login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
+ added player's katana cooldown finish sprite
+ added yellow ninja's before attack sprite
+ added green ninja's before attack sprite
* increased zone5 enemy rate
* changed blue ninja counter
# fixed enemy's katana hitbox position while scrolling
~released on itch.io
https://purupuru-chan.itch.io/nuke-nin
+ Random seed
0001 to 9999, 0000 = Disable seed
- Fixed Blue Ninja does not disappear correctly when out of screen
Blue Ninja spawn is correctly from now on
* Blue Ninja does not throw Shuriken during nonstop effect
Keep on running
+ New Terrain type
flat and many enemys
* Reduced max terrain height
8 -> 7
* all sound files
wav to ogg
+ New BGM for day
Legendary Ninja BGM style
* Improved existing BGM
For night
+ Sprites for repelling Shuriken
Flash
Future update plan
+ Time trial
+ Key config
+ Joypad support
+ Scenery
I still play it sometimes.