Showing 1-20 of 21 entries
Jan 9, 2018 @ 2:32pm
In topic Which games support mixcast by now?
Hi,

With the launch of MixCast Capture, a new part of MixCast, hundreds of new titles are supported! For a start, take a look at our compatibility page on our new website!

https://mixcast.me/app-compatibility/

You can also try out MixCast free on https://mixcast.me to see if your favourite game is supported!
Jan 9, 2018 @ 2:30pm
In topic Avermedia Capture Card
Hi +r0y,

Sorry you've run into this. It's an open issue we're investigating but we don't have a timeline on a solution yet.

As a workaround, you can use XSplit to read in the capture card video and then tell MixCast to use XSplit as its video source.

Some details here: https://support.blueprintreality.com/kb/faq.php?id=24
Jan 9, 2018 @ 2:19pm
In topic Wait, what do I need?
Hi y2k,

Absolutely, you can just use your webcam and static subtraction to remove the floor/walls. Your mileage may vary though as white is very "close" to skin tone so you may need to experiment to get good subject isolation.

You can try out MixCast for free at https://mixcast.me and see how well it works with your setup!
Dec 11, 2017 @ 4:00pm
In topic MixCast 1.5 with MixCast Capture!
Awaken 0.7.2 Release Notes

• Added support for Korean, Traditional Chinese, Japanese, Simplified Chinese languages
• MixCast SDK upgraded to v1.4
Aug 4, 2017 @ 11:49am
In topic MixCast Studio 1.4 Update!
The team at Blueprint Reality has been hard at work on the latest release of MixCast™ 1.4! Whether you're a VR developer making a trailer, a streamer showing off your personal style, or just having fun putting yourself in the action it's never been easier to create stunning mixed-reality content!

Subject Lighting
Next time you're walking down a dark dungeon corridor with naught but the dwindling light of your torch your mixed reality video should be appropriately grim!


https://s3-us-west-2.amazonaws.com/bprs3/newsletter/2017-7-18/lighting.gif

MixCast 1.4 adds subject lighting to your mixed reality output so when a barrage of space lasers rush past your face you see their purple glow wash over you. Subject lighting uses existing game light sources in supported titles using the MixCast SDK, so rest easy developers, we've done the work for you! Not only that, but you can use subject lighting with any camera that works in MixCast, no depth sensors required!

https://s3-us-west-2.amazonaws.com/bprs3/newsletter/2017-7-18/ben-player-lighting.gif

Automatic Bounds Cropping
We don't all have James Cameron's green screen budget so we want to help you make the best possible use of your studio space. Bounds Masking will automatically crop out the edges of your video furthest from the subject, effectively hiding lights and the edge of your green screen when your camera pans away from the subject.


https://s3-us-west-2.amazonaws.com/bprs3/newsletter/2017-7-18/cropping.gif

As long as your subject is surrounded by a green screen you can move the camera anywhere and not worry about seeing the pile of pizza boxes you left on the couch just off-screen. And don't forget, even if you don't have a green screen you can use MixCast's static subtraction feature, introduced in version 1.2!

https://s3-us-west-2.amazonaws.com/bprs3/newsletter/2017-7-18/static-subtraction.gif

Static subtraction, patent pending, works by sampling the background of your scene (without you in it) and then removing pixels that match the samples. When you re-enter the scene the pixels showing you change and are therefore shown! Static subtraction works well with auto-masking to ensure visually noisy objects are kept transparent and out of your shot.

Oculus Rift & Quick Setup
We pride ourselves in offering the fastest, easiest mixed reality setup solution in the business. MixCast 1.4 takes this further by adding Quick Setup support for the Oculus Rift, previously only available on the HTC Vive. Quick setup is improved for both platforms as well, ensuring flawless virtual camera alignment and subject isolation so you can focus on the important stuff - creating content!


https://s3-us-west-2.amazonaws.com/bprs3/newsletter/2017-7-18/setup.gif

Many More Features & Improvements
MixCast 1.4 brings a host of other new features and improvements to help you make the best mixed reality content possible!

Improved Camera Detection
MixCast Studio will now display available resolutions reported by your device, so no more guesswork when setting up your input!

Improved Tracked Devices
We've made it easier to select the device you want to use to track your camera whether that's a Vive Tracker[www.vive.com], a controller, or even the headset itself.

Improved UI
We've reorganized the user interface to make room for new features and simplify where you find each setting.

Keyboard Shortcuts
In Studio or any MixCast-enabled title (starting with SDK v1.4) you can use keyboard shortcuts to quickly rotate the room for a better angle, adjust the buffer timing, hide your controllers on-screen and more. Check out the full list of shortcuts on our Wiki here[wiki.blueprintreality.com]. Oh yes, and you can now use Ctrl-Z to undo your last chroma key sample, because everything in life is better with an undo shortcut!

FPS Limiter
You can now select a framerate limit for the desktop output of MixCast-enabled titles of 60fps or 30fps to ensure your capture solution is getting exactly the framerate it expects.

Improved Post-Processing Support
The MixCast 1.4 SDK has improved support for post-processing effects in Unity, so you can enable bloom, color grading, antialiasing, and much more in your mixed reality output!

Many other fixes & improvements!

Get MixCast Studio Now
MixCast Studio is still only $10/mo (USD) on the Steam store! Subscribe today and start mixing reality now!

We can't wait to see what you can create with MixCast!
Aug 4, 2017 @ 11:48am
In topic MixCast 1.4 Released!
Apr 26, 2017 @ 8:13pm
In topic MixCast VR Studio v1.3 Update
Quick-Setup Mode
  • Align your virtual camera and determine your camera's FOV in just three clicks!
  • Only 3 clicks needed, but up to 8 points can be collected for added precision
  • HTC Vive support initially with Oculus Rift to come soon!

New Features & Improvements
  • Variable smoothing for tracked cameras
  • Descriptive text added to main buttons in VR
  • Shortcut to externalcamera.cfg added to About screen
  • Many bug fixes & visual polish
Apr 26, 2017 @ 8:12pm
In topic MixCast VR Studio v1.3 Released!
Apr 17, 2017 @ 11:27am
In topic Patch 0.7.1 Notes
Mar 31, 2017 @ 3:26pm
In topic problem with level 15 (2nd world)
Just took a look - the sequence is COLD-NORMAL-COLD. It's a little confusing because there's a gap between the two ice icons. I've made a note here that in the future we should have an indicator of 'normal' ball!

Thanks for pointing this out!
Mar 31, 2017 @ 3:03pm
In topic problem with level 15 (2nd world)
Hi Mantronix, can you upload a screenshot? Or e-mail it to sulli@blueprintreality.com? We'll take a look this afternoon to double-check!
Mar 29, 2017 @ 3:53pm
In topic Version 1.2 of MixCast VR Studio Released!
Version 1.2 of MixCast VR Studio brings a bevy of new features and improvements to mixed reality!

Studio Improvements
  • Objects have been added to the MixCast VR Studio world to allow you to experiment in mixed reality without leaving MixCast VR Studio
  • Added the Static Subtraction isolation mode that allows basic background removal without a greenscreen. Quality will vary based on the complexity of your background
  • The "None" isolation mode disables background removal
  • Allowing "None" option for input device for a purely virtual camera that can still be tracked by a controller
  • You can now separate the in-VR mirror from the camera positioning marker
  • The virtual camera can now be tracked with any tracked controller (not only a third controller)
  • You can now adjust the virtual camera's position even when tracking is enabled

SDK Improvements
  • Added support for Oculus SDK based projects
  • Created Oculus and SteamVR specific code branches and an Editor process to activate the appropriate one(s) using define flags MIXCAST_STEAMVR and MIXCAST_OCULUS
  • Added automatic update checking
  • Added ability for user to separate the In-Scene Display from the Camera location. As a result the visual representations are now in separate sub-groups of the MixCast Camera prefab.
  • Created SetRenderingControllerForMixCast to be attached to the default SteamVR_RenderModel object for the controllers if you don't want them to appear in the Mixed Reality output

As always, please don't hesitate to get in touch with us at support@blueprintreality.com or https://support.blueprintreality.com with any questions, concerns or requests!
Mar 29, 2017 @ 3:52pm
In topic MixCast VR Studio v1.2 Released!
Mar 24, 2017 @ 4:25pm
In topic MixCast VR SDK
Hi modulR!

I'm one of the developers of MixCast VR at Blueprint Reality Inc. Thanks for your interest in MixCast! We think games with lots of physicality like Goalie Challenge VR look incredible in mixed reality, so we're looking forward to trying it out in the next update. Please don't hesitate to get in touch with us (support@blueprinttools.com) or reply here if there's anything we can do to help with the integration.

Thanks!
Mar 9, 2017 @ 3:07pm
In topic MixCast VR Studio v1.1.0 Released
Jan 26, 2017 @ 8:31am
In topic Awaken Launch Level Creating Contest
Jan 26, 2017 @ 8:13am
In topic Awaken is Live on Early Access!
Jan 26, 2017 @ 8:13am
In topic Patch 0.6.1 Notes
Showing 1-20 of 21 entries