The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Orcs Strongholds enhanced & re-builded beta v1.8.2
   
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81.848 KB
Nov 18, 2012 @ 10:14am
Nov 24, 2012 @ 3:00am
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Orcs Strongholds enhanced & re-builded beta v1.8.2

Description
this mod is dedicaded to add more utillity and more trees if needed for the Orcs Stronghold by now adding to one of them that is dusnik Yal close from Markarth .
-- This mod is still beta so there is still one strong hold that has been changed and it has a 2 new merchants a smithing one and a misc one something that de orcs strongholds never had before so i decided to add that to them.
--Bugs until now found :
--Grey faces Bug (fixed) texture face gen link donwload : http://skyrim.nexusmods.com/mods/27072/
Updates 1.8.2:
--Added more variety of plants & less dense ( more dense trees version coming soon)
--3 new follower's :Barbarian Orc,Mage Orc, Archer Orc
---Barbarian Orc lvl 67
-100-one Hand
-100-Two Hand
-100-Light Armor (uses Glass armor)

---Orc Mage lvl 41
-100 Conjuration
-81 Destrucion
--- Conjuration:
Storm,Flame,Frost Atronach
Shouts:
--Fire breath (only two words of power)
--Ice Form (one word of power)
Destrucion:
all Shock spells without
lightning storm and shock rune.

---Orc Archer
--100-archery

---Weapons
--Orchis bow
-- 200 arrows

---More items add

--Up-Coming Updates:
--New Player Home
--Depends on the sugestions of the comunnity
20 Comments
Michael Bone Jan 28, 2015 @ 1:02pm 
"Builded" is not a word.
rob Jun 29, 2013 @ 8:34pm 
Np, Just wanted to see cause I was looking for some Orc mods that were out there and it looked like this one was Dead.

Good to know that your NOT giving it up, give us a holler once you start getting into this one once more.
Meacon  [author] Jun 29, 2013 @ 8:18am 
abandoned it isn't for sure but it will take a good amount of time to get it back to work again sorry
rob Jun 28, 2013 @ 9:44am 
this mod abandoned??, no updates since last year same with the Comments
Meacon  [author] Nov 24, 2012 @ 4:12am 
New Update the grey faces bug can be fixed by going to the link in the description on the nexus page
Beardo Man Nov 23, 2012 @ 10:57am 
Fix to your problem: When you save your mod in the CK, then go to Data, (in the CK), find your .esp, uncheck it and then check it again. Now the CK will load it, yo need to find the new NPCs added, highlight them and press CTRL+F4. You will then need to wait for the CK to generate FaceGenData files for those NPCs. When it does, a window will appear saying that it was succesful, if you did it right. Click "OK" on the window, and the FaceGenData files will then be added to the mod automatically.
Meacon  [author] Nov 23, 2012 @ 10:18am 
i will be creating a new versions of this mod don't worry ;)
¯\_(ツ)_/¯ Nov 23, 2012 @ 9:39am 
To much trees of the same type and I think these brown plants don't fit very well into the camp colorwise. It becomes to colourful in my opinion. Adding more details is cool but most "enhanced" and "detail" mods just add stuff that does not fit into the region or place.
Meebo Nov 23, 2012 @ 8:20am 
Awkward moment when I've killed all of the orcs... :/
Meacon  [author] Nov 23, 2012 @ 8:07am 
guys i need your advice some of you complained about the grey face bug the only whey that i found it to work was pressing ctrl+f4 but i
have herd that press
confirm in generate face gen i would fix the bug but i doesn't work for me so i don't what to do to fix it if you guys have any idea