"weird timing glitch example"
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ZeroGravitas Jul 27, 2017 @ 11:49am 
Yeah, sorry, I got bored and listless and scrolled through *all* the recent TerraTech posts... Don't mind me. ;-)
BA|Oddbod  [author] Jul 27, 2017 @ 4:13am 
Not yet. I actually only posted this image for my personal reference while I do more testing. I didn't think anyone would notice it :)
ZeroGravitas Jul 26, 2017 @ 8:21pm 
Huh, interesting. I thought the fabricators just stuck with using the refinery physically closest to it (but maybe things were tweaked).

Have you reported this buggy behaviour as yet, on the forum or Steam community? :-)
BA|Oddbod  [author] Jul 26, 2017 @ 7:25pm 
Oh yes, there's a weird design issue, but it's not the filter. The fab can call through the filter, as long as it's set to the correct kind of resource.

The problem in this case is that if you have raw resources going in a circle around two refineries, and they are all spaced out a certain way, then the fabricator seems to send a refine call to one, then the other, alternately.

But the resources end up being just too far away from each to jump in the hopper at the right time. So the fab calls the other refinery, meaning the first one stops "pulling" and the raw resource skips past it instead. When it gets into this state, the raw resources will endlessly circle and never jump into either refinery.

The only solution is to either pull one refinery off the conveyor, or pull a conveyor track off so the resources can't skip the refineries, but are forced to go through them.

Neither solution is optimal for general production though.
ZeroGravitas Jul 25, 2017 @ 7:09pm 
Have you been having crafting problems? You have a filter there set to feed a fabricator refined wood? I didn't think a fabricator could call for resources through a filter... That it would block normal function (just wants to be connected direct to the conveyor line)...