The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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The Gates of Riverwood
   
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Feb 11, 2012 @ 10:36pm
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The Gates of Riverwood

Description
This mod adds gates to the wall entrances in Riverwood.

Riverwood always seemed too exposed to me. Maybe it's because Helgen had the same walls... but with actual gates in them, not gaping holes. So I added two gates to the town, one to the front entrance, and the other - you guessed it - to the rear, complete with torches to give the place some light. Ta-da! The Gates of Riverwood!

Note: Should only conflict with mods which alter the walls of Riverwood (moving them or something like that). I also had to move the low stone fence and a couple of rocks a foot or so out of the way in order to prevent massive clipping; I don't think you'll notice anything ugly, though.

v.1.0: (02/11/12)
First release.
13 Comments
Alc@zar Aug 13, 2016 @ 2:50pm 
nice
Oleg Mongol Oct 1, 2013 @ 5:28pm 
I love this mod. Great Job. This is very good if U have a Zombie mod.
Inbasis Feb 1, 2013 @ 10:34am 
I was only suggesting improvements for immersion's sake. Not really critisism of anything you had already done but since I liked it I thought there were room for more. No big deal. Sorry if I offended.
Tasciovanus  [author] Jan 30, 2013 @ 4:16pm 
Ok, look: I've tried, and without editing the actual terrain itself I can't really put in a third gate in the back part of the town. This is supposed to be a simple mod for my own tastes; if you want it, you're going to have to do it yourself (call me lazy).
As for there being segments of wall missing... why are you wasting your time criticizing something which I never once said was an aim of this mod? Riverwood is a sleepy little logging community, unused to anything but the very rare wolf attack or bandit raid. Before the main quest it doesn't even have any real amount of guards to defend it. If the people let their walls fall apart it's because they haven't needed them in quite some time. On a more technical note, trying to put in walls ALL around the town would be a massive pain in the butt, something I'm not at all interested in (I tried once), for little reward. No one actually attacks Riverwood, and NPCs could simply use the gate anyway, so why bother?
aviationphoenix0214 Jan 5, 2013 @ 2:34pm 
Thank god! Now i can play without thinking some wolf will chase me and eat my d*ck off when i get to riverwood!
Inbasis Feb 23, 2012 @ 7:07pm 
For the third gate: what about a fall gate? It's not a commonly used road, really. Also, there is a big gap in the walls around Faendal's house.
AUSGrizzly Feb 20, 2012 @ 8:25pm 
What I have noticed is that Riverwood has a huge section of its walls missing... Around behind the inn... Gah damn it people...
Ramirez Feb 14, 2012 @ 12:15pm 
I like it, makes Riverwood more like a Town.
However the gates should open to the other side, if the holder of the bold is inside the town it would be slightly better.
But, i think its to difficult because of all the house, fence, rock-things in there.
donkeronderwater Feb 14, 2012 @ 2:19am 
Real nice, it looks authentic.
Adding gates to the third gate is more difficult, the road moves upwards directly after the gate. Using the same doors would have them clip with the ground.
Options could be: to change the landscape; placing them on the inside; create a gate that moves upwards.
nacho Feb 13, 2012 @ 8:15am 
Addeddddd