7 people found this review helpful
1
Not Recommended
0.0 hrs last two weeks / 4.0 hrs on record (3.5 hrs at review time)
Posted: Jun 13, 2025 @ 12:44am

I really wanted to like this game. It's visually stunning, the narrative structure is innovative, and the face expression mechanic is really unique.
Unfortunately, the game has some serious flaws that prevent me from being able to recommend it in good faith.
First off, after a certain point in the game, it becomes near impossible to progress without the aid of some sort of guide. This is, in my opinion, the biggest flaw in the game. I have a lot of puzzle games under my belt, so I did not struggle solving most of the puzzles (like the Daemon and PC segments). The issue is that sometimes the difference between one ending and another is as little as doing a different facial expression during a random dialogue. It doesn't help that doing all the endings isn't really an extra, but a fundamental part to understand the story. And when some of the achievments you get for the major endings have basically a 20% completion rate on Steam, it's obvious there is a problem. Getting all the important endings without a guide involves a lot of backtracking and tediously trying random expressions during dialogues. Which is a real shame, because the actual puzzles (like finding addresses, or figuring out the various codes and passwords) are pretty fun. They're nothing groundbreaking mind you, but well made nonetheless.
On top of that, the game can be pretty buggy, with the guide I checked out even explaining how to get rid of common bugs. And some segments of the game also can be pretty frustrating or confusing. I think the stealth portions are a good example of this. Because of how the graphics are, it can be pretty hard to distinguish where you can and cannot go, what is an obstacle that obstructs the view and what isn't. So I found the parts where you had to flee from an attacker really frustrating, since it took me a long time to understand what was the correct path to take due to the graphics. And it didn't help that those parts had little to no checkpoints, forcing you to replay a level you had figured out several times if you kept dying on the next one.
Don't get me wrong, this is not a bad game. It has a very intriguing story, and poses some interesting philosophical questions. It's clear to me that dev behind it was passionate about the project and put a lot of effort in. But unfortunately it misses the mark in many places, so I don't feel confident recommending it.
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1 Comments
Alfonso Christ Jun 14, 2025 @ 10:36pm 
I felt a lot of this. Up until I hit the wall of "try random ♥♥♥♥ during random dialogue" some of the problem-solving in this was absolutely immaculate. At the end of the day though I can respect that it's sort of keeping you out on purpose, and it sort of wants you to get obsessed and start turning to guides and stuff for answers. It's a memetic infection, right?