Arma 3
42 ratings
Fixed Massi Nato_Rus Weapons
 
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Data Type: Mod
File Size
Posted
Updated
2,121.941 MB
Jul 25 @ 11:24am
Oct 28 @ 1:37pm
16 Change Notes ( view )

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Fixed Massi Nato_Rus Weapons

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Description
This is a fully-fixed version of Massi's Nato_Rus weapons pack. You can now see all of the weapons in virtual arsenal. You must run this without any other Massi mods, except for faction mods.

Mod by Massi.
Fix by myself, V. Berlioz.

I am not affiliated with Massi, this is an independent fix. He deserves all the credit for the mod itself.
Popular Discussions View All (1)
16
Nov 12 @ 3:42am
PINNED: Suggestions go here.
🈶 V. Berlioz 🈶
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107 Comments
Baku Sep 24 @ 12:12pm 
Any chance you could make a seperate mod that replaces all the sounds with the vanilla weapon sounds? For example, M16A4 gets the SPAR-16S sound, M4A1 gets the SPAR-16 sound, etc etc...
🈶 V. Berlioz 🈶  [author] Sep 23 @ 3:01pm 
I get what you're trying to say. I might revisit this mod down the road.
FUN+RUS|Runti38 (-(-_-)-) Sep 23 @ 3:00pm 
Thank u very much for all work u made !
Can u later watch and fix MP5? I dont know why black, des or wood camo textures is bad.
Dont know how exactly say it in eng = )
🈶 V. Berlioz 🈶  [author] Sep 23 @ 3:00pm 
My pleasure.
☭ Nanard ☭ Sep 23 @ 2:25pm 
Thank for your work
Jean Lacroix Sep 23 @ 2:24pm 
Très beau travail, je vois avec soulagement que votre patch est réelement bien fait et règle tout les problème de base des jeux, MERCI !
PSYKO Sep 14 @ 2:56pm 
hey bro thank you for your work, i have no clue where massi went but it dosent look like has coming back, pitty really...

on to my question...

when will the MK 48 become active again? my gpmg gunners in the squad have been using it for years and there whole loadout is arround it. any idea on when it will stop being a place holder?
🈶 V. Berlioz 🈶  [author] Sep 11 @ 5:12pm 
No problem.
thebadblokke Sep 11 @ 5:04pm 
Thank you again!
🈶 V. Berlioz 🈶  [author] Sep 11 @ 4:55pm 
if you're in your Arma III launcher, go to where the mod is in your loaded mods.
Go through the row of buttons on the bottom of its tab once you click on it. Find the one that allows you to add as a local mod.