The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

101 ratings
Magic Skill Scaling
Category: Magic
File Size
0.023 MB
Nov 15, 2012 @ 10:40am
Dec 12, 2012 @ 11:15pm
6 Change Notes ( view )

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Magic Skill Scaling

In 1 collection by Michael
Mage Power Shift
6 items
This mod adds magic scaling. Specifically, your spells power and/or duration improves based on the skill level of its school. It uses the same method vanilla Skyrim uses to reduce spell cost per skill point.

This affects the player and all NPCs. NPC mages are deadlier too.

Every Skill increase adds 0.5% to your spell power. So, if you got your magic skill to level 100, your spells would be 50% more powerful.
Alteration skill increases duration of most spells.
Conjuration skill increases duration, and increases the range you can summon at.
Destruction skill increases damage, and increases the range that you can place runes.
Illusion skill increases Illusion spell duration.
Speechcraft skill increases Dragon Shout damage.
Restoration skill increases amount healed and power of wards.

Updated to exclude more enchantments from being scaled.

Fixed bug: Restoration skill no longer increases power of enchantments.

This mod is part of my Mage Power Shift Collection. These are all intended to work together to create fresh and exciting spell casting gameplay compared to vanilla without becoming overpowered or stale.
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FlippLoki Dec 19, 2017 @ 11:55pm 
Does this start from where I'm up to at the moment or would i have to start again to get the full potential of it?
Pr.Jitterskull - best bug fixer Jun 11, 2014 @ 7:20pm 
can you please teach me how to create my own magic scaling me, or could you make one for me??
artboi_6046 Dec 11, 2013 @ 11:11am 
I consider this an essential mod
Michael  [author] Sep 24, 2013 @ 4:10pm 
Yea, Its the nature of the way the mod was created. It is easy to set scaling for magic, but since enchantments are counted as magic, they also scale and have to be excluded by keyword. Sometimes they don't have the right keywords or when DLC came out, new ones were added. Unfortunately, I am no longer active at maintaining my mods. Go into the creation kit and learn how to do this yourself. You can open up the mods from other people and figure out how they work.
Warrior 7 Sep 24, 2013 @ 4:03pm 
There's another problem, you've excluded some enchantments, but it's by no means a comprehensive listing, and doesn't include enchantments from the DLC.
Michael  [author] Sep 24, 2013 @ 3:42pm 
I use the the unofficial skyrim patch too and I included the fixes from it into the file already.
Warrior 7 Sep 22, 2013 @ 4:25pm 
Is there any way you could make a version of this mod compatible with the Unofficial Skyrim Patch? The USKP modifies PerkSkillBoosts too, and I'm worried having your plugin load after it will revert the fixes made by the USKP.
saxman_5 Jul 22, 2013 @ 3:40am 
Can you upload this on skyrim nexus ? Thanks in advance
Seus Jun 21, 2013 @ 9:11pm 
i third that
Herbivore Mar 26, 2013 @ 3:39pm 
I second rrubright