Showing 61-80 of 85 entries
Feb 7, 2017 @ 10:25am
In topic Is a stutter-free experience at least possible?
Originally posted by dannyhefc69:
https://youtu.be/1eYKT1jb0D0

https://youtu.be/yGLzNlIBUqM

https://youtu.be/fqEUctA_AHQ


Theres 3 seperate steam link sessions, 3 seperate games, using 2 different steam links. Same network, same system and both steam links are wireless 5ghz

Can you guys see any shuttering???

Cmon dude... that aren't even 60 fps videos... how do you want to see stuttering at 60 fps if you use videos at 30 fps? If you cannot see the difference between 60 and 30... you really are a lucky person.

If you record videos at 30 fps with the game rendering at 60 fps, it's almost impossible to see the stutters that we are talking about. To see stutters at 30 fps capture you need to have a 30 fps rendering...
Feb 7, 2017 @ 4:49am
In topic Is a stutter-free experience at least possible?
Maybe people using the dejudder option(or super smooth motion, or other fancy name) on their tv's don't notice it...
Feb 7, 2017 @ 4:14am
In topic Is a stutter-free experience at least possible?
Originally posted by slouken:
Originally posted by daninthemix:
I have this problem too. It's microstutter every few seconds - to some people might not be even noticable, but both me and my wife notice it. I have a GTX970, I run wired ethernet (PC and Steam Link plugged into same gigabit switch), and it's absolutely nothing to do with how demanding the game is, as we get it on old Lego games from 2007.

I had planned to try installing Geforce Experience so I could have Showdowplay and presumable get the NVFBC capture method, but it sounds like the OP already tried that to no avail.

I wonder if it has anything to do with this thread about microstuttering for people who use in-home streaming when in Big Picture Mode: https://steamcommunity.com/groups/homestream/discussions/0/405694031552917201/?ctp=8

Since you're always in Big Picture Mode when using Steam Link, maybe the above issue also applies to us?

Oh, that's a good point. If you go into the advanced streaming settings on the beta Steam Link firmware, and enable streaming desktop, does that fix the microstutter for you?


Everything you can imagine, i´ve already tried. Including direct connection to pc. Vsync on, off, frame limiting, minimum settings, wired, wirelessly... You name it, i´ve tried.

But can you talk with steam in home streaming team? If the people responsible for this don´t see this, it´s of no use posting here...

The problema is synchronization between gpu rendering and capturing. Happens always. Software encoding, shadowplay, quicksync, nvidia hardware, big picture on, off, DirectX 10, 11, 12.

Happens. Just that.

Now, if it´s like nvidia, first valve has to aknowledge that there is a problem. Then they have to see how to fix it. Then they have to fix it. With gamestream it took more than one year. But it´s fixed... Let´s hope this even get aknowledged by valve...
Feb 6, 2017 @ 3:48pm
In topic Is a stutter-free experience at least possible?
Originally posted by dannyhefc69:
I "think" im getting a smooth ride, everything looks fine to me on my link. But tbh i cant see any shuttering in those videos either

Really? Do they seem smooth? Man, I wish i were like you... my life would be a lot easier... :D

Some people notice it, but some don´t. Unfortunately, i´m one that notices it...
Feb 6, 2017 @ 12:56pm
In topic Is a stutter-free experience at least possible?
Originally posted by Ozi:
i understand. but that requires a second computer, a laptop would probably be too big for my living room. So we are talking a NUK here which is too expensive and nvidia shield would be the better option here. Too sad steam link isnt working in a proper way for me.

to the discussion: your probably have to have a sharp eye and i must admit i am quite sensitive to thing like video/audio synchronizing, fps skipping or aspect ratio. but steam link performance is really poor for me. I sadly am not expecting a short time solution and from my experience not even a long time solution as the problem with micro stuttering isnt even officially acknowledges by valve, although google hits are numerous.


No need. It's only necessary an android device. Moonlight app is avaliable on google play. And you need an geforce GTX card, from 660 ti and up. GTX, don't forget. An GT won't cut it.

I believe it's avaliable also on iphone and ipad. May need jailbreak though...

You can test it on a smartphone.

If you have a shield tv, you will have acess to h.265, that has far better quality than h.264, far better than steam link quality, for the same bitrate.
You need also a maxwell card or up, like GTX 960. When using moonlight, h.265 is avaliable for some devices, but is not available on shield tv. For shield tv, h.265 is only avaliable through gamestream official app.

A moonlight app for steam link would be awesome...

Feb 5, 2017 @ 12:47pm
In topic Is a stutter-free experience at least possible?
Since i cannot record the stream at 60fps, i will post 2 videos from someone that had the same problem with nvidia gamestream.

Please notice that this situation does not occur with gamestream anymore.

https://www.youtube.com/watch?v=evPY_rPmye8

https://www.youtube.com/watch?v=_2zbbEvbtWk


The platform is different but the problem is the same. Sometimes is smooth for some seconds and then it does it like the videos above.

This happens no matter the settings, and wired and wirelessly.

Basically, the 60 fps capture of steam is not synchronized with the 60 fps framerate generation from the gpu.

Nvidia has solved this issue a few months ago. I´ve bought a steam link because people say that this was smooth, but it´s the same experience that i had with gamestream before they fixed it.

My specs:

Intel i7 3770K 3.5GHz(no overclock)
Gigabyte GTX 1070 G1 Gaming
Gskill DDR3 1866MHz cas9
Intel smart response(64GB SSD (cache + 1TB Western Digital Blue)
Asus P8Z77V-LK(realtek ethernet card)
650Watt Antec Power Supply
Lg E2350 1080p 60Hz monitor
Huawei router HG8247H (ISP provided)
Windows 10 Pro Anniversary Edition

There are no options whatsoever. It's the only device that simply gives us one option. 1080p 59.94hz. That's it.

It would be nice to have 1080p, 720p, rgb settings and refresh rate settings.

ps. Please, add the option of max framerate capture of 60fps on the client. 59.94fps is not good when vsync is on when the pc monitor is set with 60hz refresh rate. Causes stuttering because the gpu generates frames at a 60 frames per second rate, and it captures at a 59.94fps rate, causing stutter. Gamestream has a maximum rate of 60.00fps when capturing. Try to do the same. Please.
Dec 14, 2016 @ 12:29pm
In topic Wired - Wired Lag
Also. If you use windows 10, it can be updating something on the background, and that uses your bandwidth. Turn off your digital tv receiver also. May not be the problem, but who knows...
Dec 14, 2016 @ 12:25pm
In topic Wired - Wired Lag
I've checked you logs and you are not using nvfbr. Try enabling it to see if it performs better. Nvfbr also needs the game in fullscreen mode to perform at it's best, so no windowed or borderless window. Don't forget to enable share on geforce experience to enable it.
Dec 14, 2016 @ 12:22pm
In topic Wired - Wired Lag
To disable nvidia hardware encoding, go to steam link streaming settings(you can go on big picture mode settings) and disable hardware encoding for nvidia cards. Leave hardware encoding for igpu intel. Or you can try to disable hardware encoding altogether. Also try prefer nvfbc. Just for testing.

You card is good depending on the games you want to play and the settings you use. The problem is by far the vram... when using gamstream(nvidia shield, that uses nvidia nvfbc), i've noticed that my vram usage went up abou 150 to 200 mb. And that is a lot for a 1 gb card. That's why i'm telling you to disable nvidia hardware encoding on steam link streaming settings.

You can check what encoder is being used if you enable detailed network statistics, or something like that, on streaming settings also. With intel igpu encoding you will see intel quicksync

Don't forget that to enable intel hardware encoding you need to have intel graphics driver installed, even if it is not being used(because of dedicated gpu).

One more thing. If nvfbr doesn't work(it shows desktop nvfbc h264 on the detailed statistics), you have to install geforce experience and enable share.
Dec 13, 2016 @ 3:54pm
In topic too many buts
Originally posted by Park_Ranger:
Originally posted by Bota:
Snip

You said 59.94 9 times, perhaps you should google it before you say 59.94 again.


I don't get your point. Is because of many experts saying that 60hz is in fact 59.94?( 10, with this one.)
Dec 13, 2016 @ 3:04pm
In topic too many buts
Originally posted by Vithigar:
Valve specifically recommends turning off vsync when using in-home streaming. Steam cannot capture an incomplete frame, so screen tearing can't happen while streaming anyway. All turning on vsync does is introduce potential capture/sync timing issues.


I´ve tried that already. It gets slightly better. If you want you can try it also to see something.

If you do a benchmark with vsync turned off you get,if you have enough gpu power, more than 60 fps. In rise of the tomb raider i get 100+. Now guess what happens when you do exactly the same when streaming with the steam link... The same benchmark: 59.94fps.

The framerate is capped at 59.94 fps, because that´s the refresh rate of the link. 59.94Hz. I´ve mentioned this already in a post created by me. Why they don´t simply use 60Hz beats me... everything uses 60Hz. Tv´s accept 60Hz. Pc monitors use 60Hz. Vsync is at 60fps (60hz monitor). When your pc refresh rate is 60Hz, enabling vsync can mess things up, because the game is capped at 60fps instead of 59.94fps, and the link captures 59.94frames per second instead of 60. That´s why you see stuttering on your pc screen when streaming with the link with vsync turned on. Or on the link, it depends on what prevails: link refresh rate or pc refresh rate.

There´s an easy solution, and that is to put your pc refresh rate at 59Hz, which windows will manage as 59.94Hz. If you don´t get that refresh rate, you can create one in your gpu control panel. It gives you the same results as turning off vsync. But the same problem remains...

The problem is simple. Vsync on or off, the maximum framecapture of the link is 59.94fps. Let´s assume that vsync is off and the gpu is preparing 59.94 frames every second. The link is capturing 59.94 frames every second also. The problem is that there is no syncronization between generated frames and captured frames. So, sometimes it can capture sequential frames, but sometimes it captures a late frame, or the transition between one frame and the other. That will cause perceived stuttering, even if everything else is perfect.

That is the problem with steam link. The problem with the steam link is not the steam link per se, but the syncronization between frame generation and frame capture on steam client. The link only decodes the video stream. Having the gpu generating frames at the same rate that they are captured helps, but it does not solve things. The problem still exists. If the game has framepacing issues(like deus ex mankind divided) The problem is even bigger, because it can capture the same frame 2 or 3 times...

This is what was fixed in late november geforce experience update(gamestream). This is what needs to be fixed on steam client. Syncronization.

Fortunately most people don´t see it. Heck, most people don´t even care. But it´s like wifi. Just because you can´t see it, it does not mean that it isn´t there.


One more thing. If someone from steam sees this post. Don´t forget to add syncronization at 60fps and 30fps also. Gamestream still sucks at 30fps... And put the link at 60hz, please. Or at least give us the option to change it.
Dec 13, 2016 @ 1:44pm
In topic too many buts
Originally posted by Malhavoc:
Originally posted by Bota:

These are my specs:


Intel i7 3770K 3.5GHz(no overclock)
Gigabyte GTX 1070 G1 Gaming
Gskill DDR3 1866MHz cas9
Intel smart response(64GB SSD (cache + 1TB Western Digital Blue)
Asus P8Z77V-LK(realtek ethernet card)
650Watt Antec Power Supply
Lg E2350 1080p 60Hz monitor
Huawei router HG8247H (ISP provided)
Windows 10 Pro Anniversary Edition

Wired ethernet, of course. It stutters even wired directly to pc.

Maybe you can share your setup for comparison. I've tried gtav, doom and rise of the tomb raider.


My specs:

Intel i5-6600k 3.5GHz (no overclock)
NVIDIA GeForce GTX 970
Asus Z170-A Motherboard
RAM 16 GB DDR4
Samsung SSD 850 EVO 500GB
Router: Asus RT-AC87U
Windows 10 Home Anniversary Edition

TV: LG 55' OLED 55EG910V

I run Witcher 3 1920x1080 with everything at ultra. On my PC monitor it runs at around 52 FPS average. On the TV with Steamlink, it's exactly the same (at least on average)

Everything on 1GB Ethernet, cabled. I've read that installing NVIDIA Experience helps for the hardware encoding, and so I did. I also set up the TV's HDMI input as "PC". This helps by turning off any postprocessing the TV usually does on the input, minimizing displaying lag.


Thanks. Maybe since i use vsync and settings that allow me to get 60fps everytime, i notice the issue more... Or maybe, since you run from an ssd, you have no stuttering related to asset loading. That´s one of my theories... That sometimes, when the game loads very high textures or lots of assets, performance of the encoding suffers. The witcher 3 is not a good example for me because i have stutters when the game loads assets(streaming turned off). Maybe it´s time to ditch intel smart response and buy an ssd.
Dec 13, 2016 @ 12:10pm
In topic Wired - Wired Lag
And for streaming, first try it on your pc and find settings that are ok. Now remember that streaming will use vram and gpu power, so you have to reduce some settings from your ok settings.

But with that low amount of vram, try to disable nvidia hardware encoding. Maybe it will be better if your encoding is made by your igpu(quicksinc), if you have an intel processor.
Dec 13, 2016 @ 12:04pm
In topic Wired - Wired Lag
I'm sorry, but your gpu is not good. The 9 gb of vram is not dedicated vram, but shared vram. You should look at the dedicated vram, and that is 1gb for that card. 1gb is very low. You have to set texture quality to low, or you will get lots of lag with texture swapping in and out of the 1g vram.

Just for comparison, my old gtx 670 with 2 gb of dedicated vram was not up for the task of running latest games with maximum quality at 30 frames per second. I've bought an gtx 1070 with 8gb of dedicated vram, and even that way i cannot run everything on maximum settings at 60fps without dialing down some crazy antialiasing settings. At 1080p.
Dec 13, 2016 @ 11:13am
In topic too many buts
I thought that, but since the performance is much lower than the shield, that raised me some doubts. But notice one thing. AvgFPS of 61, 62 in streaming log, in streaming stats always 59.80, 59.94, 60... No slow network, no slow encoder, nothing... latency of aproximately 30 ms..
Dec 13, 2016 @ 10:47am
In topic too many buts
One more thing. I'm not biased. If you go to gamestream forums you will see me complain just the same(or worse) when things are not right. When they are right i don't complain and i recomend the product. If not... well...


If they improve steam link quality i will come here and say to everyone to buy it.

But i believe that the problem here is not the link. Is the encoder method. Capture and encoding are diferent processes. So, if the capture is the same as the shield(nvfbc), must be something with the encoder.
Dec 13, 2016 @ 10:32am
In topic too many buts
Originally posted by bcursor:
Steam link works on Windows / linux / macos. It runs on AMD / Nvidia / Intel GPU.

Shield TV cost two hundred and it only works on Nvidia GPU.

It is just saying consoles are better than PC because it is easier to setup consoles.


You're right, but for a fair comparison, what i'm saying is the equivalent of saying that a 1500 dollar pc gives a better experience that a 300 dollar ps4.

It's just what it is. Shield is better. That's what it is.
Dec 13, 2016 @ 10:29am
In topic too many buts
Originally posted by Malhavoc:
I may be biased by my good hardware and cabled ethernet, but it's working wonderful for me.

Only real issue is its compatibility with some games, regarding both streaming AND using the controller. For example, I have had issues for both things with Street Fighter V and some emulators too, and they are still unresolved.. it's a hit or miss with some games, and that's really bad. But when it works (as with Witcher 3 for example, as a non-steam games btw), it works perfectly for me.

These are my specs:


Intel i7 3770K 3.5GHz(no overclock)
Gigabyte GTX 1070 G1 Gaming
Gskill DDR3 1866MHz cas9
Intel smart response(64GB SSD (cache + 1TB Western Digital Blue)
Asus P8Z77V-LK(realtek ethernet card)
650Watt Antec Power Supply
Lg E2350 1080p 60Hz monitor
Huawei router HG8247H (ISP provided)
Windows 10 Pro Anniversary Edition

Wired ethernet, of course. It stutters even wired directly to pc.

Maybe you can share your setup for comparison. I've tried gtav, doom and rise of the tomb raider.
Dec 13, 2016 @ 7:41am
In topic too many buts
Originally posted by sanitarian1281:
Originally posted by Bota:
Steam link is no good. Simple. I´ve bought one because i was frustrated with shield tv and this one was on sale. On shield tv i had about 4 or 5 minutes of perfect streaming then 1 or 2 minutes of stuttering. I´ve ordered steam link. After one or two days, nvidia released an update and fixed it...

Zero stuttering now on shield tv.

Image quality on shield with 1080p60 30mbps is perfect. Like pc connected directly to my tv.(1080p tv)

Image quality on steam link? Looks like upscaled 720p... Lots of macro blocking... And the same quality settiings as the shield. High, 1080p on encoder and decoder, 30mbps...
TONS of stuttering. Zero on shield tv(now, before the november updates it was like i described).

I´ve tried every encoder possible. Quicksync, software, nvifr, nvfbr, nothing gives me smooth experience and image quality... Pure sh*t.

I use a GTX 1070.

I don´t recomend the link.

Well, I've had the opposite experience with the Link. It's about as easy to set up as Valve says it is. Getting some controllers configured can take some tinkering, but that's not a big deal. I think the Link's streaming quality has a lot to do with your network and less to do with your GPU, as with most other applications that stream video or other content. I got a Link a few days ago, plugged it into my router and TV, and plugged my wired XBOX 360 controller into it and I was playing Middle-Earth: Shadow of Mordor in minutes, on a MUCH larger screen than the 15" monitor attached to my laptop with no artefacts whatsoever. I haven't tested it with my desktop yet, but it seems to run everything that runs well on my laptop just fine. Mortal Kombat XL has a lot of tearing and screen freezes, but that's the case whether I'm playing over the Link or not.


Have you tried shield tv with all the new updates installed? I doubt it...

The link is very easy to set up. You have it running in no time. I´ve connected my xbox one s(bluetooth) controller with ease. Now the streaming quality is other thing...

The streaming quality of my shield tv is far better than the link. I´ve tried with exactly the same cables, same television. I removed shield tv and put link on it´s place. Tried like that. I´ve lost more than 20 hours trying every setting possible, every configuration possible. It does not work properly. So you can safely say that my network is not the problem. I´ve even tried with the steam link connected directly to my pc. It´s not good.

Streaming quality depends on you network if you set everything to auto, but you can choose your quality settings. The best quality is archieved with software encoding. If i use that i have even more stuttering. So i left it on nvfbr. But that is the capture method. Not sure if it´s the encoding method. Streaming quality depends on the encoder. I´ve tried everything, even tried to put the steam.exe with real time priority and checking if some other software was in real time.

Now one thing is for sure. Not everyone will be bothered by that. Some people play sims 4 (or any sims, these are perfect examples of stuttering) and they think it is good. I don´t. That is not good. That is awful. I play my games at a rock solid 60 frames per second. Even microstuttering kills it for me. I´m very bothered by any amount of stuttering. The same stuttering that most people think that it is ok.

Some people like to play with vsync off. I don´t understand that. Only because of input latency, because screen tear is awful. Some people think that a framerate wobbling from 45 to 60 fps is ok. I don´t. I want the ultimate experience. I want rock solid 60 frames per second. (or more, but i don´t have money to by a new screen, my new gpu messed my savings). I don´t even bother when playing at 30 fps, if the frame pacing is perfect. After a while your eyes will be uses to that frame rate.But stutters? Stutters are not a good experience.


Try playing the new doom on the link and on the shield to see what i´m saying. If possible, put one side by side, or play on the shield for 30 minutes then play on the link. Of course, with settings that can mantain 60fps all the time.



Bottom line is: if you don´t care much about image quality, variable framerate, and you want this to play limbo on the big screen, then the link is for you.
If you want perfect 60 fps gameplay(assuming that your pc handles it)and awsome image quality(it also supports 4k and hdr), then go for the shield. Of course that you need an nvidia card that suports gamestream...


But please, don´t come here saying that the link is good, or is perfect or it´s awsome if you didn´t try the shield tv recently(my experience was worse before november updates). No offence. That is what people do on the steam link reviews, say that steam link is awsome, then people like me go out buying it expecting that it is an awsome product. It isn´t. It´s a device with a 50 dollar price tag. Shield is far more expensive. It shows why. No "your network sucks" and "your pc sucks" can change that. Saying this will only make people think that their setup is the problem, but connecting the shield on the exact same place gives almost perfect results.

Now, this is my experience with the link right now. If it gets fixed and the experience will be good, i will be here and say exactly that. But right now it isn´t.


But notice one thing, i´m not mad at you for saying that and i expect you to not be mad at me to say this. I want to share my experience with both devices, and help someone that is yet think about wich one to buy.

PS. regarding artifacts, try running a game then focus on a dark area far away. Then move the camera a little.
Showing 61-80 of 85 entries