get: You can find it on the map. CI and NTF may spawn with this weapon.

M4A1 SOPMOD
Type: Carbine.
Ammo Type: Rifle Ammo.
Capacity: 30+1
How to get: You can find it on the map. CI and NTF may spawn with this weapon.

MK18
Type: Carbine.
Ammo Type: Rifle Ammo.
Capacity: 30+1
How to get: You can find it on the map. CI and NTF may spawn with this weapon.

KRISS Vector
Type: Submachine gun.
Ammo Type: SMG Ammo.
Capacity: 30+1
How to get: You can find it on the map. MTF may spawn with this weapon.

P90
Type: Submachine gun.
Ammo Type: SMG Ammo.
Capacity: 50+1
How to get: You can find it on the map. MTF and NTF may spawn with this weapon.

MP5SD
Type: Submachine gun.
Ammo Type: Rifle Ammo.
Capacity: 30+1
How to get: You can't find it on the map. MTF Commander spawns with this weapon.

UMP-45
Type: Submachine gun.
Ammo Type: SMG Ammo.
Capacity: 30+1
How to get: You can find it on the map. MTF may spawn with this weapon.

MP7
Type: Submachine gun.
Ammo Type: SMG Ammo.
Capacity: 30+1
How to get: You can find it on the map. MTF may spawn with this weapon.

Scorpion Evo 3
Type: Submachine gun.
Ammo Type: SMG Ammo.
Capacity: 30+1
How to get: You can find it on the map. MTF may spawn with this weapon.

Uzi
Type: Submachine gun.
Ammo Type: SMG Ammo.
Capacity: 30+1
How to get: You can only find it on the map.

Micro Uzi
Type: Submachine gun.
Ammo Type: SMG Ammo.
Capacity: 30+1
How to get: You can only find it on the map.

M249 SAW
Type: Light machine gun.
Ammo Type: Rifle Ammo.
Capacity: 100
How to get: You can't find it on the map. CI may spawn with this weapon.

RPD
Type: Light machine gun.
Ammo Type: Rifle Ammo.
Capacity: 100
How to get: You can't find it on the map. CI may spawn with this weapon.

PKP Machine Gun
Type: Medium machine gun.
Ammo Type: Rifle Ammo.
Capacity: 100
How to get: You can't find it on the map. CI may spawn with this weapon.

CheyTac M200
Type: Sniper rifle.
Ammo Type: Rifle Ammo.
Capacity: 7
How to get: You can only find it on the map.

Skorpion
Type: Machine pistol.
Ammo Type: SMG Ammo.
Capacity: 20+1
How to get: You can find it on the map. MTF may spawn with this weapon.

M9
Type: Semi-Automatic pistol.
Ammo Type: Pistol Ammo.
Capacity: 15+1
How to get: You can only find it on the map.

Colt .45
Type: Semi-Automatic pistol.
Ammo Type: Pistol Ammo.
Capacity: 7+1
How to get: You can only find it on the map.

Colt M1911
Type: Semi-Automatic pistol.
Ammo Type: Pistol Ammo.
Capacity: 7+1
How to get: You can only find it on the map.

USP.40 Compact
Type: Semi-Automatic pistol.
Ammo Type: Pistol Ammo.
Capacity: 7+1
How to get: You can only find it on the map.

FNX-45 Tactical
Type: Semi-Automatic pistol.
Ammo Type: Pistol Ammo.
Capacity: 15+1
How to get:

Glock 17
Type: Semi-Automatic pistol.
Ammo Type: Pistol Ammo.
Capacity: 17+1
How to get:

Glock P80
Type: Semi-Automatic pistol.
Ammo Type: Pistol Ammo.
Capacity: 17+1
How to get:

Stungun
Ammo Type: No ammo type.
Capacity: 1
How to get: You can't find it on the map. MTF Commander, CI and CI Spy spawns with this weapon.
How to open gate A/B
Step 1:
You have to turn off the Remote Door Control in the Electrical Center (Level 4 Keycard is required to access Electrical Center).


Step 2:
You have to enter SCP-079's Containment Chamber and talk with him.


Step 3:
You have to turn on the Remote Door Control in the Electrical Center (Level 4 Keycard is required to access Electrical Center).


Step 4:
Use Level 4 Keycard on Gate A/B to open it.


Escaping
Escaping Area:


Escorting Area:
General Tips
Useful Tips:
1. Running through the door and pressing E at the same time will shut the door behind you (or get you stuck depending).
2. You can run through tesla gates without stopping if you have no vest on.
3. You can recover your health in SCP-914 if you will set it to "Very Fine".
4. Tesla Gates are dealing 500 damage.

Items and Weapons Tips:
1. You can find a lot of useful items in SCP-035's Containment Chamber.
2. You can get 2 guns in SCP-079's Containment Chamber.
3. You can find a sniper rifle in one of the towers outside.
5. You can see SCP-966 in Night Vision Goggles, you can also see SCP-966 nickname if you will look directly at him even without Night Vision Goggles.

SCP Tips:
1. Try to avoid SCP-173 or SCP-682 if you are alone, you will most likely waste all your ammo and he will stay alive, if you see one then shut the door and run until you find another person to group up with.
2. Always watch your back because you never know when you will get neck-snapped by SCP-173.
Server Info
Server:
IP: 54.38.76.11:27015
Slots: 40
!Cake Anti-Cheat: Off
Status: Offline

Server Collection:
http://steamcommunity.com/sharedfiles/filedetails/?id=858972184
Credits
77 Comments
Janitor Dec 10, 2023 @ 12:53am 
2 years later. Didn't think it'd ever be still up but I'm wrong apparently. Memories, still
Thugoslav Eshakov Oct 16, 2022 @ 10:31pm 
whats model name?
Janitor Jun 6, 2021 @ 5:52am 
Memories
Mohammed Ahmed Al Fahd Mahmoud﷽ Apr 10, 2021 @ 2:43pm 
where is server
EnderWyvern (GER) Sep 30, 2019 @ 6:44am 
The server is online check on Server Info it says status online
-✯『TheJoJoFan』✯- Jan 1, 2019 @ 4:11pm 
what the fuck happened to RN-SCP??? im worried
fggfhfgdhjgdsf Aug 20, 2018 @ 12:46pm 
@Reddraier Yes. Dead. Deader than dead actually. This server was the shit but now it's gone.
https://www.youtube.com/watch?v=3SxifSY51lc
Reddraier ツ Jul 27, 2018 @ 6:32pm 
So, this server is dead right ?
Rookie Jul 11, 2018 @ 4:55am 
Is it ded?
aww