Arma 3
313 ratings
[SWU] Immersion Sound Pack
Data Type: Mod, Server
File Size
298.477 MB
Jun 14, 2017 @ 10:02am
Mar 6 @ 7:57am
8 Change Notes ( view )

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[SWU] Immersion Sound Pack

In 1 collection by swurvin
British Pathfinders, 16AAB - Mods
30 items
A mod created for mission makers and zeus operators to enhance their scenarios with ambient sounds and music. Includes WW2, Vietnam and Iraq/Afghanistan sound effects and soundtracks, also includes some civilian and SW sound effects. All sounds and music can be played in triggers and placed in zeus using the 3D sound module + Music module.

Because Immersion Matters!

Can be used side-by-side with Ares for the attachTo module and great animations. Radio chatter from RTO or JTAC soldiers, chatter also stays with the dead body after he is killed unless deleted by zeus. Examples shown in video showcase.

Ares Achilles Download (attachTo + Animations) -

SWU Immersion is required on both client and server to work in MP.

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Ostendadler Jul 12 @ 11:33pm 
(update): I've tried the attach to method you mentioned in your earlier comments but no sound comes out. It works fine in SP but on the server nothing plays.
Ostendadler Jul 12 @ 11:58am 
Hi Swurvin - I've just pulled the mod into our server and weirdly enough the music works but not the sound effects. There on the list and they play when i scroll through them but once I press ok nothing happens (i'm talking in Zeus here). What am I missing ? Amazing work by the way.
Rowdy Apr 25 @ 5:10am 
if so please add
Rowdy Apr 25 @ 4:55am 
do you take suggestions for this?
oIBRAHIMo Apr 17 @ 10:44am 
Can't fine this sounds in zeus editor :(
swurvin  [author] Mar 3 @ 7:14pm 
I'm not sure of any tutorials out there. Just check other peoples config.cfg and go from there, that's what I did. It involved cfgSFX and cfgVehicles
thatAC130 Mar 3 @ 3:51pm 
My apologies for the unrelated discussion, but I was wondering if you had any link to any tutorials on how to create a sound mod? I wanted to create my own custom sound pack, and I've been having trouble finding one online in the forums. I really love this mod, and I want to contribute to the community, but I dont know how to start
swurvin  [author] Mar 2 @ 1:03pm 
That's because it's not attaching a "sound" to something. It's attaching the module which the sound emits from. CfgVehicles
C. Eagle Mar 2 @ 12:42pm 
I dont mean like like, im talking bout the actual code that allows you to to do that. As normal music and sounds ant done done like that
swurvin  [author] Mar 2 @ 10:28am 
Achilles mod for zeus, Place the module down where you want the sound to come from, drop the attachTo module from Achilles onto it and done.