Arma 3
158 ratings
US Forces 2000s
Data Type: Mod
Mod Type: Character, Equipment
File Size
263.099 MB
Jul 23, 2017 @ 5:21am
May 2, 2018 @ 10:41am
33 Change Notes ( view )

Subscribe to download
US Forces 2000s

US Army during the 2005s (and around that, 2004-2007) period

Previously called the "US Army 2005" addon, now i renamed it to "US Forces 2000s", so the addon can have a wider scope and can include more branches. This pack includes Soldiers and Marines wearing BDUs in Desert camo or M81 Woodland camo and Interceptor Body Armors in M81 camo, 2004-2006 era Marines wearing Marpats, IBAs, Nomex Flightsuits, and there are also 2007 Era US Army units that wear Full UCP camo. They use RHS weapons and vehicles, GSTAVO's M16A2s are also used by most of the Marines from 2001-2003, and also rear echelon US Army units

- Units, primarily US Army and USMC, from 2001 to 2007, wearing appropriate uniforms and gear for each year
- units are mostly available in woodland and desert variants (except for later US Army, wearing universal camo pattern, of course)
- Specific US Army Units, including 101AB and their regiments, 3ID, 25 and 2IDs, all wearing their proper uniforms and unique helmets, found in "Groups" section in editor or zeus. (their helmets are hidden from the arsenal to avoid intense clutter)
- Generic Special Forces Units, from 2001s to 2005 era
- Adapter for users of RH Accessories pack is available, inside the "optionale" folder found in the mod's directory (@simc_uaf_08_rhs).
using RH Optics will give more period accurate attachments not found in RHS, primarily PEQ2s and Aimpoint M2s, also TA01 ACOGs

- ACU Uniform (UCP camo, IR flag option)
- MICH helmet (UCP, M81, and DCU camo, and coverless versions)
- MICH battery pack accessories made by Lennard
- PASGT helmet (M81, DCU, 6-colour, and Marpats)
- LWH Helmet (Desert and Woodland Marpat)
- Interceptor Body Armour OTVs (a ♥♥♥♥♥♥♥♥ of them, really, in M81, DCU, and UCP camo, also plain coyote brown)
- CIRAS vests
- FLCs (on its own and on top of IBAs)
- ILBVs (on its own and on top of IBAs)
- BDU Uniforms (M81 and DCU)
- Raid BDUs (M81 and DCU)
- Units have randomised helmets
- Nomex Flightsuit (model by Cinco)
- ESS and SWD Goggles
- few other glasses, ESS V12 and Birth Control Glasses (Made by Lennard)
- Watch Caps for early years SF (Also Made by Lennard)
- PVS7 NVGs on rhino mounts
- optional ace compatibility for all glasses and NVGs available, config made by lizardbolo, optional config comes in a pbo located in "optionale" folder under the mod's directory
- patrol caps, utility caps, and boonie hats, in DCU and M81
- Fleece jackets and MOPP suits

BI Forum thread:
Additional Units:

Do not attempt to monetize this addon! I did not get paid to make this so neither will and/or should anyone get some money from this
< >
Communist State Mar 12 @ 2:59pm 
loving the mod - just a little bit put off by the noodle fingers on the NOMEX gloves xD
Cobra Mar 6 @ 2:31pm 
@brijnfag I run a small arma community and was wondering it would be possible to bundle this into one of our addons. The uniforms/vests are amazing and fill an M81/Desert camo we do not currently have. It is very possible I would modify it to remove the dependency on GSTAVO's M16s.

Let me know if this is ok with you.

Thanks, Cobra
brijnfag  [author] Feb 8 @ 8:32pm 
@NBC yes ill look into that eventually, but am not updating this anytime soon
@keemseemsmeen use deltahawks's mod, i personally wont make any without the mounts
NBC Feb 8 @ 2:15pm 
I would suggest to first fix the M16 problem.
Keemseemsmeen Feb 8 @ 1:34pm 
NVG mounting brackets*
Keemseemsmeen Feb 8 @ 1:34pm 
Is it possible to have the PASGT helmets without the mounting brackets? That'd be cool to have and allow the mod to expand back to the 90s as well! Anyways, love it!
NBC Feb 3 @ 11:48am 
Nope @(Not!) Solid Snake it´s not. It´s broken. Check the 2001 units man
@FSUtropics, I mean, mine works so, it might just be on your end
Izuku "Deku" Midoriya Jan 19 @ 9:01am 
Will you one day make a British Forces mod?
FSUtropics Jan 14 @ 4:01pm 
You need to update the mod as there was a recent update with the Gustavo m16 mod so now some units will spawn holding a pistol and not with the Gustavo m16 like they used to. (Yes i have made sure the m16 mod is enabled)