13 people found this review helpful
Recommended
0.0 hrs last two weeks / 8.5 hrs on record
Posted: Dec 24, 2024 @ 2:28pm
Product received for free

Need a Christmas Cracker? Found one!

Arts & Hearts Academy is a fun visual novel created by Vera Florentine and relates the story of a young college student taking part in a competition to win a place at a prestigious, expensive art and architecture academy.

If that doesn't sound appealing to you right off the bat, let me quickly confirm that I have never been into art and architecture before, either. Trust me that your personal absence of interest in these subjects will have no bearing on your enjoyment of the game.

The MC, named “Miss Bell”, is given a forename by the player, and we learn that she has been chosen for the team representing her college due to an apparent clerical error, which immediately puts her ill at ease after boarding a train and meeting her two new teammates.. both of whom are eligible bachelors, and not without attractive qualities. Well, how about that!

As the story progresses, an extra dimension is thrown in by way of an unresolved murder case dating back to 2005, and Miss Bell's interest in solving the case. (During gameplay, she is referred to by the forename that the player gives her, there is no laborious “Miss Bell” repetition to deal with).

There are 3 potential love interest routes to follow, two of whom we meet on the train and are our heroine's teammates, and one who represents the opposing college team. Each of these routes weaves in and out of the main storyline, meaning that you will encounter unique and common passages throughout the game. There is a skip feature, which is fast, so nipping through the common sections after first play through is painless. You will be dealing with three threads throughout: the contest, the investigation, and a potential romance; and all three flow seamlessly together.

The narrative occasionally provides educational content about both art and architecture, and successfully does so in a way that makes it entertaining and informative, without ever veering into too much information territory and becoming boring as a result. Thumbs up for crafting a nice balance. It is worth paying attention when the MC is being educated, as the knowledge gleaned will be useful when faced with a team knockout quiz late on!

Positives
- Obviously the graphics in the game stand out, as has been mentioned in a number of other reviews. So, let's kick a certain elephant out of the room immediately. Yes, AI has been used to assist in the creation of the visual splendour which awaits us. I know that many people will baulk instantaneously at the mere mention of AI, but in a case like this where we have a single developer creating a game, and keeping that assistance down to providing extra polish to enhance the user experience (which it certainly does); I cannot easily see any cause for alarm. It's pretty obvious where it has been used, it does not dominate, but it does provide greater user satisfaction from the end results therein.
- The story, based in 2021, features flashbacks to 2005, and some of the characters appear in both years. The ageing of these characters between time periods is fantastic, subtle facial shading and hairstyles really bringing into focus the intervening years. I loved that.
- Character sprites also have subtle expression changes, and appear within the backing scenes on occasion. I find that this always brings a greater feeling of reality to proceedings.
- The translation from Russian isn't perfect, but it's very good, probably about 98% accurate. Slips and incorrect word usage is very slight, (and for anyone who has read many of my reviews, you'll know that I'm pretty fussy about English standards in VNs) and is not enough to affect enjoyment at all. There are zero problem captions in terms of understanding.
- Achievements are sensible and well placed. You won't pick up a load simply by reading through, but all of them can be found via carefully considered choices. Player options are also regular without being excessive, appear when you'd most expect them, and have impact.
- A personal fave in any game: clothing choice! The MC has her own “wardrobe” with her at the academy, and at various points you can get to select from two or three options, what she will wear for the scene following. All of the outfits look good (discreetly letting her impossibly narrow waist in two of the outfits slide xD) and then show in all of her appearances until she next changes. Huge plus for this!
- Player interaction is not restricted solely to making choices. The investigation part of the game provides simple point-and-click moments when magnifying glass icons appear on the screen to alllow close-up inspections of items.
- Later on, there is a very enjoyable sliding-block type puzzle where you have to correctly position 12 pieces of a picture together. If you're not a sliding-block fan, don't worry – neither am I. Any two of the pieces can be exchanged at any time, irrespective of position – and they don't all start upright, so you can rotate them, too. This is a nicely gauged diversion from the reading, and is not frustrating in the slightest.

Negatives
It would be easy to forego this section, such has been the enjoyment level of playing through this game. So I am including the following mainly to keep those happy who are unable to be so without having something to moan about.
- There is no CG gallery. Honestly, if I hadn't been playing this specifically with a curator review in mind, I may not have noticed. Yes, it would be nice to be able to review some of the lovely pictures afterwards, but in this instance, it doesn't feel overly important to the whole package.
- The in-play functions available is just the Ren'py standard word list across the bottom of the screen. These words are in small text, people with any visual impairment may have difficulty seeing them. I don't, but did find it hard to tell at times whether the skip was available or not, as the command word merged with the backdrop beneath it.

Verdict
I wasn't expecting a non-Christmas themed visual novel to drop for review so close to Christmas, and especially not one as thoroughly enjoyable as this. It didn't escape my attention that Vera Florentine is credited with just about everything in the creation of this game, from coding to writing to audio and translation. This is an astonishing achievement by one seriously talented individual.

Having read other reviews before playing the game, I noticed that Theo was not faring too well in the likes department, so I did his route first, using the logic that I'd get the “worst” one out of the way. Sure enough, I didn't warm to the character – you'd be hard pressed to find a girl in her right mind who would want a guy like that – but his dubious personality in no way diminished the enjoyment of his route. And it gets better after that.

Overall I had about eight hours with the game (a small amount of time I had it in the background, chatting on discord) and thoroughly enjoyed ALL of it.

If you're one of those VN fans who usually resorts to the supposed “safe” option of the latest big-name release, comfortable in the knowledge that you're getting another expensive rehash of previously told stories featuring standard tropes and copy/paste character sprites with accompanying dodgy translation; then this is the ideal opportunity to remedy that particular malaise, open your mind and support an indie developer who puts their heart and soul into producing something original and rewarding.

This is excellent. Buy it.

Otome Lovers wishes to thank Vera Florentine for providing a free review copy of this game.

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