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Toward the Light
Genre: Adventure, Horror
Platforms: PC, Mac
Languages: English
Players: Single-player
Oct 30, 2012 @ 4:27pm
!!! WARNING !!! - reaction vids contain strong language and spoilers. (NSFW - unless your boss is cool)

Toward the Light is an atmospheric indie game set deep within a subterranean cavern. A rock fall has shut off the way from whence you came - and now you have no choice but to face the desolate darkness and find another way out. All alone, can you abate the dark before you run out of flares?

The original game:


The game was originally created as an entry for the (7 day fps) game jam as one of many entries exploring the fps genre and what it actually means to be an fps. Starting a day late the game was actually built in only six days, and doesn’t have much to do anything with being an fps! My intention was to explore various ideas for building tension and suspense - and I believe this is something many horror movies get very wrong. To this end my idea was to plunge the world into darkness and rely on sounds and an active imagination to get the job done.

Where this fell short:

Obviously, being built in less than a week doesn’t allow for much refinement, so the original game was lacking in many ways, for instance:
- The game is incredibly short!
- The path to the end is incredibly linear. (this was mostly so people didn’t get lost in the dark)
- You can't ever really get hurt.
- The “big” scare was a lot more of a parlour trick than what I was originally aiming for.

Where to from here:

Well first order of business is simply to create a longer, more complete and legitimate demo. For now this is going to be difficult as most of my time is regrettably taken up by one of those job thingies. So in the meantime I’d love to hear your ideas, and this will be the best place to get involved with all things related to the game and make your voice heard.

Oh and apologies for all the heart attacks I may have caused so far.
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Mae, The Big Bi Nov 1, 2017 @ 7:49am 
who's here from POOF?
Ronnie300Fan91 B1gM3atYcL4wS Feb 23, 2013 @ 3:59pm 
I played this originally and i didn't think it was that good. if you could add something that stalks and chases you, i'd be very interested in this game.
El Weedo Kaczka Jan 3, 2013 @ 10:48am 
you probably already tought about this but you should add diferent paths, some longer, some shorter or with dead ends!
Phox Dec 14, 2012 @ 4:25am 
The "trapped in a cave" idea reminds me of the movies "The Cave" and "The Decent". I'll like this and would hope this would go far.
Beetlefeast Nov 25, 2012 @ 8:21am 
This is a good concept that forced the human mind to scare itself shitless. Maybe give it a story and more maps (preferrably as stunning as this one) and you have yourself a horror game.
clinteastwood95 Nov 10, 2012 @ 11:46pm 
Was trying to find more indie horror games after playing Erie, and Slender Hospice. I typed "Indie horror games" in on google, and was redirected to this.
I liked how I was just thrown right into the game. The loud monster noise at the end made me jump. Clay Raptor has a really good point when he was wondering what could be wandering around in that cave..I really liked it. ^^
Kingjaffad Nov 9, 2012 @ 4:22pm 
i remember playing this and standing in the dark waiting for some kind of horrific monstrosity to appear infront of me but then i realised that the smiling pale creature i was expecting never came and that was really good too! my imagination kept pondering of what could be walking round the cave.great job
[63e] RobertDeBruce Nov 4, 2012 @ 6:12pm 
The concept is indeed intriguing, I'll support you on this one mate.
IncendiaryTopaz Nov 1, 2012 @ 5:03pm 
the concept is really interesting, atmosphere is claustrophobic which combined with the mechanic seems like it would be stressful and scary to play - in a good way..
dwuff Nov 1, 2012 @ 3:34am 
All your childhood fears, rolled into one :D (except it's missing a clown, but possibly the creature is a clown, so..)