Arma 3
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NATO Overhauled [NIA]
 
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Aug 9, 2017 @ 3:27am
Nov 25, 2017 @ 4:06pm
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NATO Overhauled [NIA]

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In 1 collection by (4SFG) jarrad96
Arma 3 Faction Overhauls
15 items
Description
This mod is a total replacement of the North Atlantic Treaty Organisation units, bringing them more in line with modern day equipment, weapons and uniforms.
It works in the official Arma 3 Campaign and custom scenarios that use the NATO faction will be using the new faction as well.

The Faction-

NATO soldiers have been changed into a force resembling the United States Army, with more comtemporary weapons such as the M4A1 Carbine replacing the MX rifle. The standard uniform is in OCP pattern Multicam for all infantry units, with most units having LBT6094 vests and MICH helmets. Cyre Gen 3 uniforms were used as the base uniform design to keep it consistent with the original design of the NATO forces.

The M249 SAW in 5.56 NATO being the standard autorifleman weapon, giving the individual fireteams more supression ability compared to the original MX-SW IAR rifle. Marksman carry a 7.62 NATO M14 EBR with a medium range scope. Standard AT weapon is the NLAW launcher. Standard sidearm is the Walther P99.

Specialist Elements-

The Recon SF units have been loosely based on the US Army ODA Teams 'Green Berets' and are equipped differently to the standard line infantry units. They carry the more compact Daniel Defence Mk18 rifle as standard, often supressed, and have the FN SCAR-H as a heavy battle rifle and DMR, with support from a Mk48 machinegun, a 7.62 conversion of the M249 SAW that grealy improves the range and accuracy of the weapon, but is in only limited use in SOF units. Standard sidearm for Recon SF soldiers is the FNX 45. Tactical. UAV and JTAC (Joint Terminal Attack Controlers) are intergrated into the SF ground teams to provide CAS and reconnaissance if needed.

The Assault Diver teams have been re-armed with HK416 assault rifles, respresenting a basic SEAL Diver team from SEAL Team 10- it's not as accurate a portrayal as my existing SEAL mod because the Overhaul is attempting to keep some of the original feel to the units.

Combat Patrol squads are similar to the Recon SF teams, and are also in Scorpion camo, but they have more green and OD equipment and weapons as it provide better camo for most areas of Malden- They are equipped primarily with OD Mk18's and supported by SCAR-H's, Mk48's and M60E4 machine guns. Standard sidearms are the M1911 and FNX 45. Tactical.

Captain Miller's CTRG Team has been re-geared similarly to my existing CTRG Overhaul, meaning they are equipped with SCAR and ACR rifles, supported by MAR-10 and M14 EBR's as well as the M60E4. Captain Miller himself is equipped with a 6.8 SPC II ACR and a SIG in 357. SIG. The SIG in both 9MM and 357. is the standard sidearm for the CTRG forces.

Supports-

NATO Forces retain all their original support assets, from Merkava MBT's, Oshkosh M-ATV MRAPs and many other ground vehicles, with air support from AH-6 and MH-6's, RAH-66 Comanches and CH-47 Chinooks.

A-10's and FA-18X's provide fixed wing ground attack and air-to-air interdiction, respectively.

Important Notes-

The faction is fully functioning as a total campaign replacement, but note that Kerry during the campaign is a unique unit, and cannot be changed. You might also see some single units during the campaign that are not replaced, that's because BI has re-geared them themselves from the default kit and I cannot go and replace those- an example is Commander McKinnon.

Faction has full Editor, Zeus, MCC and ALiVE support (faction name BLU_F ) Also supports ACE3 Medical system.
It totally replaces the BLUFOR NATO faction in editor, Zeus, ALiVE and all scenarios played when the mod is enabled.

Mods Needed- VSM AOW, NIA SAWS, NIA P226's, NIA M60, SMA.

https://forums.bistudio.com/topic/200555-special-forces-factions/
Discussion page and updates/ WIP logs will be posted here before they hit the Workshop.
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82 Comments
Raiderz Jul 11 @ 1:10pm 
would you please fix the AT soldiers carrying AP rounds instead of AT rounds
Big-Rooney Jul 10 @ 7:36am 
just a heads up to the author and any users of this mod,

The VSM gear which is required by this mod to equip the uniforms and gear of the NATO soldiers has been removed from steam by the creator, the soldier will appear in his underwear.

Think you'll need to download the VSM stuff from any mod hosting site that still has it, then add it to the launcher manually.
piggypotpie Jun 23 @ 5:18pm 
looking forward to it! love your stuff
(4SFG) jarrad96  [author] Jun 23 @ 4:51pm 
Some of the MDF don't wear helmets, but there may have been some classname changes in Zenith (that's the downside of making units based on an Alpha) so I might double check on that. If it does turn out that the MDF have no helmet's I will try and fix it. I'm working on another themed faction pack/ collection at the moment (literally right now), that hopefully should be out over the next few days.
piggypotpie Jun 23 @ 4:45pm 
Sorry, I'm not expressing myself well. Damn words. No, like other factions. I forget which ones but I've tried using it with other mods from other authors and it over writes them. no big deal. Great stuff. While I have your attention Malden Defense Forces don't spawn with hemlets/head cover.
(4SFG) jarrad96  [author] Jun 23 @ 4:42pm 
Oh, like BLUFOR Tropic? Yeah, I know about that, and it's because they are very closely linked and derived from each other- if I could I would fix it.
piggypotpie Jun 23 @ 4:41pm 
No, I mean it overwrites other blufor forces. Not just NATO.
(4SFG) jarrad96  [author] Jun 23 @ 4:35pm 
That is kind of the point? It's meant to replace BLUFOR, not work as a seperate faction.
piggypotpie Jun 23 @ 3:42am 
Unlike your other factions, this one replaces EVERYTHING in blufor. Well, not everything, but a lot. Shame as I'd love to use it
jkog Mar 20 @ 3:19pm 
idk if its just me