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The Ritual on Weylyn Island
Sep 5, 2014 @ 12:27pm
Jan 26, 2016 @ 7:48pm

View The Ritual on Weylyn Island in the store

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Our Greenlight is live!
Release date: Winter...
The Ritual on Weylyn Island is now on Kickstarter! Support us and get a free copy of the game! You're support will help us finish this game faster so be sure to visit our Kicstarter Campaign before it ends one November 27, 2014:

The Ritual on Kickstarter:

The Ritual on Weylyn Island is a first-person survival adventure set on a remote West Coast Island in the early 1980's.

Inspired by classic horror movies, as well contemporary horror games, The Ritual on Weylyn Island is a story-driven adventure with cinematic overtones and a strong focus on mood and score.

With a heavy emphasis on “Survival” the game doesn't focus on combat mechanics -but rather evasion from a multitude or enemies, and a series of objectives and small puzzles to complete in order to progress.

Not just another “flashlight in the woods” game, the Ritual on Weylyn Island is being developed in Unity 3D and will showcase rich environments and a masterfully crafted score blended with the just the right amount of intensity and scares to create a truly immersive and memorable game.

Story Synopsis
On the remote setting of Weylyn Island, 22 year old, Moira Weylyn has come back to her grandfather’s property for the reading of his last will and testament with her few remaining family members. Once there, she discovers her family has disappeared and a sinister evil has awakened —an evil that begins with a neo-pagan cult, and ends with something far more dangerous ready to consume the world. Moira realizes her very fate lies in solving the larger mystery at the heart of Weylyn Island.

Genera: Survival Horror / Adventure
Platforms: PC / Mac / Linux (Linux may be slightly after the Mac / PC release)
Languages: English -w/ French, Spanish, German, Japanese, Chinese & Russian (Subtitles) -More will be added later.
Players: Single-player

Where We're at?
Main Storyline is 100% completed
Concepts for Prop and and Level Designs are 100% Completed
U.I. Design is complete
All Player, NPCs and Enemies are modeled, rigged and basic animations are in place
Gameplay Environments are 75% Modeled (but not all shown in this package)
Back end A.I. Systems are in place for NPCs and Enemy A.I. play testing is underway
Tutorial systems in place
Foreign Language translation system in place
Gameplay Audio and trigger system is 50% complete
Controller integration enabled

About the Team
zemaGamez is a young and talented group of artists and developers based in Vancouver Canada. Although we started our gaming careers as mobile game developers, we quickly realized that our passion wasn't in creating passive, G-rated, games -but rather games that challenged us as artists and allowed us to step outside the limitations of mobile devices to create something greater. So, we've left our mobile-roots and have begun working on our first desktop game the Ritual on Weylyn Island.

To learn more about us and our team -or follow along with our progress, please visit our development blog!

Official Website / Dev Blog:
Popular Discussions View All (5)
Oct 30, 2014 @ 2:16am
The Killing Joker(下凡イノ州凡 )J
Oct 13, 2014 @ 8:48am
Far Cry 4
Oct 11, 2014 @ 12:20am
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harrid Nov 29, 2016 @ 7:28am 
zemaGamez  [author] Aug 17, 2015 @ 10:29am 
Thanks Gang - There will be another update later this week that should fix up the remaining animation bugs and few other small issues - then we'll be moving over to the last chapters. Won't be long now until it's all done!
SetArk <Nyanverick 07> Aug 8, 2015 @ 9:11pm 
My congratulations! You're literaly the first horror fps that i see pass thorugh here and not suck xD
Waiting for the formal release ;D
Alverna 2.0 Jan 22, 2015 @ 2:12am 
jumoku-baka Nov 16, 2014 @ 3:34am 
Nice =)
KSCERATO C=(=^.^=)=D Nov 15, 2014 @ 2:51pm 
Laggy McStab Nov 12, 2014 @ 3:55pm 
holy crap... looks like the scariest game in the world
zemaGamez  [author] Oct 30, 2014 @ 11:57am 
Hey everyone, we just launched a Kickstarter campaign to help us through the final stretch of our development. Help us make this game as great as it can be by supporting the campaign or by helping to spread the word! huge thanks as always!
Pancho Oct 30, 2014 @ 8:21am