Legend of Grimrock

Legend of Grimrock

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Tower of the Arlorak
File Size
26.283 MB
Nov 5, 2012 @ 10:58pm
Nov 7, 2012 @ 10:13pm

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Tower of the Arlorak

A 4 (6 including a small boss room and story library) floor dungeon with a story attached. Should take 2-4 hours to complete. This is the final version from intro to ending cinematic so you won't be playing something half finished.

-Featuring music by Kevin MacLeod (The dungeon music is very soft, you might want to turn down your sfx and turn up your speakers)

-Meant for a new party of balanced characters, a party of mages won't really make it.

-Some monsters are going to be too hard to fight, at first anyway. Running away is sometimes what you're supposed to do.

-I'm assuming you've played grimrock before and are fairly skilled at dancing around enemies. The dungeon will be challenging if you are and downright hard if you aren't. Either way, save often. Resting is disabled so you will need to make good use of crystals.

-Secrets are abound in this dungeon, there are lots and they will help you. You can definetly beat it without them but it will be noticeably harder if you skip them. Keep your eyes open. There's also one easter egg secret that isn't super hidden but might require more than one playthrough to open.

-Most items are changed slightly for balance and there are several new items using existing graphics so you'll want to pay attention to things you find

-You'll be getting double stat points when you level because you won't get higher than level 5 or 6 when playing. This way you'll still feel like you've gained some power by the end. If you focus completely on one skill per character you should be able to max it by the end.

-If you're playing on hardcore mode with no map you may actually want to use graph paper, I can barely navigate the thing and I built it.
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ChrOnoS Oct 17 @ 2:02pm 
Bonne aventure ca fait plaisir de voir un peu de contenu de qualité pour ce jeu.
Bagpipes Jul 9, 2014 @ 1:10pm 
Really liked the music in this thanks Kevin, The puzzles were really cool my favorite parts were with the iron door and the levers! had a great time with this thanks =D
Ranger D Nov 8, 2012 @ 8:55pm 
Thanks. I'm not trying to be an asshole.
I figured it out but then the game crashed. :/
SlimyAmeoba  [author] Nov 8, 2012 @ 8:02pm 
Sure, have another go with the update and it should be easier. That's not a part I wanted anyone to get stuck in so I put in a few visual cue's that should help with the lever puzzles in the dungeon.
Ranger D Nov 8, 2012 @ 2:01pm 
It's just theres no clues to it. No pillars in a certain order or something on the map to let me know which is which. On top of that I could keep hitting levers for a long time and still not get it so it's pretty impossible with no gear and scavengers on you at all times. I know you wanted it to be hard but it's just too much at once, y'know?
SlimyAmeoba  [author] Nov 7, 2012 @ 9:33pm 
Hey thanks for the feedback! While I don't think random level throwing is exactly a new concept to games, I do see your point as there are several lever puzzles like that in this dungeon. I added visual cues to couple of these puzzles so you'll at least know when you're on the right track with them. I left one alone though since it's supposed to be frantic and I would rather that one in particular be a little harder than too easy.
Ranger D Nov 7, 2012 @ 8:29pm 
I can see you put time into this and it looks good. But how do you expect to solve a puzzle with no hints? I was tasked with lever puzzle and there's no way to know what's right unless I go around the room throwing levers in random order.