login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The problem is that this game needs a lot of work, A LOT OF WORK, but instead time is wasted on stupid shit and more money grabbing techniques, apparently 500 million dollars wasn't enough so they sold keys, made extra skins, added in-game ADs and plenty of other greedy shit, and now they're releasing this clearly "unfinished" game within a month... Bluehole fucked up, they fucked up big time.
1) Those two things are most likely two seperate entities in the business: Marketing and Developing.
2) This ad would've probaby taken 0.1% of their total development time in the patch it was added, because most of it wouldn't have been handled by the actual developers themselves
3) Why is it so bad to sell a gamescom key? Surely that's better for company because they can make profit and put it towards making the game better. You said it best yourself: "I admit 30$ is not a big price given most recent AAA games are selling at 60$".