The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

1,584 ratings
Places: Granitehall
Category: Books, Dungeons, Quests, Towns
File Size
0.486 MB
Nov 8, 2012 @ 5:34am
1 Change Note ( view )

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Places: Granitehall

In 2 collections by ThirteenOranges
The Elder Scrolls Places
6 items
An Elder Scrolls Collection
11 items
The Elder Scrolls Places is a mini-series of Lore Friendly mods, each adding locations seen in Skyrim in The Elder Scrolls Chapter I: Arena (set in 3E 399), into the modern day (4E 200) Skyrim setting over 200 years later.

Granitehall was a small village built around the Imperial Fort of the same name. Rumors and folktales tell of a great tragedy there many years ago, and the mysterious circumstancies surrounding it. Since that time the village has fallen to ruin and been overgrown by the forests around it.


- The remnants of the village of Granitehall (from Elder Scrolls Chapter I: Arena).

- Lore friendly and consistent with the style and themes of the rest of the game.


- Granitehall is not used by radiant quests but has a more unique story surrounding it. It's exact location is discovered through a book that can be found in The Bard's College, or as random loot.

- Compatible with Hearthfire and Dawnguard. No Prerequisites.


"Conflicts", CTDs or missing objects
- If crashes or failure to load assets/areas repeatedly occur, it is usually caused by one of two things:

a) Skyrim's limited memory allocation for the use of .esp (mod) files means using a lot of mods (especially large ones) will eventually cause the game to run out of memory and cause issues during gameplay. The solution is simply to use less mods.

b) The .bsa is conflicting with another archive from a mod using the same scripts/assets or otherwise failing to access it's data will cause the game to CTD in the front end menus. Try changing the load order first as the issue can sometimes cause "incompatibilities" between mods that would otherwise work together. If it still won't work, then disable other mods one at a time until it does.

If you enjoy this mod, please rate and try out my other Places:

- Places: Laintar Dale

- Places: Amber Guard

- Places: Oakwood

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If you like The Elder Scrolls Places, please try The Elder Scrolls Quests Collection

If you enjoy my mods, please make a small donation via PayPal[] to, to help me continue to make them.
Any small contribution is welcome. Thankyou.
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thecettac May 20 @ 7:19pm 
Great mod. I find it interesting that you chose to make Granite Hall this way. In the game it is represented as if it still exists and nothing at all has happened. Take a look:
Siddgeir: "Why have taxes not come in from Granite Hill, Nenya? We should send some guards down there."
Nenya: "They are only a little late, Jarl. The trade routes are affected by the war, we should give them another day."
Siddgeir: "Very well, but when their emissary arrives I want words with him."
Banana Hell Jan 29 @ 4:41am 
broke my game. gonna try again
Larry The Cable Guy Dec 14, 2017 @ 9:25am 
Installed this without reading it and forgot about it. Thoroughly spooked many months later. 10/10
photimusultimis Dec 12, 2017 @ 9:49pm 
I jumped after finding the hag dead. I thought I was paranoid for no reason...I was very wrong.
Watashi wa oh worm? Mar 8, 2017 @ 11:13am 
Very creepy.
Sucrelune Dec 8, 2016 @ 3:06pm 
Mod review /// Very short run, but very fun ! I won't spoil, but it's a bit freaky and funny : )
Lord Aarkan Nov 20, 2016 @ 5:09am 
Are you gonna bring these places mods to the Special Edition?
Ztylus Aug 31, 2016 @ 8:36am 
very nice mini-quest dungon i enjoyed it very much 10/ FPS drop and had fun hunting book and finding location. great lore friendly
Army Ant12 Aug 19, 2016 @ 10:14pm 
That scared the living shit out of me
The Mighty Hung Lo Jun 1, 2016 @ 8:45pm 
Can we get a nexus version thats combined? Having them seperated means im over the mod limit!