This game has been Greenlit by the Community!

The community has shown their interest in this game. Valve has reached out to this developer to start moving things toward release on Steam.

Greenlight is being retired. For more information on how to submit games to steam, refer to this blog post.
Project: Make
Genre: Action, Adventure
Platforms: PC
Languages: English
Sep 30, 2012 @ 3:02pm
Jul 3, 2013 @ 4:09pm
Recent Announcements View All (5)
On Hold
GDC 2013
Release date: Q4 2013
You find yourself in the midst of a strange and mysterious universe. Twisting, shattering islands hurtle perpetually through interstellar space. Underground lakes wrap eerily around cavern walls. Streams launch spontaneously boiling waterfalls into vacuum. The shadow of a mysterious ancient presence echoes through a distorted time-scape.

Make is a physics playground - A sandbox world with engaging game modes built on top of it. We wanted to Make something that gives you a sense of discovery and wonder - where creativity is king - a place to explore and experiment - to compete and cooperate - with your friends. The major features that define the game experience, so far, stem from these concepts.

Make features relative gravity. There's no global up or down direction, and any surface can be a source of gravity. Simply traversing the game world becomes a unique experience. This allows us to build our levels in really interesting and unusual ways. Objects orbit and react to gravity wells. Characters run, swim, and build structures on different surfaces. It's a cool and mind-bending sight to behold, and a great place to play in.

Building is at the creative heart of the game. It's simple to do, but deeply designed and as complex as you want to make it. The world of Make is home to a variety of building blocks, each with its own physical properties. You can snap these cubes to build anything from simple weapons and buildings to complex traps, circuits, and modes of transportation. The list of cubes is growing and we plan to introduce new creative and exotic types in future video updates.

Besides snapping blocks together, you get a gun that shoots grappling tethers. They work like stretchy bungee cords for anchoring, pulling and attaching things at a distance. They're conductive and you can use them to transmit signals and build circuits. They serve as a great weapon, too. The signal sent down the tether is a jolt of electricity, and if it's used on another player or enemy, it works like a taser.

Building stuff on the fly brings great, unexpected moments and perpetually evolving strategies to enemy encounters, competitive multiplayer matches, as well as unique ways to co-operate with your friends.

The Game
Make is now a fully functional prototype with working core mechanics, game modes, and assets. We're showing it pretty early in development.

The gameplay experience comes in the form of both single player and multiplayer game modes that take advantage of the emergent properties of the sandbox mechanics and simulation. We started with traditional game modes like Deathmatch and a UT style Bombing Run (using our explosive cube, which makes the runner both vulnerable to attack and dangerous in close quarters), and we are working our way towards exciting new concepts that are entirely unique to the Make universe, including a uniquely structured free-form single player/co-op campaign.

Thanks for the awesome and encouraging response, guys. We really appreciate it!

Let me take a moment to answer some of your questions:

A few of you were wondering how our cover image relates to the gameplay shown so far. The world of Make inhabits a deep fiction with a broad thematic range. The game will contain a non-linear campaign that wraps around an intriguing central plot, and all of the levels in the other game modes will expand on this fictional universe. In future updates we'll be showing more of the range of experiences you can expect. I think you will like the surprises we have in store.

Gameplay Style
Make is not just a building game. In fact, the idea is to use the sandbox elements in the context of action oriented gameplay where you set traps, build temporary cover, and create weapons to fight enemies and interact with the strange fauna of the game world. There are also very direct ways of interacting with the world if you prefer a more fast paced approach. There will be a stand-alone game mode for experimenting, as well as lots of competitive and cooperative multiplayer modes.

Other Platforms
We intend to bring the game to multiple platforms, so Linux and OSX are both on the table. We are, however, in the research phase of possibly using DX11 to allow for even more possibilities... It is still too early to tell even if we will be using DX11, and in turn which platforms will definitely be supported.


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Supereor Mar 8 @ 2:18pm 
Whoa, Q4 2013? That's a long time from now, hopefully it'll be worth the wait!
Продаю мам May 6, 2018 @ 1:35am 
HQD SO VKUSOM PIVA Jun 29, 2017 @ 10:30am 
Дауниссимо Jun 7, 2017 @ 6:58am 
SrebrotoSofia Apr 19, 2017 @ 1:43pm 
PoSeR Mar 25, 2017 @ 11:00am 
Opezdal Feb 14, 2017 @ 2:32am 
like a boss
ScienceFiction97 Feb 8, 2017 @ 7:04pm 
So I guess this game is given up on? Even with all of its development, it was just abandoned? Even after being greenlit and everything...
Bladey Jan 8, 2017 @ 12:47pm 
can download it XD ???
LeMatin Jan 6, 2017 @ 11:08am