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Platforms: PC, Mac, Linux
Languages: English, German, Russian
Players: Single-player
Oct 3, 2012 @ 10:21am
Jan 26, 2016 @ 7:48pm

View Knock-Knock in the store

Store page
Release date: October 2013
Game Concept

There is an unusual house standing in the depth of the forest. It served as a laboratory and a home to three generations of Caretakers. The last Caretaker has recently started noticing frightening changes in the familiar background as certain things fall down, and noises and grating sounds come from somewhere. Something strange is coming from the forest. During the night it even seems that someone makes himself at home in the shadows of the rooms, attics and basements…

Some more details...

The main character is sick of headache and is tempted to sleep, but he must not: there are unwanted Guests in the house. He has to stay awake until dawn, sitting up and trying not to let the fear drive him out of mind. The light is going out now: once the lamp goes dark it is time to hide. Meeting the Unknown itself face to face may drive him insane right away, especially with his unstable state of mind.

The only thing left to the main character is to try to bring the pieces of his world back into one: he mixes substances, notions, thoughts and reminiscences. The combinations may come out simple and evident, yet unexpected and frightening at times.

Walking around the house, avoiding to meet the Unknown, trying to concentrate, pulling himself together and holding on to his sanity, the main character counts the minutes until sunrise. Each subsequent night may turn out even more dangerous than the one before, but it is only during the night that the main puzzle can be solved: what is going on? Are the Guests real or are they consequences of insomnia? What happened to the forest? What is actually happening in the house? Where does the reality stop and the imagination begin?

Key features
  • Hiding. An imitation of playing hide-and-seek with nightmare creatures. A hybrid of Lode Runner, Home Alone and Nightmare Ned.

  • Counting down until the sunrise. The goal of the gaming night is to maintain sanity until dawn. A gaming night (“level”) lasts for 7-10 minutes.

  • Turning on the light. You can only walk in peace in the rooms where the light is on, yet the light is not eternal as it needs to be kept alive.

  • Exploring the dreams. From time to time there are portals opening in the walls that let the unknown into the house, yet the main character can step forward and enter the portal himself to go inside a dream.

  • Running experiments. The biostation has long since been used by researchers for various tests from simple and routine ones to absolutely absurd experiments trenching upon metaphysics. What the next synthesis will bring? Morphine? A ray of light? Nostalgia? Or just a cup of hot tea?

  • Everything that happens in the house is a clue. Try harder and you would be able to expose the underlying mystery.
Follow us for more information on development.

System Requirements for PC
Windows XP, Vista, or Windows 7

Minimum: Pentium 4 GHz /AMD Processor, 1 GB RAM, DirectX 9.0c
Recommended: Intel core 2 duo 2.4GHz/ AMD Processor, 1 GB RAM, DirectX 9.0c

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Лютый May 1, 2017 @ 6:15am 
Самая любимая))
(GR)__ Dancing__ Ninja Feb 20, 2014 @ 9:53am 
Ckeeze Feb 9, 2014 @ 3:25am 
The first 5 levels is ok but the other SO Hard.
But I like Hard games :3

KLIMIDIMI Jan 13, 2014 @ 9:53am 
Bämbi Nov 12, 2013 @ 4:50am 
Scares the shit out of me XD
Capybara Nov 4, 2013 @ 4:27pm 
Also, there're so many Russian comments...
Timkinut Oct 8, 2013 @ 9:18am 
Пожалуй, единственная русская игровая IT-компания, у которой все проекты являются шедеврами. Эх, "Тургор"... :8bitheart:
illusive man Oct 5, 2013 @ 11:39am 
Решил тут порекламировать в своей группе) Лишние 40.000 человек не помешают)))
BLVCKCVRGO Oct 4, 2013 @ 5:14pm 
Awesome game
Mafiozo Oct 4, 2013 @ 10:07am 
Я один купить не могу?