67 people found this review helpful
2 people found this review funny
4
3
Recommended
0.0 hrs last two weeks / 12.0 hrs on record (2.0 hrs at review time)
Posted: May 28 @ 9:01pm
Updated: Jun 2 @ 6:58pm
Product received for free

IAt-a-Glance
(Adult) Content
(F, FxF, FxM) Sexual content.
Censorship?
No. Woot! Woot!
Hours of Gameplay
Eight or nine hours.
Modding Support?
No.
Patch Available?
Download from Kagura Games.

Psychic Guardian Super Splendor is a lewd turn-based RPG about Nagisa’s escape from the headquarters of Shalldark, an evil organization that employs psychics to control the world!

Gameplay
Wander between floors and fight your way through everybody that stands in your way (and get raped too!) Enemies are randomly encountered and sometimes visible. Combat is turn-based and otherwise unremarkable. There’s basic attacks and “psynergy” (or “PE”); the latter is functionally analogous to “magic” spells in other RPGs. Psynergy is an essential resource to break free from “traps”. Throughout the explorable world are two kinds of traps; “bondage traps” will initiate combat in a “restrained state”; and “violation traps” will play a sex-scene that may result in permanent effects. Restraining traps must be broken by “struggling” or spending PE. As long as Nagisa (the main protagonist) is restrained, she is unable to move (allowing enemies to freely attack and rape her!) As tempting as it may be skip traps, they often blockade chests. It’s a really bad idea to skip any chests, as they often hold useful items and permanent enhancements to your stats. It’s also a really bad idea to allow Nagisa to orgasm, as it’ll drain a chunk of PE and health points. When she orgasms, “afterglow” will prevent her from acting (potentially entering a deadly loop!) As traps increase in durability, it becomes imperative to spend PE to deal increased damage. Essential PE skills are tied to your level — you better be ready to grind!

Sexual Content
Wow — I mean, just wow! The sex-scenes are incredible! I wish there were was less recycled content, but the artwork and dialogue were spot-on. Sexual content is unlocked by losing battles or triggering “traps”. Each sex-scene offers a single, static CG with lots of variations for progression and climaxes. I’m pretty sure none of the twenty-one sex-scenes offer consensual sex; each scene has Nagisa humiliated and raped, forced to ♥♥♥ until losing consciousness. At no point in the game does Nagisa learn to love the humiliation. There’s no “corruption” or “lust’ mechanic (like in other titles from the Kagura Games library). Whenever you trigger a “trap”, you’ll enter the standard turn-based combat screen. For each turn you fail to destroy the trap, Nagisa will be raped by her foes (or in some cases, the trap itself!) There are eleven traps to see (though most of them share the same foes and visuals). What sucks is how you’re punished for engaging in sexual content. If Nagisa encounters too many sex-scenes, her increased “sensitivity” will make escaping traps difficult to nearly impossible. You’ll lose turns to “afterglow”, ultimately leading to a slow and painful death through multiple orgasms (yes, sex kills you). This mechanic became so problematic, I started saving before touching any enemies or traps. All it takes is a little bad luck to be stun-locked (or rather, stun-raped) to death (in which case it was better to close the application and try the battle again).

Story
Twenty years have passed since Nagisa Kujo was abducted. Born a powerful psychic, she became the Shalldark organization’s prized “Sample 044”, codename “Black Splender”. She and Mitsuki Kazamatsuri, codename “White Order” (or “Sample 049”) are the most powerful psychics ever conceived. Between White Order and Black Splender, Shalldark has the power to take over the country! Neither Mitsuki or Nagisa are keen to fulfilling their missions — so their personalities were removed, replaced by what Shalldark calls “Artificial Personalities”. Black Splender was a monumental success, but the same couldn’t be said for her equal. In a fit of rebellion, White Order killed Shalldark’s previous boss. If it wasn’t for Black Splendor’s intervention, she would have surely destroyed Shalldark then and there. The two psychics were placed into a cryogenic stasis. Years later, Nagisa is awakened by Mitsuki’s voice — she has adopted an “existence of pure thought”, speaking directly to Nagisa (apparently deactivating her artificial personality). It’s not too late for Nagisa to get away! Mitsuki’s only desire is to see to her old friend’s safe escape. However, Nagisa isn’t going to leave without her friend (in one piece) . . . and Shalldark isn’t interested any letting any of them leave!

(full story wouldn't fit)

Visuals
The titlescreen is nicely arranged. Nagisa’s visage is an attractive addition (though it’d be nice if it wasn’t copy/pasted from the in-game pause-menu). From “Options”, you may adjust audio and gameplay preferences. To toggle borderless-fullscreen, hit the “F4” key. To hide the user-interface (or dialogue box), just right-click the mouse button. The sprites are a mixed bag. It clear this game pulls from a roster of premade assets; there are a clash of stylistic choices. Though they are (lazily) explained by the story (“different floor designers” my [rear]), a lot of sprites simply don’t belong. Barring named characters, enemies are stock and lame (ties, really?) I wish there was more variety in baddies (the lack-of is probability a way to reduce “game-over” cut-scenes). I think there’s only four visually distinct “generic” enemies in the game (three if you count the “sentient” traps like slimes, tentacles, and bondage machines!)

Verdict
Wow, what an adventure. . . but not a twenty-dollar adventure. Psychic Guardian Super Splendor is a very repetitive game. Level-ups are a necessary, slow grind that is made worse by the lack of enemy variety. Boss fights typically boiled down to “attack, heal, attack, heal and heal again” — despite going out of my way to level-up and explore optional areas, bosses still provided stupidly tedious battles that’d drag-out over forty or fifty turns. Later in the game it’s possible to spam high-power “psynergy” (or “PE”) attacks, but running out of PE is a death sentence. Some bosses use “traps”, which (depending on how many you’ve triggered leading up to the fight) can result in you near-automatically losing. You need PE (lots of PE) to break free. Overall, combat just wasn’t very fun. Much of the game is exploration — each floor is teeming with loot, and you’re encouraged to revisit them as you gain access to new “keycards”. It’s quick and easy to uncover sexual content — but unfortunately, if you want to beat the game it’s best to avoid it. I managed to complete this game while deliberately viewing sex-scenes, but it was a frustrating experience. Psychic Guardian Super Splendor is tedious role-playing game, but it’s worth grabbing on a good sale. If you enjoy humiliation, rape and orgasm-torture, you’ll love the sex-scenes!


Support the Wombat
<3 Follow the Wombat Trap Curator page for more reviews! Click here!
<3 Join the Wombat Trap Group to stay up to date on propaganda! Click here!
<3 Sell your soul to me with Patreon to keep me alive! Click here![www.patreon.com]
Was this review helpful? Yes No Funny Award
< >
10 Comments
DatWombat Jun 13 @ 8:13am 
You can always always reach out to them. Maybe they'd be interested too! However, they've never sent me any already released games before. I typically get my games "EA".
kingkaschte Jun 13 @ 5:26am 
i was thinking about doing a tierlist of every kagura game on steam
DatWombat Jun 12 @ 6:41pm 
I recieve free games from Kagura Games in exchange for "honest reviews" and viewership. Kagura Games values my opinions more than my monetary patronage.
kingkaschte Jun 12 @ 4:29pm 
how do you always get the games for free?
DatWombat Jun 2 @ 7:49pm 
For anyone following this "thread", I finished writing the full-length article. It's quite long, clocking-in at nearly 1800 words!
DatWombat May 29 @ 12:47pm 
. . . as an RPG, it's actually below-average in my books. It's really monotonous, and I'm sure I'll end-up writing a paragraph or two about it's "demerits".
DatWombat May 29 @ 12:46pm 
Hah, don't worry. . . I wholly plan to "go into super specific detail and stuff." I tend to post what I call "first impressions" before posting those articles when I'm busy with "real life", and that's what I'd call this article (as it stands).

To be honest, this is a sick, sick game and I'd expect ninety-nine percent of people "wanna wretch", LOL. I'm the one-percent.
TemmieNeko May 29 @ 12:43pm 
ah alright. yeah you usually go into super specific detail and stuff.
I just see the game play parts and wanna wretch haha
DatWombat May 29 @ 12:41pm 
I have negative things to say, I've found this game to be somewhat tedious with "could be better" lewd content. I wrote this review maybe an hour or two after I started playing, but I do enjoy the artwork (not so much the mish-mash sprites, however).

I personally like Kagura Games' games, they're some of my favorite ones to play. I've found their RPGs to be "mid-range" in terms of quality and content.

This review is genuine, but it's very premature. I'm still working on the full length article. I have mixed opinions, but I've played less-fun RPGs from Kagura Games.
TemmieNeko May 29 @ 12:18pm 
not sure we saw the same game when you didn't have anything negative to say, and also complimented the dime-store art

heck supporting KG at all is questionable at best, but you tend to be on the up and up.
review doesn't seem genuine like normal reviews you write.