The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

101 ratings
Autodidact Wizard
Category: Gameplay, Magic
File Size
0.043 MB
Oct 29, 2012 @ 6:20am
Nov 24, 2012 @ 6:43am
18 Change Notes ( view )

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Autodidact Wizard

In 1 collection by Concrete Traveler
Improve Magic
2 items
Magic is secret, and the main way to learn spells is by practicing. Discovering new spells happens when a magic skill increases. Spells from Dawnguard and other mods are not afected.

=== SEE ALSO ===
Autodidact Wizard is on Nexus[] (and it's old versions)
Autodidact Wizard is a GEMS []component, at section 300.


=== DETAILS ===
-When a magic skill increases, you learn spells by yoursef (after reaching skill level 25, 50 and 75.)
-You learn all novice spells after increasing the corresponding magic skill (with a skill book, a teacher, or by practicing if you already have a spell.)
-Special spells like transmute can't be learn by yoursef, you still need to find the spell tome in the game.

-You can enable or disable perk restrictions with the "Autodidact Wizard" power (learned after the first load.)
-With perk restriction disable, learning spells only require to reach the skill level 25, 50 or 75.
-With the perk restriction enable, apprentice, adept and expert spells can only be learned if you have respectively the novice, apprentice or adept perk. And for destruction, fire, frost or shock adept and expert spells are learned only if you have the perk of the element (Augmented Flames, Augmented Frost and Augmented Shock.)

Full compatible with everything.
This mod does not change spells, it only changes the way to learn them.

=== UPDATES ===

Corrections :
You learn flames, sparks and frostbite at any destruction level.
You do not forget firebolt, icespike and lightningbolt after destruction level 75.

Learn Spell System :
The player do never forget any spell.

Starting Spells :
The player still start with the healing and flames spells.
Due to a modification to the spell tomes which cause shut downs, spell tomes have been reset to vanilla.
Spell Tome :
The spell tomes are still removed from the player's inventory after being used.
Dungeon Chests and NPC Loots :
All LeveledItem (loot items) have been reset to vanilla.
Master Spells :
The Master Spell Quests and their rewards have been reset to vanilla.


Spell Tomes :
Now reading a spell tome do not consume it, you keep it in your bag.
Merchants still have spell tomes in their goods.
If you encounter a problem with this update, upload the last version on Nexus :
Autodidact Wizard on Nexus []

Menu Option :
You can now acces to a menu option with the power "Autodidact Wizard". The player will learn AutodidactWizard after the game starting. In this menu, the player can enable or disable the perk restriction condition.
Player Actor :
The player start without the flames and healing spells.

Perk Conditions :
Perk conditions has been removed.
Spell Tome Loot :
Now Vampires and Warlocks loot spell tome more frequently.

Restoration :
Now at level 50, StrongHealing upgrades Healing.
Spell Tome Loots :
Looting LItemSpellTomesSpecial (all common spell tomes with a player level check) is a little more frequent than before for the following boss chests :

30/10/2012 :
Interface :
Fix a problem that when having a skill level, messages of old spells displayed.
Conjuration spells :
Now DreadZombie upgrades Revenant, and Revenant upgrades ReanimateCorpse
Destruction spells :
Now learning FireBall requires AugmentedFlames perk at rank 1, Incinerate and WallOfFlames require it at rank 2.
Learning IceStorm require AugmentedFrost perk at rank 1, Icy Spear and WallOfFrost require it at rank 2.
Learning ChainLightning requires AugmentedShock perk at rank 1, Thunderbolt and WallOfStorms require it at rank 2.
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MagicCreature Sep 15, 2017 @ 7:29am 
amazing idea, maybe ill try this mod out :steamhappy:
ADOPTED Oct 19, 2013 @ 8:35am 
subscribed now cant unsubscribe cuz its fuking my game up argghh somone help
Bluefunction Jun 14, 2013 @ 7:08am 
mabie u can use multiple at once?
Ronin6 Apr 4, 2013 @ 5:15pm 
I have found a weird bug with this at lvl 100 in desctruction every once in a while it tells me i learn fire ball and ice spear even though i've already learned them, any thoughts?
Concrete Traveler  [author] Mar 12, 2013 @ 2:31pm 
If I remember well, there was a misstake in the script for the novice destruction spells (you don't learn frostbite and spark). I thank I've done the correction.
Esports ready Mar 12, 2013 @ 1:58pm 
Simply awesome, great mod. 'Nuff said.
Nuc_Temeron Feb 18, 2013 @ 4:13pm 
I love this mod. Makes it easy to get spells instead of having to go through the excruciating Mage's Guild chain and/or run all over the world trying to find tomes. Also, makes sense; wonderful work!
Booney Jan 30, 2013 @ 9:15pm 
I havent seen this mod work yet. i cant seem to learn spells unless i need to cast flames for like and hour straight.
Concrete Traveler  [author] Jan 21, 2013 @ 3:47am 
I'm glad to see this mod continue to inprove people's Skyrim experience.
Ronin6 Jan 20, 2013 @ 8:22pm 
Def one of my fav mods now, thanks so much for making it. I hope it sticks around the workshop for a long time. :)