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Rapportera problem med översättningen
I think this game would have been benefited by a reduced scope. I'm sure if the entire game took place in the school, you'd have more time to work on the fine details. World building is cool and all, but when exploration is dull, your world falls apart.
I'm an artist. I could try to produce a comic book; it'd be within my skill, but if I were to produce it on my low-end rig I'd have to spend an awful long time. Without a crew or investing quite a bit of money into outsourced labor, it could take me months. I could try to produce it in a timely manner, but the quality would surely tank. However, if I instead settled for a gallery, I could realistically produce a quality product within the month; perhaps, that very product would give me the funding I need to outsource labor on my comic.
I tried to provide constructive feedback as I could. I hope to see this game develop, Steam has a distinct lack of "femdom" titles :)
I'm sure with some more hard work, this game could be pretty cool!
I understand the need to recoup costs. I can "barely afford" to live too, but I still consider the non-sale price to be "AAA" territory, and as such a solid "B" game to justify the costs.
It's not the subject that bothers me. On the contrary, BDSM and domination is a subject I am keen to. I found the game boring due a lack of variety, visuals, and general gameplay. A "simple rpg-maker game" often has stronger combat and dialogue, though they are unable to convey 3D worlds as well as Unity.
I hope you didn't take offense to my comparison; my goal was to point-out ways this game could take some advice from Skyrim. I understand Skyrim is the very definition of "AAA" budget, but regardless of budget studios can adapt strategies and gameplay from higher-budget releases.