Space Engineers

Space Engineers

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Flamestorm Missile Platform
   
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Type: World
File Size
Posted
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2.135 MB
Jul 23, 2017 @ 7:44am
Feb 25, 2018 @ 5:21am
10 Change Notes ( view )

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Flamestorm Missile Platform

Description
This is a massive Small Grid Cluster Warhead Missile. Automatically circumnavigates the planet to hit any GPS targets.

This is a Vanilla Build. NO MODS are required.


Note: This new missile no longer uses the vertical drop as the older Firestorm and Ironstorm. This uses accurately calculated free fall trajectory.


Use the Raycast Target Painter to get enemy GPS Location:
http://steamcommunity.com/sharedfiles/filedetails/?id=1095309742



How To Use

See video for the steps described below.

1) Open missile silo doors.
2) Enter GPS into the Text of the Target Coordinates Panel LCD (Use the Edit text button).
3) Launch Missile.





Additional Features

1) This platform uses a script in the Quick Launch Computer to do all pre-checks (i.e. silo doors must be opened, GPS must be valid etc). To launch manually, enter the GPS Coordinates directly to the Argument field of the Missile Computer:




2) You can adjust the Warhead Dispersion Amount by entering the Spread Percentage into the Title of the Target Coordinates Panel:



The default Spread is 100%. If a valid percentage is entered, it will show the overriden percentage during launch:




3) Works perfectly fine with Speed Mods. However, you need to enter the speed mod's maximum speed into the Custom Data of the Missile Computer, setting MAX_FALL_SPEED to the desired value:



Top example shows a speed mod with max speed of 480.

NOTE: Vanilla MAX_FALL_SPEED is equals to 104.37, which is CORRECT. Vanilla max moving speed is 100m/s but when free falling without thrust, it is 104.37m/s, so do not attempt to correct this if used in vanilla.



Author Notes

1) No return to base routine (i.e. detaching back portion and return for reuse) as this missile will definitely only be built in Creative. Although fully survival compatible, no one will build this insanely expensive missile in Survival.

2) Due to Keen's recent changes, warhead now do not explode when hit by turret fire, and will only explode when commanded to. Tested it myself, no sane amount of turrets can block this (see 2nd video for assault against base with 8 missile turrets and 8 gatling turrets). Your only defense is Psychology (i.e. your complete belief that no one will build this insanely expensive missile, so you won't have to deal with it).

RESISTANCE IS FUTILE
35 Comments
PeteyPetePeteth Aug 2, 2019 @ 5:59am 
Any chance you can release this as a blueprint? =]
Bhaallus May 4, 2019 @ 5:12am 
hello I would like to know how is it possible to increase the cruise altitude of the missile so that it can pass over the mountains
Nuklear6 [hatt den Längsten] Jan 3, 2018 @ 6:21am 
Is there any way to run a script you can just slap on a grid to make an effective one thruster artillery-shell?
Alysius  [author] Jul 30, 2017 @ 9:14pm 
Both is separate platform, the flamestorm is thevsmaller version.
Pri0n Jul 30, 2017 @ 2:59pm 
Understood - Is the Exterminus the replacement or is Flamestorm still relevant?
Alysius  [author] Jul 30, 2017 @ 9:36am 
It cant escape the gravity well. The most it can do is navigate at 5km max height.
Pri0n Jul 29, 2017 @ 6:54am 
v cool. is it capable of orbitals in a horizontal position? Can it be used for anti-ship or anti-vehicle? Can we get some vids?
Ulfgaar Jul 28, 2017 @ 11:25am 
*Giggles*
Alysius  [author] Jul 28, 2017 @ 10:38am 
Ulfgaar Jul 28, 2017 @ 3:48am 
Ah yes, your creation also i see - wonderfull and complex stuff your doing man, epic ♥♥♥♥.