DooM
Mohit   Hyderabad, Andhra Pradesh, India
 
 
~~~~~~~~~~𝔴𝔢𝔩𝔠𝔬𝔪𝔢 𝔱𝔬 𝔪𝔜 𝔭𝔯𝔬𝔣𝔦𝔩𝔢~~~~~~~~~~

•I don't trade with anyone , please stop begging for skins.
•Still Want to add me? comment below the reason :p
launch options: -novid -console -tickrate 128 -refresh 240 -d3d9ex +exec a.cfg -high -w 1280 -h 1024 -fullscreen
Currently Offline
Item Showcase
MY CSGO-config
1.Crosshair
cl_crosshair_drawoutline "0"
cl_crosshair_dynamic_maxdist_splitratio "0.35"
cl_crosshair_dynamic_splitalpha_innermod "1"
cl_crosshair_dynamic_splitalpha_outermod "0.5"
cl_crosshair_dynamic_splitdist "7"
cl_crosshair_friendly_warning "2"
cl_crosshair_outlinethickness "0.5"
cl_crosshair_sniper_show_normal_inaccuracy "0"
cl_crosshair_sniper_width "1"
cl_crosshair_t "0"
cl_crosshairalpha "255"
cl_crosshaircolor "5"
cl_crosshaircolor_b "255"
cl_crosshaircolor_g "255"
cl_crosshaircolor_r "0"
cl_crosshairdot "0"
cl_crosshairgap "-3.000000"
cl_crosshairgap_useweaponvalue "0"
cl_crosshairsize "2.000000"
cl_crosshairstyle "4"
cl_crosshairthickness "0.900000"
cl_crosshairusealpha "1"
cl_fixedcrosshairgap "3"



2..Left hand knife
alias knife_hand "cl_righthand 0" // hand your knife will appear in
alias other_hand "cl_righthand 1" // hand everything else will appear in

// remove binds if you don't want them, otherwise change the key to what you want.
bind 1 b1 // rifle
bind 3 b2 // pistol
bind q b3 // knife
bind z b6 // he
bind c b7 // flash
bind x b8 // smoke
bind n b9 // decoy
bind v b10 // inc/molo


// ----- end of configuration section ----- Written by Run1e


setd

// quickswitch logic
alias switch_enable "other_next;setd"
alias switch_disable "alias switch"
alias knife_out "knife_hand;setd;other_next"
alias other_out "other_hand;setn;knife_next"
alias knife_next "alias switch knife_out"
alias other_next "alias switch other_out"

// +attack then losing item (planting bomb or throwing nade) logic
alias +att_alias +attack
alias -att_alias -attack
alias +att_switch "+attack;switch_disable;alias +att_alias +attack"
alias att_on "alias +att_alias +att_switch"

// b* alias will be d* when the knife is in the quickswitch stack
alias d1 "s1;c1;knife_next"
alias d2 "s2;c2;knife_next"
alias d5 "s5;c5;knife_next"
alias d6 "s6;c6;knife_next"
alias d7 "s7;c7;knife_next"
alias d8 "s8;c8;knife_next"
alias d9 "s9;c9;knife_next"
alias d10 "s10:c10;knife_next"

// b* alias will be n* when the knife is not in the quickswitch stack
alias n1 "s1;switch_disable;setn"
alias n2 "s2;switch_disable;setn"
alias n5 "s5;switch_disable;setn"
alias n6 "s6;switch_disable;setn"
alias n7 "s7;switch_disable;setn"
alias n8 "s8;switch_disable;setn"
alias n9 "s9;switch_disable;setn"
alias n10 "s10;switch_disable;setn"

// set all b* aliases to d*
alias setd "alias b1 d1;alias b2 d2;setd2"
alias setd2 "alias b5 d5;alias b6 d6;setd3"
alias setd3 "alias b7 d7;alias b8 d8;setd4"
alias setd4 "alias b9 d9;alias b10 d10"

// set all b* aliases to n*
alias setn "alias b1 n1;alias b2 n2;setn2"
alias setn2 "alias b5 n5;alias b6 n6;setn3"
alias setn3 "alias b7 n7;alias b8 n8;setn4"
alias setn4 "alias b9 n9;alias b10 n10"

// set all other b* aliases to n* except for c*
alias c1 "alias b2 n2;alias b5 n5;c1_2"
alias c1_2 "alias b6 n6;alias b7 n7;c1_3"
alias c1_3 "alias b8 n8;alias b9 n9;alias b10 n10"
alias c2 "alias b1 n1;alias b5 n5;c2_2"
alias c2_2 "alias b6 n6;alias b7 n7;c2_3"
alias c2_3 "alias b8 n8;alias b9 n9;alias b10 n10"
alias c5 "alias b1 n1;alias b2 n2;c5_2"
alias c5_2 "alias b6 n6;alias b7 n7;c5_3"
alias c5_3 "alias b8 n8;alias b9 n9;alias b10 n10"
alias c6 "alias b1 n1;alias b2 n2;c6_2"
alias c6_2 "alias b5 n5;alias b7 n7;c6_3"
alias c6_3 "alias b8 n8;alias b9 n9;alias b10 n10"
alias c7 "alias b1 n1;alias b2 n2;c7_2"
alias c7_2 "alias b5 n5;alias b6 n6;c7_3"
alias c7_3 "alias b8 n8;alias b9 n9;alias b10 n10"
alias c8 "alias b1 n1;alias b2 n2;c8_2"
alias c8_2 "alias b5 n5;alias b6 n6;c8_3"
alias c8_3 "alias b7 n7;alias b9 n9;alias b10 n10"
alias c9 "alias b1 n1;alias b2 n2;c9_2"
alias c9_2 "alias b5 n5;alias b6 n6;c9_3"
alias c9_3 "alias b7 n7;alias b8 n8;alias b10 n10"
alias c10 "alias b1 n1;alias b2 n2;c10_2"
alias c10_2 "alias b5 n5;alias b6 n6;c10_3"
alias c10_3 "alias b7 n7;alias b8 n8;alias b9 n9"

// s* will do the slot* command and put cl_righthand to the correct value
alias s1 "slot1;other_hand"
alias s2 "slot2;other_hand"
alias s3 "slot3;knife_hand"
alias s5 "slot5;other_hand;att_on"
alias s6 "slot6;other_hand;att_on"
alias s7 "slot7;other_hand;att_on"
alias s8 "slot8;other_hand;att_on"
alias s9 "slot9;other_hand;att_on"
alias s10 "slot10;other_hand;att_on"

// wanted to keep the user-bind segment a bit cleaner
alias b3 "s3;switch_enable"
alias b11 "lastinv;switch"

3.Main settings
con_enable "1";
gameinstructor_enable "0";
cl_showhelp "0" ;
cl_autohelp "0";
cl_disablefreezecam "1";
cl_disablehtmlmotd "1";
cl_autowepswitch "0";
cl_forcepreload "0";
cl_join_advertise "2";
snd_menumusic_volume 0.00;
snd_deathcamera_volume 0;
snd_mvp_volume 0.18;
snd_tensecondwarning_volume 0.09;

4.Hud
hud_scaling "0.95";
hud_showtargetid "1";
cl_hud_bomb_under_radar "1";
cl_hud_playercount_showcount "0";
cl_hud_healthammo_style "0" ;
cl_hud_background_alpha "0.4" ;
cl_showloadout "1";
cl_teamid_overhead_always "2";
safezonex "1";
safezoney "1" ;

5.Radar
cl_teammate_colors_show "1";
cl_hud_radar_scale "1";
cl_radar_scale "0.4";
cl_radar_always_centered "0";
cl_radar_icon_scale_min "1" ;

6.Viewmodel
viewmodel_offset_x "3";
viewmodel_offset_y "0" ;
viewmodel_offset_z "-2";
viewmodel_fov "68" ;
viewmodel_recoil "0" ;
cl_bob_lower_amt "0";
cl_bobamt_lat "0";
cl_bobamt_vert "0";


7.Others
sensitivity 1.8;
zoom_sensitivity_ratio_mouse 0.800;

alias +jumpthrow "+jump;+attack";
alias -jumpthrow "-jump;-attack";
bind "h" "+jumpthrow";

alias +duckjump "+jump; +duck";
alias -duckjump "-jump; -duck";
bind "space" "+duckjump"

alias "d" "disconnect";
alias "q" "quit;exit";
alias "r" "retry";
alias "rs" "mp_restartgame 1";

alias +knife slot3;
alias -knife lastinv;
bind alt +knife;

net_graph "1";

bind "shift" "+speed; r_cleardecals;
bind "mouse3" "radio message";
bind "c" "use weapon_knife; use weapon_flashbang;"
bind "x" "use weapon_knife; use weapon_smokegrenade;"
bind "z" "use weapon_knife; use weapon_hegrenade;"
bind "v" "use weapon_knife; use weapon_incgrenade; use weapon_molotov;"
bind "4" "use weapon_c4;

bind mwheelup "+jump";
bind mwheeldown "+jump" ;
bind j "+jump" ;


con_filter_text damage;
con_filter_text_out Player:;
con_filter_enable 2;
developer 1;

fps_max 0; // to get maximun fps

8.Buy binds
bind "kp_ins" "buy vesthelm;"
bind "kp_del" "buy vest;"
bind "kp_end" "buy m4a1; buy ak47;"
bind "kp_downarrow" "buy awp;"
bind "kp_pgdn" "buy deagle;"
bind "kp_leftarrow" "buy sg556;"
bind "kp_5" "buy aug;"
bind "kp_rightarrow" "buy p250;"
bind "kp_minus" "buy awp; buy vesthelm; buy defuser; buy incgrenade; buy flashbang; buy hegrenade; buy smokegrenade; buy molotov;"
bind "kp_plus" "buy m4a1; buy ak47; buy vesthelm; buy defuser; buy incgrenade; buy molotov; buy flashbang; buy hegrenade; buy smokegrenade;"
bind "kp_slash" "buy smokegrenade;"
bind "kp_multiply" "buy flashbang;"
bind "kp_uparrow" "buy molotov; buy incgrenade;"
bind "kp_pgup" "buy hegrenade;"
bind "kp_home" "buy mp9; buy mac10; buy vesthelm; buy defuser; buy incgrenade; buy molotov; buy hegrenade; buy flashbang; buy smokegrenade;"

Courtin Jun 8 @ 2:59am 
hi mate, can you add me? just for a quick chat
Titusiqala Apr 11 @ 6:05pm 
hi mate, can you add me? just for a quick chat
Morazan Mar 24 @ 5:28am 
hi mate, can you add me? just for a quick chat
oloMetanHecd Jan 28 @ 5:25am 
hey, i cant send you friend request, so can you add me please? its urgent
Ringo Nov 18, 2020 @ 8:39am 
+rep i have an offer for u.
ebla Nov 7, 2020 @ 10:23pm 
I saw your post. I have an offer, add me to discuss, I'm not a bot. Thank you