Showing 1-20 of 178 entries
Jul 26 @ 11:18am
In topic Servers Closing for Sword Coast Legends
Multiplayer servers are now offline. Offline mode is still available to play for those who want to continue adventuring. Sorry for any inconvenience, we appreciate all the support you have given us along this journey.
May 25 @ 12:17pm
In topic Servers Closing for Sword Coast Legends
Hello Adventurers,

As of 10 a.m. ET, July 25, our multiplayer servers for the game will be taken offline and all stored player data will be deleted. If you own the game in your Steam library, you will still have access to any offline content including the single player campaign.

Thank you for playing and supporting Sword Coast Legends.
May 18, 2016 @ 10:46am
In topic Rage Of Demons Has Reached Sword Coast Legends!
Venture into the depths of the Underdark, through the trading outpost of Mantol-Derith, and fight alongside the legendary Drizzt Do’Urden!

Rage of Demons is a free DLC expansion for Sword Coast Legends that includes hours of new story content;
new Dungeon Master options; a new playable race: Tiefling; and a new playable class: Warlock!

Warlock Features:
  • New cantrip - Eldritch Blast
  • New spells - Finger of Death, Tasha’s Hideous Laughter, Hex
  • Unique archetype abilities - Dark One’s Blessing, Hurl Through Hell, Create Thrall
Tiefling Features:
  • Hellish Resistance - All Fire Damage reduced by 50%
  • Hellish Rebuke - Flames surround the caster, reaching out and burning any creature that attacks for the next forty seconds.
  • Darkness - Magical darkness spreads from a point within range to fill a three-yard radius sphere for the duration.
Dungeon Master Features:
  • Two new tilesets
  • New monsters
  • New placeable decorations and objects
Gather your party and prepare to delve into the Underdark, before the Rage of Demons consumes the Sword Coast!*

(*Rage of Demons content in English only)
Mar 15, 2016 @ 2:31pm
In topic Is this a bug
Originally posted by fischerscott95:
Each time i complete the Necromancers quest, and go to the abyssal Cutlass and speak with lightfingers, it goes to the loading screen to party camp, but it gets stuck...anyway to fix this...i have had this happen on two different characters.

Hmm - What OS are you running, out of curiosity?
Mar 14, 2016 @ 11:54am
In topic Is CP 3 still coming?
Originally posted by Alexandra Moldovia:
And the stuff within it, still going to be free I heard they rolled some into rage of demons, but is the stuff they orginally ment to be part of CP still going to be a free update?
The current plan is to continue working on CP3 after the launch of SCL on console & Rage of Demons. The two (console and DLC) are being worked on at the same time.
Feb 9, 2016 @ 11:32am
In topic the swordcoast.exe file is not responding
Originally posted by Draconusx:
Make sure to submit a bug report on the official forums or use the pinned post at the top of this forum to submit a Zen Desk support ticket.
When you do include info about your system including hardware & OS version.

What he said! Again, make sure you check your AV and firewall. Otherwise if you hop onto the offical forums and send me a DM I can gather some more data from you.
Feb 8, 2016 @ 12:47pm
In topic Developer Q&A Thread
Originally posted by Berserk Smurf:
Awesome, wb! :)

Yeah I found those streams after someone mentioned you post updates elsewhere - got some backlog to get through. This clears up the tumbleweed thing we had going on - thanks.

This reminds me. I should post a note here on Steam about the Twitch channel.
Feb 8, 2016 @ 12:46pm
In topic Developer Q&A Thread
Originally posted by Volkira:
When do you think you'll get the full screen toggle working.I just bought the game and it doesn't work.Pressing Alt + Tab doesn't work either.

Give both CTRL+enter and ALT+enter a shot
Feb 8, 2016 @ 9:30am
In topic UPDATE - player cant move in dungeons
Originally posted by Borgatt:
My girlfriend and I have been working our way through the story mode but have run into an issue. Upon spawning in Maferil's Lyceum, she cannon move. She can attack if the enemy is close, affect any thing close enough and use her menus without any problems. The only thing she cant do is move. Clicking on the ground does nothing. Things we've tried:

-rebooted both of our machines (mine is pc, she is mac), no change
-logged into a random dungeon crawl with the same characters, she is able to move, if she starts other games, she can move
-I tried casting thunderwave near her, all other characters are pushed back but her
-tried moving to a further room within the dungeon, no change
-pulled an enemy to her, allowed it to kill her, upon stabilizing her, no change

We are at a loss, I was hoping there was a console command to unstick a player, but I cant find anything.

Any ideas?

UPDATE - I ended up finishing the dungeon on my own, and upon exiting invited her to join, and she was able to move. Everything was fine until just now we went into the lower sewers and again she spawns and cannot move.

Thanks for the heads up. I'll let the team know about this issue.

There is also a bug reporting forum checked by QA internally -
Feb 8, 2016 @ 9:26am
In topic my charecter is not doing any damage
Originally posted by TORANAGA187:
Thanks for the tip, I never noticed the effect of that helmet when I equiped it.

Ahh ! The helmet.
Feb 8, 2016 @ 9:24am
In topic Okay its February.. when is next update already.
Originally posted by malacar:
Not sure what twitch is lol but thanks. Do they not read the boards anymore because they haven't responded to main sticky threads on steam in months...?

Sure we do! In all honesty, with all the stuff I'm checking, I neglected that sticky for longer than I realized. That being said, please drop by our stream on Thursdays at 3:00 pm EST. We talk about the dev process and show off work-in-progress content.
Feb 8, 2016 @ 9:21am
In topic Looking for a fellowship
Originally posted by Protonius:
As the top says, I am looking for people to play with. From beginning to end of the campaign :)
would like to see me + atleast 2 other players or more to complete it with. Wanna try be hardcore with fullest difficulty and ofcourse have a traditional band of heroes by my side ^^
Like 1 wizard, 1 fighter, 1 cleric, etc. To try and fill all the spots. I think any class will work fine with me.
Feel free to write to me if you are interested to be part of a fellowship and also if you have any ideas to make this adventure more fun and epic, do share it :)

There are also some LFG sections on the official SCL forums -
Feb 8, 2016 @ 9:20am
In topic so glad it dropped in price from 40 to 20 and
Originally posted by BaconBastrd:
I think it is worth the original price considering how hard the devs have worked to address people's concerns from launch. I'm really impressed with these guys, giving two strong updates, another update on the way with free DLC. I hope this game ends up being a financial success even if it takes time for that to happen. And although I won't play it on console I hope they have a successful launch there as well.

Hey, thanks!
Feb 8, 2016 @ 9:16am
In topic Developer Q&A Thread
Originally posted by Gilandilas:
you mentioned earlier the next class would be determined by community feedback.

Is there a poll or something anywhere?

Personally I figure necromancer, sorceror and warlock should not be implemented until there is a decision what should be done with damaging abilities and scaling (or rather their lack of scaling).

I would like to see Bards - should be fairly easy to implement with shouts and "casts" and a charisma class never hurt anybody.

This poll was done by the Design Council on the SCL forums. Warlock was the class that they chose. There were A LOT of votes for bard as well.
Feb 8, 2016 @ 9:15am
In topic Developer Q&A Thread
Originally posted by malacar:
Seems November 10th was last response from a dev... wow that is just great.. Have they even looked at this thread sense then? Almost 3 months now and nothing. Want to have faith in game devs but...
edit: I can't even seem to find a post in over 2 months or so on sword coast website from a dev. Bad sign.

There are actually daily updates on the Sword Coast Legends forums. The other SCL social channels are updated regularly as well and there is a weekly Twitch stream on
Jan 12, 2016 @ 12:48pm
In topic Horror on the Hill - B5
Originally posted by Telamoont:
Nice, thank you for the info. I will finish the main campagn before venture into more coop online play.
Btw I'm very concerned with stash bug, lost some interesting purple and yellow items because I can't store them and vendors dont keep them on buyback for long.

Hey there, are you still experiencing this bug? Let me know some more details at Happy to help out.
Jan 12, 2016 @ 12:46pm
In topic Not exactly high-fantasy..
Originally posted by Elth:
Originally posted by calvar:
Well we will have brain golem... not exactly my first chice though.

lol the brain golem looks like a ginger root with a ballsack for a head.

I wish they'd disperse the strange♥♥♥♥♥♥and just pump out some basics before handing out testicle golems. They might make an interesting monster in one, maybe two modules, but I'd rather have something more common or generic... like Orcs or Giants.

Okay, this one totally made me laugh.. haha
Jan 12, 2016 @ 12:44pm
In topic After replaying Baldur’s Gate II…
Originally posted by Kevin Sorbo:
Makes me again appreciate the work they put into SCL. BGII was such a triumph, and furthermore, we haven’t had a decent D&D CRPG since Neverwinter Nights 2 – like 10-ish years ago?? With respect to how long it’s been, SCL is a very worthy follow-up to those great titles. I never expected this game to match my tabletop experience (I don’t see how anything virtual ever could). I’m just happy to finally be back in the world of Faerun. And mannn I still can’t get over how my favorite deity was heavily featured again after being so cruelly killed off (for no real reason) and then brought back. Keep Helm, the great armored dude in the sky, coming WoTC and n-Space!

Thanks for the kind words. We're really glad you enjoyed the campaign and can't wait for you to check out Rage of Demons!
Originally posted by stuperman117:
I love the game even though I'm fairly new. I have some questions:

Could all duration potions last longer... a 30-90 second potion effect doesn't really last long enough to do much. Usually potions have the advantage of lasting longer than a spell equivilent, for example some in the tabletop game last 1-12 hours depending on the type.

By this method that would mean some effects may last 1 entire dungeon start to finish or 1/2 the dungeon. Not just being saved for the final fight(s).

I believe the decision was made to limit potion duration due to their impressive power later in the game. Some of the potions you'll find are quite impressive and have the capacity to make the game a bit too easy if the duration were any longer.
Jan 11, 2016 @ 1:38pm
In topic Rage of Demons DLC Info
Originally posted by Icyage:
cant wait for tieflings :)

They are looking great. I'll see if I can nab a few more screens this week.
Showing 1-20 of 178 entries