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Recommended
0.0 hrs last two weeks / 16.3 hrs on record
Posted: Aug 8 @ 5:48pm

A fun throwback to the early Might and Magic and Bard's Tale games, probably most comparable to MM3 in terms of both style and complexity.

It's not quite as engrossing as I remember those games being. But that could be my own change in perspective. It's been a long time, after all!

The mainline quest sends you all over the map collecting components and plot coupons. You can explore and do side quests, or you can stick with the main ones. The fast travel griffin taxi is super-convenient, but I found myself relying on it too much after a while. (I can understand why there's a Steam achievement for completing the game without using it!)

Character classes and races are more flexible at the start than in the older games, but there's no progression tree. The spell system is simple: you just get more spells as your characters gain experience. There aren't separate spheres of magic to learn, or specific skills you can pick up.

It only took about 16 hours' worth of game play (probably another reason it felt less engrossing than the classics), even doing all the side quests. I've thought about going back and replaying it for some of the achievements I missed, but I'll probably pick up the sequels instead.
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