ARK: Survival Evolved

ARK: Survival Evolved

Not enough ratings
Advanced Turrets & Controllers
Content Types: Mod, Structures
File Size
555.794 MB
Jul 19, 2017 @ 4:55pm
Jun 23 @ 5:19pm
20 Change Notes ( view )

Subscribe to download
Advanced Turrets & Controllers

Adds 2 ammo, 3 turrets, and 2 controllers

Can set group number on controllers and turret to control of turrets separately. (Ex. mobile bases, extra turrets for large dinos)
INI for damage, firing rate, and more

The Controller
Has a settings UI for Auto, Ballista, and Tek
Controls turrets of the same group (from this mod) every 1.4 seconds.
Powers, feeds ammo to, turrets. Including vanilla and some from other mods(S+).
Controls activation of powered turrets. Including vanilla and some from other mods(S+).
Changes settings of turrets (range, targeting, warning) Including vanilla and some from other mods(S+).
Can prevent Adv turrets from targeting passive dinos (only shoots carnivores or dinos that are attacking your tribe)
Can pick up vanilla turrets and their ammo (in the same area as it powers).
Crafts turret ammo
Controller range can be changed and visibility toggled
When placing turrets in range of a controller with its range visible, they have an orange glow at the base (WIP)

Auto: uses custom ammo.
Tranq: uses custom dart
Heavy: uses sniper ammo
Can snap to the top of pillars

S+ Ballista turret
Custom Ammo

Plant Controller
Waters, Feeds Fertilizer and controls all plant turrets
Can prevent Adv plant turrets from targeting passive dinos.

Tek Turret
Same functions as Auto, but charge = firing rate.
Custom Ammo

Wall Turret
Auto, Tranq, Heavy, Ballista, and Tek
Can snap to walls 2 wide at top and bottom
Can snap to ceilings/foundations 2 wide

INI can change radius.
Cooldown timer starts when you deactivate it.


Your donation would be appreciated.[]
Popular Discussions View All (1)
Jul 21, 2017 @ 10:25pm
PINNED: INI , engrams, & spawn codes
< >
Borsus [GER] Jul 7 @ 2:13pm 
we have the problem on our server, the "ADVTURRET Crafting Station", cannot place and also can produce no Turrets. is there for it a solution?
MacRambo  [author] Jul 22, 2018 @ 12:19pm 
For updates and news you can join my new Discord [].
MickeyTJR Apr 25, 2018 @ 11:00am 
Also love the mod keep working at it!
MickeyTJR Apr 25, 2018 @ 10:54am 
Also will not accept controller range settings, always on high
MickeyTJR Apr 25, 2018 @ 10:42am 
Turn of the range visibility doesn't let the range visibility go away, it removes half the lines.
szalkerous[tm] Mar 20, 2018 @ 5:01pm 
That sucks it's still an issue. Was planning on coming back to Ark soon for another go. Weird thing was when I was testing, the vanilla turrets never disconnected. So either the kit needs to be updated with fresh code fixes (or I suppose it could have and this mod didn't get rebuilt yet), or they did something that forked mods into a separate code path and it should get fixed.

Matt: Are you planning on maintaining this mod? Please consider posting the project or handing it off to another modder to continue if you are going to be leaving the Ark community. Too many good mods are sentenced to the island of misfit toys because the owners went AWOL, and this one still has so much great potential.
MacRambo  [author] Feb 8, 2018 @ 11:12am 
It seems to be a core game issue.
Steve Feb 8, 2018 @ 6:47am 
Looks great! But I wanted turrets for a raft. Is there going to be a fix for floating turrets?
t0tmacher Jan 12, 2018 @ 2:11am 
Turrets dosnt fire, connected to controler, ammo in it, Turret is active. We testet with different settings. Dosnt work.
MacRambo  [author] Jan 11, 2018 @ 7:38pm 
Last time I played