Arma 3
272 ratings
ACE Extension - Attachment Switching
   
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Data Type: Mod
File Size
Posted
0.327 MB
Apr 30, 2018 @ 1:44pm
1 Change Note ( view )

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ACE Extension - Attachment Switching

Description
ACE Extension - Attachment Switching

This mod adds ACE3 Interaction Menu actions for quickly changing your weapon's attachments (optics, laser, bipod, etc), without having to struggle to find them in the inventory screen. If you have any suggestions for this mod or experience issues please leave a comment.

This is a MP compatible client-side mod. Server key is included.

License: This mod is licensed under GPLv2.
I kindly ask you to not upload this mod to Armaholic, other mirrors for Arma 3 mods, or create mirrors in the Steam Workshop.
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64 Comments
MIJAMIJAMIJA Jan 22 @ 2:56am 
I like this a lot, however it would be very nice if we could detach attachments with this and not just swap. like detach silencer for example. now it only allows to attach stuff (and change out whatever was in that slot).
DooX Jan 18, 2020 @ 8:47am 
the game freezes when I die. I turn off this mod and the game works fine. (after a new update ACE)
Kiri Otoru Dec 21, 2019 @ 1:15am 
Abandonware
Reckless Dec 18, 2019 @ 5:10pm 
i also have this problem of it hon being put in my storage. goes straight to the ground
Kiri Otoru Aug 25, 2019 @ 1:54am 
and sometimes removed attachments are even got deleted altogether.
Kiri Otoru Aug 25, 2019 @ 1:50am 
it seems, not every weapon affected with it. f.e. new rifle from Contact was fine, but RHS or NiArms guns was not.
mharis001  [author] Apr 30, 2019 @ 8:17am 
@Kolljak If by "multi attachment" you mean being able to switch the modes of a single attachment between light and laser then no. If you mean they are separate items and can you swap between them, then yes. Hope that helps.
Kolljak Apr 30, 2019 @ 8:15am 
Does this allow you to swap flash/laser on multi attachment?
Blitzkrieg762TV Apr 22, 2019 @ 8:33pm 
100% I used a emty bergen to test it.
mharis001  [author] Apr 22, 2019 @ 6:04am 
@Blitzkrieg762 are you sure that the backpack is empty. This uses the ace common function "addToInventory". which places the item in a ground holder if there is no inventory space.