Shadowrun: Hong Kong - Extended Edition

Shadowrun: Hong Kong - Extended Edition

488 ratings
Dead Man Switch - Vox Populi
File Size
122.812 MB
Jul 25, 2017 @ 9:41pm
Jul 28, 2019 @ 8:10pm
17 Change Notes ( view )

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Dead Man Switch - Vox Populi

In the urban sprawl of the Seattle metroplex, the search for a mysterious killer sets you on a trail that leads from the darkest slums to the city’s most powerful megacorps. You will need to tread carefully, enlist the aid of other runners, and master powerful forces of technology and magic in order to emerge from the shadows of Seattle unscathed.

An adaptation of the Original H.B.S. Dead Man's Switch Campaign.
Popular Discussions View All (13)
Aug 6 @ 7:19am
PINNED: Bug List
Jan 23, 2020 @ 10:49pm
Technical Questions
May 19 @ 5:29am
List of side missions
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Erudite Sep 17 @ 5:27am 
If that's the intention, so it is. The problem was that he was talking about *us* doing the killing. His whining about that specific detail is why it came off not as just him being fatalistic, but there being a missed trigger somewhere, but I'm content with knowing that isn't the case. Sorry for dragging it out >_<
L0g41n  [author] Sep 16 @ 1:26pm 
The music is licensed to the different game engines, so all of the music is from HK-Extended Edition.
Rworqx Sep 16 @ 12:37pm 
Does this use version only use music from hongkong? or does it mixes music from all the games? didnt had enough time today to play past the intro.
L0g41n  [author] Sep 10 @ 6:02am 
Just for my own curiosity, what do you think happened to all the tranquilized gangers when the corporate goons who poisoned the entire Cutters Seattle chapter showed up? You may have fought or escaped the first team, but the outro for Paco's mission is that more corporate vans were rolling up as you escaped.

Paco is written as fatalistic, and has some heavy survivor's guilt. He feels guilty for living when so many other good people have died.
Erudite Sep 8 @ 2:39am 
Yeah, Gino was unscathed. It just smacked real stupid that he’s saying we killed *ALL* his crew. I’m like.. bruh, if I’d wanted them dead, the mission would have been over WAY faster lol.
L0g41n  [author] Sep 7 @ 6:11am 
Paco has a defeatist attitude, if you've been talking to him he's probably told you about the Green Wave.

He may side with the melodramatic, but it sounds like you got the bad ending. Did you at least manage to get Coyote's family out (Gino, if he survived the BTL den; or another of Coyote's family members if not)?
Erudite Sep 7 @ 1:40am 
Howdy. I ended up answering at least a portion of my own question back a bit: turns out I had completely forgotten about companion skills and didn't assign any. This is where you have the option to give Paco the drug stash skill and he uses it for that conversation check.

*Unfortunately* this did not seem to solve the problem of him whimpering over "killing all his friends" when the only ones I killed were the boss and his dog, the rats and the corpo retrieval team. One of the infected gang members was left untouched behind a seemingly impassable gate that only Paco's drone could get past for the key, and his drone doesn't have the ability to non-lethal the gang member in there, so I just left him alone.
L0g41n  [author] Sep 6 @ 8:21am 
When I get stuck in a maze, I follow one of the walls, and eventually find the exit. If you're stuck at the airport, usually it's the car blocking the entrance, or the gang boss by the stairs.

What I remember from a minute ago, you're looking for the drugs the Doc promised outside the airport? They're auto-added to your melee as a character feature. If you have a baseball bat, same thing. Knock the gangers to 0AP and then you can drug them.
Erudite Aug 5 @ 7:51am 
Where's Paco's drug cache supposed to be in his mission? Or the combat stim that's mentioned during the conversation with the pharmacy chick? Can't help but feel as though I'm missing an entire section of something somewhere.
Quenchiest Jul 28 @ 11:43am 
Inspecting the employee badge doesn't open up any options for the computer.