ARK: Survival Evolved

ARK: Survival Evolved

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Call of the Wild
 
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Jul 26, 2017 @ 11:42pm
Jan 14 @ 3:23pm
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In 1 collection by TimmyCarbine
TimmyCarbine Surviving The Call Series
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Description
MOD ID: 1091463040
Clean & Stackable Wave Defence Mod

Welcome to Call of the Wild

This mod attempts to fill a space I felt was missing in my PvE experiences. I love to build big defensive bases, but unfortunately they are pointless in PvE. Nothing ever attacks my base... until now

Currently there are 2 ways you can use this mod;
  • 1. Survival Mode (UseTimer=true) which using the timer to automatically launch waves at your base.
  • 2. Event Mode (UseTimer=false) which lets you decide when there should be a wave via radial menu.

The mod is centralized around the Call of the Wild Control Unit which summons a wave of various creatures every 30 - 60 minutes around the device with the sole purpose of ending your existence.
Please read the config thread to learn how to customise the settings of this mod

There are 20 Wave Ranks each consisting of randomly chosen creatures depending on the Wave Rank.
(Wave Rank 1 consists of Dodos, Jerboas, Mesos & Dimorphodons)
Each wave can consist of creatures from it's current wave and anything from the previous 2 waves.
(Wave Rank 4 can contain anything from Wave 4 down to Wave 2)

Each wave rank is determined by your level. While you remain under a certain level each wave of creatures will remain that wave rank until you pass the level threshold. Wave Rank 1 is from character level 1 - 9, when you hit level 10 the wave will advance to Wave Rank 2 and so forth.

If you have multiple people in your tribe, your average level of every tribemate is taken. Note: the player needs to be online for it to count

If you die 3 times during a wave, the Control Unit will automatically despawn the creatures to allow you to get back on your feet. It will also reset your Wave Rank back to 1. Note: the 3 deaths can be any online tribemate; If player 1 dies twice and player 2 dies once, the wave will despawn and the timer will reset.

Creature Data
Lists all creatures used in CotW and all data associated with them like Wave Rank, Cost, Wave Type, etc
Let me know if I need to explain something more as I realise not everybody is going to understand the list.
Google Doc: Creature Data

How To Start
  1. Simply learn the engram for the Call of the Wild Control Unit. Learned at level 1.
  2. Craft it and place it in the center of your base. Costs 1 thatch to craft.
  3. Use the Control Unit and click "Show Spawn Distance"
    The Yellow Sphere will show the minimum distance at which creatures will spawn. Creatures will not spawn inside the yellow sphere.
    The Red Sphere will show the maximum distance at which creatures will spawn. Creatures will not spawn outside the red sphere.
  4. Please ensure the Yellow Sphere is larger than your base/walls so creatures don't spawn inside your walls.
    Note: the spheres are not 100% accurate, please allow 2-3 foundations width from your walls for error.
  5. Now just wait for 30-60 mins... but you should probably build some defences ;)

Things To Note:
  • Currently there is no benefit in completing the waves other than bragging rights. Future plans to implement a full loot table.
  • CotW creatures are aggresive only towards players and player-owned creatures/stuctures.
  • CotW creatures cannot be tamed, do not flee and are immune to torpor damage.
  • CotW creatures ignore wild creatures and wild creatures ignore CotW creatures.

Known Bugs
  • CotW creatures will attack any player, whoever is closest. (I'm working on a fix to make them only aggressive towards the tribe that summoned them.) - Added v1.25.0

Future Features
  • Tier Based Loot Table with INI setting ability
  • New Model For Control Unit (One more suited for primitive servers; INI setting toggleable of course)
  • Custom particle effects - Added v1.25.0
  • Rare chance of custom events; A wave of all Alphas, or all flyers, etc - Added v1.25.0

My Mods
Call of the Wild
TCs Auto Rewards

Support
My Youtube Channel
My Patreon[www.patreon.com] where you can support me
Community Discord[discord.gg] where we can chat about the mod, Ark building or Ark in general... or even gaming in general.

Special Thanks
Glog - for helping me think of better ways to do things and generally troubleshoot bugs (I can't thank this guy enough) He is the author of the amazing Zoology mod, check out his workshop
Swords - for his math to generate a random spawn location within certain parameters
Letoric - for his advice on tracking the dinos
Ark Modding Discord - for just being a great community

This mod/code/work is protected by the Attribution-NonCommercial-NoDerivatives 4.0 International Creative Commons License.
[creativecommons.org]
Popular Discussions View All (10)
83
Jan 14 @ 3:34pm
PINNED: Bugs
TimmyCarbine
54
Feb 18 @ 1:19pm
PINNED: Suggestions
TimmyCarbine
22
Feb 3 @ 1:41am
PINNED: Config || INI Settings & Console Commands
TimmyCarbine
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354 Comments
domleg 11 hours ago 
If I use Survival Mode (UseTimer=true) does this mean all people online will auto have creatures attacking them or do they still need to craft the control unit for it to work?
Kurtis_King Feb 23 @ 7:05pm 
Also any plans of adding a feature for Call of the wild and your TC auto rewards to work together?
Kurtis_King Feb 23 @ 7:03pm 
Wondering if its possible to configure waves/ added modded dinos (from gaia). Wanting to add more difficulty as the gaia dinos make it much easier
RSU_Kanox Feb 23 @ 5:44pm 
hey Timmy, is there a way to change the creatures in each wave, including dino types etc.
Multigun Feb 23 @ 5:43am 
All good, I appreciate the back and fourth and as always, <3<3<3<3<3<3<3<3<3<3<3<3<3<3<3 this mod.
TimmyCarbine  [author] Feb 23 @ 5:28am 
Ah ok, I understand. I'll be honest, this is definitely not the first time this type of thing has been suggested. In fact it's actually something heavily requested. To be able to implement something like that, I would need to rebuild CotW from the ground up. The foundations weren't designed to handle that much. The amount of time involved in that is just not possible for me at the moment. I appreciate the suggestion though
Multigun Feb 23 @ 5:21am 
NPC Bush People, yes I have. It's on my heavily watched list while I wait for it to become more stable (ideally, I would like both yours and Bush People working together!). It's objective and range are far more advanced then what this mod does, and that's fine. I just thought a version of your mod but with NPC's in addition/instead could be a possiblity, though I can completely understand if it's viewed as too time consuming, not worth it, doesn't tickle your interest bone, don't have time for, viewed as too challenging, etc. It was just an idea that popped in my head and thought I would share, that's all :)
TimmyCarbine  [author] Feb 23 @ 5:12am 
@Multigun Have you seen the mod Bushpeople made by Swords. It might be exactly what you're looking for. Something like that is honestly beyond my skill level
Multigun Feb 23 @ 3:08am 
Has there ever been any talk about adding or doing a seperate mod with NPC's also doing an invasion (with or without their own tames and siege weapons)? I'm certain you already have your hands full, but that would be another fun dealio you could if it were possible.
TimmyCarbine  [author] Feb 22 @ 2:54am 
@DONNIE Sorry, I haven't got back to you. I'm aiming for full implementation by the end of march, hopefully sooner.

@Multigun I completely agree, PvE definitely needs more danger elements. I hope you enjoy it :)