Arma 3
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Wake-Island-BF2
 
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop, Persistent
Scenario Type: Air, Infantry, Vehicles, Water
Scenario Map: OtherMap
Meta: Dependency
Tags: Tag Review
File Size
Posted
Updated
13.625 MB
Oct 19, 2018 @ 6:27am
Jan 24, 2019 @ 8:18am
4 Change Notes ( view )

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Wake-Island-BF2

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Description
BF2 - WAKE ISLAND!
Coop1-2


Features
Leveling up system with kill counter
Random replayability
Support added to every soldier
Commander options - some options only work while in a vehicle
All players have UAV support
Loadouts just like BF2
Throwable C4 - spec ops
Stamina and weapons sway reduced
FPS style game play
Zeus enabled - Commander can spawn 16 units on the battlefield
Battle monitor to watch the battle streaming live
Recruit from a flag or vehicle
10 recruits added to the rooster
Un-forgiving AI
Vcom enable

Notes
- Host the game in multiplayer
- To use artillery fire type 0811 and select the rounds
- Artillery fire is on a 2 min delay. Use it often to supress the enemy
- Commander can recruit anywhere on the map
- Soldiers can recruit at the flag pole or vehicle
- Press Y for Zeus
- You must cap 3 flags to start removing tickets from the enemy
- WHEN PICKING LOADOUTS use the drop down arrow to find more
- If your playing SOLO and having a hard time winning. Lower the difficulty in your game options


-C4 explosives-
you must use the Shift + C hotkey to detonate. You can change the key in the CBA settings. The spec ops has the C4 in his default loadout. You can also find C4 in the gernade section of the arsenal.


-Special Thanks-
NeoArmageddon - His escape missions were my main inspiration for making missions these past 5 years.
GEORGE FLOROS
Larrow
Arma community

Hunters Valley BF2
https://steamcommunity.com/sharedfiles/filedetails/?id=1538292031

Anizay BF2
https://steamcommunity.com/sharedfiles/filedetails/?id=1543858009


The mission plays just like an old BF2 game.

Please rate up if you enjoyed the mission

Thanks for playing
Chewdog
GO SQUAD GO!
< >
15 Comments
chris.s.clevenger Jan 24, 2019 @ 4:13pm 
I do love the sector style of game... it gives me and my buddy something to aim for other then kill count.
chris.s.clevenger Jan 24, 2019 @ 4:13pm 
I have tons of ideas just no skill in doing it.
ChewyBullets  [author] Jan 24, 2019 @ 4:03pm 
Some of is do-able. BI sector spawn modules only work with vanilla faction. Custom factions will not engage the sector. Its so lame. I think thats why you dont see a lot of sector control missions. The zombie idea is a good one!
chris.s.clevenger Jan 24, 2019 @ 2:37pm 
Both would be a cool idea... a 3 way war.. could that work?
chris.s.clevenger Jan 24, 2019 @ 2:36pm 
Mmmm yes please!

1. Chernarus Redux and/or Chernbyl Zone. (Are both zones that need some love.)
2. I'm looking to get something very close to what your got going in the mission but with zombies (or both).

Having the zombies trigger after you kill some reds would be great. Or just having them timed in to spawn say 10mins into the game would be great too.

If that is at all do able.
ChewyBullets  [author] Jan 24, 2019 @ 2:27pm 
I made a template for this mission. Do you mean you would like to see it on another map? Press "Y" for zues. Drag and drop a group from the menu on the right. You only have limited resources.
chris.s.clevenger Jan 24, 2019 @ 2:12pm 
Oh hey do you take requests? (New mods)
chris.s.clevenger Jan 24, 2019 @ 2:08pm 
Cool thanks.
chris.s.clevenger Jan 24, 2019 @ 2:08pm 
Funny thing we did not do the Zeus... both me and my friend are sort of not great at the Arma, good at killing stuff just there is so much to it.

I guess I'll need to look into it.
ChewyBullets  [author] Jan 24, 2019 @ 8:21am 
Update 4
Game is 1-2 COOP now
Cut in half the number of AI attacking points
Updated VCOM scripts to 3.0+