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Genre: Adventure
Platforms: PC, Mac, Linux
Languages: English
Players: Single-player
Tags: Utilities
Oct 17, 2012 @ 5:00pm
Aug 12, 2013 @ 11:12am
Recent Announcements View All (2)
Now Open Source!
Introducing Adamantus
Release date: Now Available
An Adventure Game Engine.

Dagon is a game engine developed by Senscape especially tailored for adventure games and based on open technologies. Featuring a deceptively simple scripting language, blazing fast performance and high portability supporting Windows, Linux, Mac OS X and iOS devices, the project aims to become a reference of the genre. This is also the backbone of the upcoming Asylum horror adventure. Dagon is free to use and will be open sourced soon.

Download Now
A brief playable demo or interactive teaser of Asylum is available with its fully commented source code. The download also includes the Dagon engine, and it's the ideal place to start getting involved.

Download here:

You are welcome to discuss Dagon in our forums where you can also download standalone builds for your platform of choice:

Technical Overview
The engine allows easy construction of node-based (so called “pseudo-3D”) games with a custom scripting language based on Lua, which is simple to learn and features a reduced set of instructions. The rotation in each node is panoramic (360 degrees) with added effects such simulating the breathing of the protagonist. Transitions between nodes are also sophisticated including head-bobbing, thus giving the impression that the character is actually walking in real 3D.

Key among the features of Dagon are high performance and portability, which means that games developed with the engine are expected to run smoothly even on lower-end systems. Windows, Mac OS X and major Linux distributions will be supported right out of the box, with iOS support in the short term. Support for building third person adventures is also planned.

The engine is completely based on open technologies, and therefore doesn’t require paying royalties or depends on prohibitive licenses or patents. The complete set of used software is as follows:
Note: The text editor used in the screenshots is Sublime Text: http://www.sublimetext.com

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Twitter: @Senscape

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BROLY5783 Apr 13, 2016 @ 10:36am 
Votado Si. Por favor, añadidle el español. :steamsad:
pro fortnut | agthrs Dec 13, 2015 @ 2:35am 
Agreed with @Gehard; not much physics detail nor benchmark detail (avg. FPS on a setup would be nice, with the same scene in other engines to compare?)
中国人 Dec 3, 2015 @ 8:31am 
i would probably use this..... but im not sure if this supports any cloth/ragdoll physics upvoted though!
Ferengi Sep 29, 2015 @ 4:55pm 
Dunno if this was done on purpose but all the text in the screenshots are all blurry and seem out of focus
3idAm★ Sep 5, 2015 @ 8:28am 
Kdyby se té hře věnovala pozornost a dotáhla se k dokonalosti, určitě by byla i v mé knohovně her.:steamhappy:
Dmitry Odd Sep 5, 2015 @ 6:16am 
You know, game looks vigorously. At once I remember the project on PS1 Dracula: The Resurrection  - which was impregnated with fear. You do the excellent project. :thecount:
ahm, shit Jul 22, 2015 @ 3:57am 
update pls
Технический еван Jul 20, 2015 @ 4:23am 
ohmondieusalva Jun 21, 2015 @ 4:18am 
nice , Voted =)
✞ Soharic - On the Line May 2, 2015 @ 3:33am 
More engines = more variety for devs = better games :)