Arma 3
122 evaluări
NATO Overhauled [NIA]
   
Premiază
Adaugă la preferate
Preferat
Elimină din preferate
Data Type: Mod
Etichete: Tag Review
Dimensiunea fișierului
Postat
Actualizat
289.967 KB
9 aug. 2017 la 3:27
28 aug. 2019 la 18:47
4 notițe privind schimbările ( vizionare )

Abonează-te pentru a descărca
NATO Overhauled [NIA]

În 1 colecție creată de jarrad96 [4SFG]
Arma 3 Faction Overhauls
29 obiecte
Descriere
This mod is a total replacement of the North Atlantic Treaty Organisation units, bringing them more in line with modern day equipment, weapons and uniforms.
It works in the official Arma 3 Campaign and custom scenarios that use the NATO faction will be using the new faction as well.

The Faction-

NATO soldiers have been changed into a force resembling the United States Army, with more comtemporary weapons such as the M4A1 Carbine replacing the MX rifle. The standard uniform is in OCP pattern Multicam for all infantry units, with most units having LBT6094 vests and MICH helmets. Cyre Gen 3 uniforms were used as the base uniform design to keep it consistent with the original design of the NATO forces.

The M249 SAW in 5.56 NATO being the standard autorifleman weapon, giving the individual fireteams more supression ability compared to the original MX-SW IAR rifle. Marksman carry a 7.62 NATO M14 EBR with a medium range scope. Standard AT weapon is the NLAW launcher. Standard sidearm is the Walther P99.

Specialist Elements-

The Recon SF units have been loosely based on the US Army ODA Teams 'Green Berets' and are equipped differently to the standard line infantry units. They carry the more compact Daniel Defence Mk18 rifle as standard, often supressed, and have the FN SCAR-H as a heavy battle rifle and DMR, with support from a Mk48 machinegun, a 7.62 conversion of the M249 SAW that grealy improves the range and accuracy of the weapon, but is in only limited use in SOF units. Standard sidearm for Recon SF soldiers is the FNX 45. Tactical. UAV and JTAC (Joint Terminal Attack Controlers) are intergrated into the SF ground teams to provide CAS and reconnaissance if needed.

The Assault Diver teams have been re-armed with HK416 assault rifles, respresenting a basic SEAL Diver team from SEAL Team 10- it's not as accurate a portrayal as my existing SEAL mod because the Overhaul is attempting to keep some of the original feel to the units.

Combat Patrol squads are similar to the Recon SF teams, and are also in Scorpion camo, but they have more green and OD equipment and weapons as it provide better camo for most areas of Malden- They are equipped primarily with OD Mk18's and supported by SCAR-H's, Mk48's and M60E4 machine guns. Standard sidearms are the M1911 and FNX 45. Tactical.

Captain Miller's CTRG Team has been re-geared similarly to my existing CTRG Overhaul, meaning they are equipped with SCAR and ACR rifles, supported by MAR-10 and M14 EBR's as well as the M60E4. Captain Miller himself is equipped with a 6.8 SPC II ACR and a SIG in 357. SIG. The SIG in both 9MM and 357. is the standard sidearm for the CTRG forces.

Supports-

NATO Forces retain all their original support assets, from Merkava MBT's, Oshkosh M-ATV MRAPs and many other ground vehicles, with air support from AH-6 and MH-6's, RAH-66 Comanches and CH-47 Chinooks.

A-10's and FA-18X's provide fixed wing ground attack and air-to-air interdiction, respectively.

Important Notes-

Start on Mission 2 of the main campaign,skipping Drawdown 2035, as there is a bug with the MH6 during the first cutscene.

You might also see some single units during the campaign that are not replaced, that's because BI has re-geared them themselves from the default kit and I cannot go and replace those- an example is Commander McKinnon.

Faction has full Editor, Zeus, MCC and ALiVE support (faction name BLU_F ) Also supports ACE3 Medical system.
It totally replaces the BLUFOR NATO faction in editor, Zeus, ALiVE and all scenarios played when the mod is enabled.

https://forums.bistudio.com/topic/200555-special-forces-factions/
Discussion page and updates/ WIP logs will be posted here before they hit the Workshop.
103 comentarii
_mickey_ 1 sept. 2023 la 7:46 
@jarrad96 [4SFG] Good day! Ok, you can't make them editable in the editor, but can you at least make them display correctly in the editor?

In the editor, when palyer palaces units, he sees vanilla soldiers with vanilla gear, if they are edited then the player will see edited versions of the soldiers in the editor, but when the mission is launched, the player will see your soldiers.

It turns out that the editor is just lying to the player. At least let your soldiers be displayed correctly in the editor. Is this also an impossible task?
_mickey_ 31 aug. 2023 la 12:21 
@jarrad96 [4SFG] maybe it's possible to fix smaller problems then? For example, when I approach to Ammo Bearer to open his backpack and access the ammo, I see an empty backpack! The game does not see the contents of the backpack. It can be fixed?
_mickey_ 31 aug. 2023 la 12:04 
@jarrad96 [4SFG] I understand you bro, I'm sorry you can't fix it :(

However, thank you for your reply...
jarrad96 [4SFG]  [autor] 30 aug. 2023 la 17:54 
The unit's not being editable is part of how the mod was made, to make it compatible with the base campaign and as many user or editor missions as possible I had to force the equipment to spawn. If I specifically want to use different equipment for a certain mission I use another faction from the same side relationship (blu/red/indep) which works just fine/as normal. It's not something I can even attempt to change without a complete remake of the mod from scratch.
_mickey_ 30 aug. 2023 la 15:06 
@jarrad96 [4SFG] hi man! Please make your units EDITABLE in editor, we ask you. Due to the fact that they cannot be edited, some user missions are broken :(
Blastaq 8 iul. 2023 la 8:46 
can you make it that it DOESNT take over the UNA faction. Or either change the UNA faction in such a way they still look like there from UNA...
_mickey_ 18 iun. 2023 la 4:16 
NATO Overhauled [NIA] - On the one hand, the best faction overhaul mod I've ever seen. On the other hand, it broke all my old missions, broke other users missions. I don't know whether to be happy or sad.

@jarrad96 [4SFG] Dude, please let us edit your soldiers!

User of Arma3 should be able to edit all factions soldiers...
_mickey_ 7 mai 2023 la 14:17 
@jarrad96 [4SFG] you have created a great mod, your fighters look much more realistic, but the main problem with your mod is that all units cannot be edited in the editor!

This kills all missions that have specially edited NATO units. It also makes it impossible to create a mission with specially equipped NATO unit. Please add the ability to edit units, this is how Arma3 should work.
_mickey_ 7 mai 2023 la 14:12 
Quote - "Are you using any ammunition compatibility mods? One of them is broken and removes all the SMA magazines from the compatibility list."

Info:

this SMA CBA3 compatability mod - https://steamcommunity.com/sharedfiles/filedetails/?id=2862412197 - will create problems to reload the M4 rifle.

this SMA CBA3 compatability mod - https://steamcommunity.com/sharedfiles/filedetails/?id=1650158104 will not create problems to reload the M4 rifle.
bteagle3 4 ian. 2021 la 15:03 
Thanks for the info. Its is working now