Serious Sam 3: BFE

Serious Sam 3: BFE

319 ratings
Exception Beta v.0.95
Content: Maps
File Size
159.984 MB
Nov 5, 2012 @ 9:54am
May 28, 2013 @ 12:52pm
2 Change Notes ( view )

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Exception Beta v.0.95


Exception Beta Part 2 (Second part of the mappack, workshop file)

Serious Sam 2 Sounds Resource Pack[]
(Extract this .gro file to Content/SeriousSam3. The original SS2 sounds pack is no longer on workshop so you'll have to get it this way.)

Mischievous's NPCs (Workshop file)

There is a demo of the complete version available! (It's also updated with most up to date stuff, including an ending boss fight):


Enter the mind of Serious Sam himself in this exceptional mappack inspired by
Inception and Psychonauts!

Mental has hacked into Netricsa using technology to manipulate a person's dreams, trapping Sam inside his own mind and militarizing his mind against himself. To wake up, Sam must perform an Exception, and fix Netricsa by convincing her to get back to her senses.

This near final beta version of the mappack includes four playable levels, Dream Collapses, Madness Begins, The City of the End and The Peak of Insanity, each being set in surrealistic landscapes, either made of checkerboard cubes and various odd geometrical shapes, or a gigantic bathroom with a warzone of soldiers, giant machine guns mounted on carrots, destroyed helicopters and tanks, a burning gigantic cityscape, or a mental apocalypse! All levels are fully playable to completion with the exception of Peak of Insanity, which is still missing a final boss fight and some additions.

Recommended to be played on Normal difficulty unless you're an experienced Sam player.


All mapping & design by me, Finzy.
Special thanks to: Pan for custom character models and model rips, Mischievous for NPCs, scripting help, sea model / effects, Devostator for Amnesia models, Noam for the Netricsa witch bride model
Music credits:
Inception, Psychonauts, Ape Escape: On the Loose, Kingdom Hearts: Birth by Sleep, FFVII: Advent Children,
Ratchet & Clank 3, Golden Axe, Playstation All Stars BR OSTs
All music and sound resources downloaded from YouTube using YouTube Downloader, copyright to respective owners.
Some sound sfx from Dissidia (Duodecim 012): Final Fantasy, Amnesia: The Dark Descent, Warhammer 4K: Dawn of War 1 and 2 (also YouTube).
Drugged pills/secret sfx by YouTube users alfabusa, seibmoz, Nakazimm, Lightning Lion
Additional secret sfx by Dexter Manning/Lyle (Final Fantasy machinima - Tough Love, YouTube)
Battle music "Psychotic Censors" OC Remix by Mazedude, from
Secret battle music "Aire Tam Break" OC Remix by Fishy, from
Madness Begins - secret battle music (FFIX Battle 1 Metal Arrange) by iapprovelolis (YouTube)
Additional FF and KH remixes by BitSymphony and Sasukeshika (also YouTube)
New Sam voicelines by John ♥♥♥♥ (booger) himself.
Main beta testing by: Sly7745, Noam, Mischievous, Pan and Lavama


Recently updated with a small bugfix update with following changes:

- Added subtitles for Dream Collapses and Madness Begins (for most things, anyway)
- Fixed players not being teleported after the intro cutscene in Dream Collapses
- Fixed some jump skips in Madness Begins
- Added new Sam voicelines for City of the End.
- Hotfix no longer needed.


- Added 2 new levels, The City of the End and The Peak of Insanity
- Added a new introduction scene to Dream Collapses
- Added a new unlockable credits level
- Added new player models for characters that are featured throughout the levels
- Added transitions between certain levels.
- Fixed a bug in Madness Begins where enemies would remain alive at the bottom of the room (added an abyss killer).


- A final battle
- Some tweaks and bugfixes to the latter 2 levels - they are effectively in beta
- Subtitles for Dream Collapses and Madness Begins (will be added for the final release).
- Updated Sephiroth model (still uses the old one but probably replaced by SFL's "Sexyroth").
- Additional multiplayer enemies (if playing in co-op, using higher enemy strenght settings is recommended)


Old players: If you downloaded any previous betas of Exception from outside the Workshop, please delete them before installing this one!

Popular Discussions View All (1)
Jan 30, 2015 @ 4:12pm
First map on coop, I teleport to the next area in the beginning, my freind doesnt.
< >
Finzy  [author] Dec 23, 2020 @ 12:53pm 
Thank you!
Hazard Dec 21, 2020 @ 12:22pm 
Looks creative and promising, will try it out. As well as the demo. Great effort
Finzy  [author] Jan 9, 2020 @ 8:41am 
You can use the alternate Dropbox link linked in the description for SS2 sounds.
🔵_Andreiki_🔵 Jan 8, 2020 @ 10:23pm 
Mod does not work, SS2 music removed
Finzy  [author] Jun 14, 2017 @ 5:39pm 
that's great man. what ever! Jan 14, 2017 @ 1:13am 
Will you ever finish this campaign?
Finzy  [author] Sep 30, 2016 @ 9:00am 
Thanks everyone for the comments also!
Finzy  [author] Sep 30, 2016 @ 9:00am 
That'd be a lot to list for now, have you tried looking at the credits? I'll see if I can post a list someplace later. Also, I'm finally working on giving this a fully finished update now (with a new level and additions)!
DaoSt-e-a-M Sep 30, 2016 @ 5:11am 
I'm trying to find the ambient soundtrack of the levels, but found just one. Maybe you can help with the names of the soundtrack? Pleace!!! They are so cool.
_ProSlam_ Sep 10, 2016 @ 11:33am 
Best mod, please make a new one !