The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

68 ratings
Understone Keep Refurbished
File Size
0.294 MB
Nov 12, 2012 @ 3:20pm
Nov 8, 2014 @ 1:00am
14 Change Notes ( view )

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Understone Keep Refurbished

In 1 collection by Squirrel1256
Squirrel1256's Mod Collection
3 items
This is my attempt at a complete clean-up of Understone Keep. Markarth is my favorite city, so I though it deserved to have a little less trashy Keep. I still plan on doing a lot more that I have, including the Dwemer Museum, Hall of the Dead, and possibly the Markarth Ruins. I have decided to leave any tweaks to the town of Markarth out, initially, as I want to focus on the interior. This was my first mod, so it may be a little rough, and I am still learning. Any feedback will be greatly appreciated.

I have looked into fixing up the Hall of the Dead area, but found out that it would conflict with a few other mods, and that it may conflict with a quest. So it will most likely stay in it's current form for now.

~~~Update 1.5~~~
Fixed Hall of the Dead door bug
Fixed clipping carpet in Dwemer Museum
Fixed water effect overlap
Corrected tower placement


1) This mod will conflict with any mod that changes the interior of Understone Keep.
- If you use the mod: Candle Lanterns of the North (Wearable Lanterns Add-On). You may see floating lanterns.

2) NPC pathing is still a bit rough, occasionally causing NPCs to walk into walls, if you leave the Keep and come back in, it can fix this.

3) Lighting sometimes gets a little weird, this has more to do with the Skyrim engine.
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Kaida Yin Thyme Nov 27, 2017 @ 11:47am 
there's no Navmesh.
ViperKing25 May 3, 2016 @ 9:17pm 
Now Thats i what i Fing talking about good work keep it up:steamhappy:
Deadspear Feb 26, 2016 @ 6:17pm 
I don't know if this would count as a bug or not, but I think when you clean the mod in TES5Edit, it causes the entire reseach area, with the waterfall and the dwemer researcher to go invisible for some reason, physically you can walk there but no textures or NPCs. It might be that the tool mistook something a dirty edit or something?
Brooklynz Jun 8, 2015 @ 11:57am 
Theres a bug.. There is no door for the Hall of the Dead.
Dratsie Feb 27, 2015 @ 6:41pm 
Warning: AI path finding does not work, also the Jarl is missing from the Mournful throne
Squirrel1256  [author] Nov 8, 2014 @ 12:45am 
@legofreak96 I have updated the mod, hopefully fixing your problem, let me know if it still persists after you leave the Keep, save and Re-load then re-enter.

@jakecockill I think I have finally fixed that bug in the most recent release, so next time your run Skyrim it should work if you let the mod update.
Allie May 11, 2014 @ 11:37pm 
Very nice! Keep up the excellent work :-D
asmallauthor1996 Apr 26, 2014 @ 6:47am 
I hate to be "that guy," but in my saves, the doors to the Museum, the excavation site, and the Hall of the Dead are missing. I'm just wondering if this is some kind of glitch or bug or something like that.
Lindethiel Mar 22, 2014 @ 7:15pm 
this is so cool! :)
Qwackers Feb 22, 2014 @ 12:01am 
there is only one way to get to the hall of the dead now and thats through a glich on one of the pillars u need to make it so u can get in the hall of the dead the right way. The rest of the mod is awsome