Fallen King
João / John / Hans
Brazil
:masoneagle: "Wars begin when you will, but they do not end when you please." :way_sword: "Veni, Vidi, Vici." :victorious: "Si Vis Pacem, Para Bellum." :agathalion:
:masoneagle: "Wars begin when you will, but they do not end when you please." :way_sword: "Veni, Vidi, Vici." :victorious: "Si Vis Pacem, Para Bellum." :agathalion:
Featured Artwork Showcase
♟♜ Where Snow Turned Red ♞ ♚
91 1 4
Battle of Towton (March 29, 1461)
The horsemen come in a wedge. They crash into the fleeing remnants of Warwick’s left flank, scattering them, using their spears, riding men down, killing them with hammer blows. The shock of the ambush travels down the line, and just when they are most needed, there are no archers to hand, no one to knock the riders from their horses, no one to kill their horses under them.
A sergeant is there. A big man with a red face. He thumps Thomas with a staff, screaming at him, pushing him back up the field. Thomas has no weapon but it hardly matters. The line is breaking. They need numbers.
New companies come running from the village.
‘A Warwick! A Warwick!’
Thomas finds himself pinched between those falling back and those coming up. The men running back are wild-eyed and slack-mouthed and there is no way to hold them. They’ve cast away their weapons and torn off their armour.
Thomas can do nothing other than join the rest moving up to brace the line. He snatches up a bill with a bloodstained shaft.
The horsemen are slowed only by the number of dead on the ground. The northerners’ footmen have taken fresh wind from the spears too, and they’re pushing through the wall of bodies and clambering over it to press Warwick’s men everywhere and Warwick’s men step back, back down the slope up which they came.
Where are the archers?
Everywhere the northerners are gaining the upper hand and what had seemed like the crisis point earlier that morning now reveals itself to have been the first in a succession. Everywhere they are knocking Warwick’s men back, stabbing them as they fall, hooking them forward and killing them with hammer blows. Men on horseback are forcing their mounts forward, battering men from above.
Thomas is drawn back into the fray and all he can do is try to defend himself, breaking their spear thrusts and turning aside their blades with now a bill. But for every point he beats aside another swings across, jabbing always jabbing. A blade flashes at his eyes. He ducks. It strikes his helmet.
He seizes the shaft and pulls. Another point wavers across his vision, a sharp side-to-side chopping motion. He lets go of the first shaft and sways back, battering the second point away with the back of his arm. Then another point, straight into his jack. He edges sideways, but his linen is laid open to the skin, his hip scorched by the passing blade. He lashes out, catches someone with his bill.
He takes a step back. And then another.
They are losing the fight, and soon they will not be able to hold the line.
And then suddenly the air is thickened with arrow shafts. A horseman lurches in his saddle and throws himself back while another horse screams and claws the air with an arrow deep in his mouth. More horses go down.
The riders turn their horses. Some dismount. Others are knocked to the ground.
A cry goes up to suggest King Edward is coming.
‘Hold fast! The King! The King!’
‘Thanks be to sweet St John!’ a man yells. ‘The King!’
And now it is the northerners’ turn to waver.
For there is the King’s standard and under it perhaps twenty men, in best plate armour, almost impenetrable to sword thrust or hammer blow, swinging their pollaxes and driving the northerners back.
But where the King goes, so does the fiercest fight. Everyone wants to be the man to kill him, and soon ranged on the other side of the new wall of corpses are the enemies’ noblest lords. Men with plumes on their helmets, fighting with their own household men under their own banners. These are the proper soldiers. These are men who’ve trained to fight all their lives, and there is none of the clumsiness of the billmen.
Instead there is a rippling fluency of precisely delivered and shockingly powerful blows. Hammer flukes crash down and blades are thrown up. For every attack there is a defence and for every defence an attack, and the noise is one long percussive roll, like the beating of a drum, and to watch it, it is even elegant in its way, like a dance, save the men are so monstrous in their armour and the price of missing a step is a dagger point in the eye or the groin or the armpit.
And in the middle of it all, under his banner, King Edward is supreme.
None can match him. His height and range are immense and he scatters all before him, throws them back, clears them out. He wades into the crowd and swings his axe, crushing hands, helmets, heads and faces, knocking weapons aside and driving on. He kills a horse with a single blow and despatches its rider with the return swing of his axe.
Beside him his men are a blur of calculated speed, defending his flanks, darting forward to finish off anyone on the ground so that he will not be stabbed from below. Thomas watches as a man in plate falls under the King’s hammer and lies stunned for a moment too long. His visor is ripped off and a dagger is punched into his face and that is that.
But no man can fight like that all day, and soon even King Edward is forced to retire, exhausted by his efforts and the heat trapped within his armour. His space is taken up first by his household men and then a succession of lesser knights until, suddenly, Thomas is back in the line again, fighting for his life once more, swinging and thrusting at the pale faces of other men. His arms are burning, his ears are ringing and his hip throbs. But on it goes, the endless furious flurry of steel, until his strength flees again.
Artwork Showcase
♙♖ The End of the Line ♘♔
34 1
Screenshot Showcase
💀 Troll Slayer of Brynn ♞♜
12 2
Favorite Game
55
Hours played
36
Achievements
Artwork Showcase
Pathfinder: Wrath of the Righteous
17 3 1
Review Showcase
44 Hours played
Why is a amazing experience?
For a long time i had looked for a good piece of interactive fiction, where the game don't ends when things are getting good, with your victory for example, but continue to expand our story.
War for the West is this. We create our character, and have plenty of ways to face most of everything who happens, and I belive that a good piece of interactive fiction must give to us plenty of Paths and Choices, and there's no lack of it here.
In most of this type of games, you don't have much freedom, the writer put two paths to you follow, white and black / good or evil, and that's all. Is really annoying when you find out that the game give you fake choices and "railroads" you, no matter what you do.

My Experience:
Is like if i'm reading a book of Crusader Kings 2, or watching a movie from the Lord of the Rings trilogy!
You ever wanted to be part of a complex fictional world, live adventures on it, raise a family, rise on power, conquer lands, etc. in a universe of lore who expands more and more?

Then you are rewarded, because the game allow us to carve the type of ruler we want to be, by evolving in three major stats, for examples:

A Wrathful Lord who rules with a iron fist [Combat]
A greed and wise leader who master in schemes. [Knowledge and Social]
A kind and fair noble concerned with the lifes and needs of the peasants. [Combat, Knowledge, Social]

Some approaches can use a bit of all these three, or are more focused in one of them, so you can unlock and lock certain paths with the decisions you make.

You can play fair, but if you want to cheat its possible too, the dev have put a cheat mode in the options section, so the players can have some extra fun with the game, its up to us if we want to use them or not, i love when such option is available ^^ , i'm sure most of the players knows about GTA cheats for example? It's what i'm talking about here, such thing bring another type and lvls of fun into a game.

So we are the carvers of our characters, we have a good amount of types of choices and paths to explore, its up to us choose which one we like more.

The path we starts here, is going to be continued in the next game, where our characters is going to gain even more development and depth, with new events to face, with also various approaches to them.

This game is one of my favorites on the field of interactive fiction from Choice of Games / Hosted Games.
Looking forward with enthusiasm to continue my rule in the coming sequel: "The Wake of the Wyrm"

Strongpoints:
+Choices and Paths
+Characters gets a good amount of development
+Well written Lore, which provides immersion and life to a entire fictional universe in expansion.

Help Guide:
If you eventually need some help while playing the game, you can use this ACHIEVEMENTS GUIDE[www.patreon.com]

War for the West Discord:
You are welcome at the Discord Channel[discord.com] to give your feedback there too, make suggestions and also talk with other people too, who appreciates storytelling, writing and the feature of making choices in games.
If you liked the game and is also looking forward to the sequel, let's make this fanbase grows :) , but if you don't enjoyed your experience, you are also welcome to help with your feedback ;)

Wiki:
We also have a Wiki for the game on TV Tropes, thats is worthy of checking to know more about in-game lore: War for the West Wiki - TV Tropes[tvtropes.org]. Also a big thanks to Juan170551, for setting up the page ; )

Patreon:
This indie developer is a hardworking and talented writer, as well as being very friendly. So if you can and want, its possible to further support him by subscribing to his Patreon[www.patreon.com].
Favorite Guide
Created by - Taddynho and Fallen King
8 ratings
♔ ♕ ♖ ♗ ♘ ♙ The War for the West is a grimdark 485,000 word interactive medieval fantasy novel by Lucas Zaper. Rule the land as you see fit, using alliances, intrigue or warfare to establish your House as a dominant force in the realm's politics. ♚ ♛ ♜ ♝ ♞
Featured Artwork Showcase
Wake of the Wyrm
4
Items Up For Trade
997
Items Owned
80
Trades Made
5,814
Market Transactions
:lindisfarne: "Wars begin when you will, but they do not end when you please." N. Machiavelli (1469/1527) :burningfort:

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Edward A. Gall Apr 16, 2022 @ 5:59pm 
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Myth[Alex] Jan 12, 2022 @ 2:10am 
Happy New Year 2022! May your troubles be less, and your blessings be more, and nothing but happiness come through your door!

P.S. Better late than never :SaladLaugh:
DONT TUNNEL ME! Dec 31, 2021 @ 9:42am 
Happy new year!!! :>>
Max Gunther Dec 26, 2021 @ 11:42pm 
Merry Christmas and Happy New Year :lunar2019piginablanket:
Holy Avatar Dec 25, 2021 @ 3:08am 
I also wish you Merry Christmas and 1-2 cool games for the vacation season. :)