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Have you reported this buggy behaviour as yet, on the forum or Steam community? :-)
The problem in this case is that if you have raw resources going in a circle around two refineries, and they are all spaced out a certain way, then the fabricator seems to send a refine call to one, then the other, alternately.
But the resources end up being just too far away from each to jump in the hopper at the right time. So the fab calls the other refinery, meaning the first one stops "pulling" and the raw resource skips past it instead. When it gets into this state, the raw resources will endlessly circle and never jump into either refinery.
The only solution is to either pull one refinery off the conveyor, or pull a conveyor track off so the resources can't skip the refineries, but are forced to go through them.
Neither solution is optimal for general production though.