Arma 3
58 ratings
NATO Overhauled
File Size
0.277 MB
Aug 9, 2017 @ 3:27am
Nov 25, 2017 @ 4:06pm
3 Change Notes ( view )

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NATO Overhauled

In 1 collection by (4SFG) jarrad96
Arma 3 Faction Overhauls
12 items
This mod is a total replacement of the North Atlantic Treaty Organisation units, bringing them more in line with modern day equipment, weapons and uniforms.
It works in the official Arma 3 Campaign and custom scenarios that use the NATO faction will be using the new faction as well.

The Faction-

NATO soldiers have been changed into a force resembling the United States Army, with more comtemporary weapons such as the M4A1 Carbine replacing the MX rifle. The standard uniform is in OCP pattern Multicam for all infantry units, with most units having LBT6094 vests and MICH helmets. Cyre Gen 3 uniforms were used as the base uniform design to keep it consistent with the original design of the NATO forces.

The M249 SAW in 5.56 NATO being the standard autorifleman weapon, giving the individual fireteams more supression ability compared to the original MX-SW IAR rifle. Marksman carry a 7.62 NATO M14 EBR with a medium range scope. Standard AT weapon is the NLAW launcher. Standard sidearm is the Walther P99.

Specialist Elements-

The Recon SF units have been loosely based on the US Army ODA Teams 'Green Berets' and are equipped differently to the standard line infantry units. They carry the more compact Daniel Defence Mk18 rifle as standard, often supressed, and have the FN SCAR-H as a heavy battle rifle and DMR, with support from a Mk48 machinegun, a 7.62 conversion of the M249 SAW that grealy improves the range and accuracy of the weapon, but is in only limited use in SOF units. Standard sidearm for Recon SF soldiers is the FNX 45. Tactical. UAV and JTAC (Joint Terminal Attack Controlers) are intergrated into the SF ground teams to provide CAS and reconnaissance if needed.

The Assault Diver teams have been re-armed with HK416 assault rifles, respresenting a basic SEAL Diver team from SEAL Team 10- it's not as accurate a portrayal as my existing SEAL mod because the Overhaul is attempting to keep some of the original feel to the units.

Combat Patrol squads are similar to the Recon SF teams, and are also in Scorpion camo, but they have more green and OD equipment and weapons as it provide better camo for most areas of Malden- They are equipped primarily with OD Mk18's and supported by SCAR-H's, Mk48's and M60E4 machine guns. Standard sidearms are the M1911 and FNX 45. Tactical.

Captain Miller's CTRG Team has been re-geared similarly to my existing CTRG Overhaul, meaning they are equipped with SCAR and ACR rifles, supported by MAR-10 and M14 EBR's as well as the M60E4. Captain Miller himself is equipped with a 6.8 SPC II ACR and a SIG in 357. SIG. The SIG in both 9MM and 357. is the standard sidearm for the CTRG forces.


NATO Forces retain all their original support assets, from Merkava MBT's, Oshkosh M-ATV MRAPs and many other ground vehicles, with air support from AH-6 and MH-6's, RAH-66 Comanches and CH-47 Chinooks.

A-10's and FA-18X's provide fixed wing ground attack and air-to-air interdiction, respectively.

Important Notes-

The faction is fully functioning as a total campaign replacement, but note that Kerry during the campaign is a unique unit, and cannot be changed. You might also see some single units during the campaign that are not replaced, that's because BI has re-geared them themselves from the default kit and I cannot go and replace those- an example is Commander McKinnon.

Faction has full Editor, Zeus, MCC and ALiVE support (faction name BLU_F ) Also supports ACE3 Medical system.
It totally replaces the BLUFOR NATO faction in editor, Zeus, ALiVE and all scenarios played when the mod is enabled.

Mods Needed- VSM AOW, NIA SAWS, NIA P226's, NIA M60, SMA.
Discussion page and updates/ WIP logs will be posted here before they hit the Workshop.
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(4SFG) jarrad96  [author] Mar 17 @ 12:34am 
I plan to re-do this mod with some newer code (the RHS version of the mod already uses it) soon-ish (it's a lot of work, as I'll need to re-built it from scratch) and hopefully that might make the bug less common. I will say that in my testing the AI squad did usually have the custom gear though, except for medics/combat life savers and Kerry himself.
fez Mar 17 @ 12:23am 
Yeah ive noticed the same. Just did 4 campaign missions around Camp Maxwell and everyone inside the camp has the replaced gear and weapons but once I do a mission they all have vanilla stuff. Really sucks I cant see this mod in action.
(4SFG) jarrad96  [author] Mar 16 @ 2:58pm 
That is a bug that does happen on occasion. I'm not sure exactly how to fix it, and it seems a bit random- alot of the screenshots above are from the campaign and the player's squad is replaced, such as Showcase-Infantry, for example.
The Onyx Ace Mar 16 @ 8:51am 
I dont know if this is just on my end but in the campaign my squads only do not get the replacement gear but everyone else does. This happens whether Im squad lead or not.
(4SFG) jarrad96  [author] Mar 3 @ 4:27pm 
(4SFG) jarrad96  [author] Feb 24 @ 6:30pm 
That's the reason I started this in the first place- at the time, no-one was doing faction packs at all, and outside of single factions (like 3CB,BWA and the like) or people like RHS/CUP there was nothing since Massi years back.

I wanted to kind of fill that gap there and cover as many groups, originally SOF (hence the name) but later INDEP and OPFOR, from as much of the world as I could.
panther42 Feb 24 @ 6:27pm 
Well, you do good work, just needs to be corrected a bit. I haven't been able to find many persons who do good replacement packs with the latest stuff.
If you need any type of assistance, let me know. Check my BIFORUMS profile, you'll see how long I've been around.
Same stuff, another year... when will BI get it right the first time... lol
(4SFG) jarrad96  [author] Feb 24 @ 6:17pm 
I'm starting to release Zenith stuff now, but I'm slowing down making factions because I've been doing this for a year and a half now so aren't as enthusiastic as I used to be about making them, to put it blunty. I still like doing it though.
panther42 Feb 24 @ 6:15pm 
Thanks @jarrad96. I like VSM, and was waiting for your Zenith stuff, but had to use this. Auburn also has one with the Zenith, but uses the same Alive config which messes stuff up.
Odd thing I also encountered with yours, I could not open backback of my subbordinate, which could be related.
(4SFG) jarrad96  [author] Feb 24 @ 6:01pm 
I've been in talks with the devs for a while about it, and I have a beta/testing branch version that fixes that problem with editor (these Overhauls are older, some of my newer factions have editor support) but I don't want to go live and replace all my mods with it until it's a little further along in dev/ has some fixes.