Visar 1–20 av 52 poster
9 okt @ 3:54
I ämnet food hak
:O woow i did not realize cep had so many....thanks for making me realize i already have that in CEP..phew there is grain in there :)
time to builds some kind of simulation area ,for civilians......
8 okt @ 22:54
I ämnet food hak
im looking for a food a hak pack ,that contains more food items.
does any one know any?
i would like to have a food system in my module.

i have time to make my own,so a tutorials on how to make one myself would be nice too
8 okt @ 22:50
I ämnet [Nightly] Update v0.7.2575a
thank you for fixing this!
1 okt @ 23:33
I ämnet [Nightly] Update v0.7.2565a
please fix the linux code editor backspace bug,so i can finally join the nightly.
that bug is soo game breaking,after 3 min of coding like that,i get frustrated.
my muscle memory always go's to backspace,never left+delete.
ive put this game on hold till then.
apart form that:
good to see you guys still update weekly,keep up the good work!...
cant wait to play the full version of this.
ill be scripting IRL till then :P
1 okt @ 10:48
I ämnet [Suggetion] note links.
1:note links.
it would be cool if i could link words to notes,and just click the word,and the associated note pops up.
16 sep @ 12:44
I ämnet CDkey Unauthorized
Ursprungligen skrivet av Kiyoi Kuusoo:
Me and a friend are running through modules together. We've played just fine for the past two days, now it's saying his CDkey is unauthorized. We both deleted our cdkey.ini file to refetch it, both did a clean install and making sure all files were deleted and not a trace was left (even in hidden folders like appdata ect) And we can't connect to one another anymore.

Yes we also allowed NVN through our firewalls both on Windows 10 and modem/router. Also have the ports forwarded. Like I said, we played JUST FINE for the last two days.

i only encountered this problem when steam could not verify my installation.
16 sep @ 12:31
I ämnet [Linux] How to load a subscribed mod?
i have no problem with this on linux,only have to copy and paste things for the toolset...
cause its run in wine,and that is located in the documents folder.
merge the folders,that is what i do.

maby you need a hak file that is not in the workshop pack you downloaded.
like "the community expansion pack"
16 sep @ 11:56
I ämnet Help with Random Name scrip
void main()
string name = RandomName(NAME_FIRST_GENERIC_MALE);

this is the most simple script...

is a constant,they are located in the constants tab in the script editor.
there are also constants for elf,dwarf,male,female,last-name etc....

always save your scripts under a different name,so they wont be the default script.
just do not name them the default,or you will overwrite those for the entire module you working on.

i do not know how to do a first and last name though.

optional,you could just add:
so you can run any script anytime you want.

i have just finished a random name+appearance script myself...

int number = Random(int max-number);
is very handy.

all my unimportant NPC's have a random appearance..not just a random name.
they also say 10 different random things when you talk to them.
15 sep @ 12:14
I ämnet NWN won't run
Ursprungligen skrivet av Nikes:
This NWN does no thaev any .ini files like that, it is on STEAM and not installed locally like the old NWN. the Steam folder's NWN subfolder deos not contain any nwn.ini config files.

Anyways - regarding the graphic card - she has this one: NVIDIA GeForce 6150SE nForce 430
And she has got up to date graphic drivers.

it does have an ini file,its in documents/NeverinterNights not the steam folder on windows,or .local/NeverwinterNights for linux.
i have steam version,and mine does...

what OS is she running?
13 sep @ 10:20
I ämnet NWN won't run
does she have a graphics card?...all i could think of is openAl 3.0 support is missing.
its the only thing between the old and the new version of the game,is the graphics.

you could also check the neverwinternights.ini file to check the settings of the game.
put everything on low,perhaps that will work,or adjusting the resolution.
it could be that the setting are too high for her pc on startup,or a resolution support problem.
should look something like this i think,have not tested it,might be a little more complicated.
and i think its a module event script,not an OnDeathScript.
this script however that you want is probebly best done by creating a whole new custom function,but im not a C programmer.
all i can create with the standart functions for you is this:

void {

void main {
object x = GetLastRespawnButtonPresser();
if ( death == 1 )
int hptoheal=1000;
effect y = EffectHeal(hptoheal);

9 sep @ 17:26
I ämnet Heroes DLC
it will add a few portraits to the portraits.2da file,which lists the portraits.
you could also make you own portrait,or download a few.....
or if you want custom portraits for your custom module,then you could edit the portrait 2da file,and add a few to the list,for the toolset.
tutorials can be found online........
the portraits of any module ( campaign or custom ) are the 2da file listing.
so nothing will change for the campaigns....but it will add a few portraits,for the Player,and custom modules creation.
however if your just looking for a cool portrait for yourself,you can add any jpeg as portrait by converting them.

NPC's can only use portraits that are listed in the 2da file.
(for module creation)

The PC can also use portraits from the portrait folder,that have been converted.

4 sep @ 1:53
I ämnet module problem
ty for your response,
i have fixed my problem,i reinstalled the game...
the problem was that,i'm on Linux.
so the modules where saved in home/documents ( cause of wine ) instead of .local/documents.
my file was corrupted,this problem was fixed when i made a new module,after reinstall.
31 aug @ 4:45
I ämnet module problem
so i fixed my problem of the module not showing up...
its saved in the wrong folder,so i moved it from /home/$user/Documents/Neverwinter/modules.

now it shows in game,but when i try to launch it,i cant press play,it sais its corrupted or something.
30 aug @ 17:56
I ämnet module problem
my self made module does not show up in the module list , in game.

it does show up in the documents folder of linux.
and it does show in the editor.

however i'm unable to launch my map,it only runs one time through the test map option.
then i have to restart my pc to get it to work again.
i cannot launch it from within the play/test it.
can some one help me fix my problem?
just want to make some modules.
kinda a waste of time ( making maps ),if i cant play them.
28 aug @ 10:41
I ämnet Farming problem
no i did not set that up,but i have one farmer at start
27 aug @ 4:42
I ämnet Farming problem
so i was building a few farms,when i noticed some of them where not getting harvested.
i changed my building style,gave them all a nice path,now they all do get farmed.
do workers walk over melons? and other plants?
cause something was blocking the path,and i can only think about the farm itself.
its a room problem.

i also had a problem with melons turning into rotten food,for some reason no one ate them.
and manual harvesting does not reseed farms.
27 aug @ 4:27
I ämnet Flatter Maps ?
i just mine out a square of dirt,it takes a few minutes,but you will have a better building space.
( put all your workers on mining,and it will go way faster )
just grab a layer that has some good starting space,and remove part of the layer/layers that are taking up the space.
dirt mines faster then its do'able.
you have plenty of food and water to do this.
after,the first thing is building a farm,a animal pen,and the water well,cause water is the first thing you will run out of.
you want to start farming early,and you do not want to miss out on those chickens when they spawn.
also gather a lot of plant fiber,cause you also do not want to miss out on the early seeds.
when the trader comes.
it all comes down to a good start.
i have not really payed attention to this problem,only noticed it when a carpenter,gathered some wood for construction,it did not pick the nearest wood,not the farthest one either.
23 aug @ 23:10
I ämnet kings chamber
just some ideas for rooms:

kings chamber:
when i make a castle i want to make it for a king.
some kind of kings room,and leader,would be cool.
or something like a voting hall,(town hall)
or both.
for humans,would be cool if they have some race specific rooms like ancient has.
Visar 1–20 av 52 poster