26 people found this review helpful
2 people found this review funny
0.0 hrs last two weeks / 3.5 hrs on record (3.4 hrs at review time)
Posted: Feb 24, 2020 @ 12:26pm
Updated: Feb 24, 2020 @ 12:28pm
Product received for free

At a Glance
(Adult) Content
Yes, (FxM) sexual content.
No. Woot! Woot!
Hours of Gameplay
Three hours.
Modding Support?
Patch Required?
Yes, download as Steam DLC.

Witch College 2 is a lewd visual novel, about a secret cult and disappearing friends.

- Disclaimer -
I am required by Steam law to notify you that I recieved this game free of charge. However, I receieved no other compensation and I am bound by no obligation to write this review.

This is a stereotypical visual novel. You smash through text boxes, and make choices as they are presented. Some choices have minor consequences, while others will change the way the game ends. There isn't much else to talk about, in terms of "gameplay".

If you hit the "esc" key, the window will instantly close. Theoretically useful, but it should it be toggleable. If you have a tendency to use "esc" to exit menus, you're in for a bad time. Save often.

It's summer break, and the (unnamed, male) protagonist is daydreaming about pervin' on the beach. His best friend (who's also a witch), Aki stops him dead in his tracks. They exchange dialogue, and she declines joining him (at the beach) due to a visit from her eccentric aunt. After hitting the town, he retires to his room and is pulled out by Sam. They spend a romantic night together, and the next morning. . .

She's gone.

All that's left of Sam is a strange symbol, emblazoned on the couch. According to Aki, it represents the word "forest". With that in mind, the protagonist heads to the forest. He meets a hedonistic lady, but otherwise his search is fruitless. He goes back to his town to learn more about this mysterious symbol, and how the forest plays into Sam's disappearance. He hits up one of his teachers, and she claims that the symbol is linked to some forgotten witch cult.

The remainder of the story involves more disappearances, more pieces of the puzzle, and a bit of a plot twist (which can end in one of three ways, depending on what you did up to that point).

The title screen is appealing and mildly animated. It looks flashy, and I like it. Every selection you'd expect for a visual novel is clearly outlined from the get-go, including a gallery. Unfortunately, your preferences (or "settings") don't last between sessions. The gallery is easy to navigate, and all full-art images (lewd or not) are able to be viewed (minus the in-game dialogue). There is no zoom function, but there is also no pesky interface blocking the images.

The first item which popped for me was the animated characters. As they talk, they blink and flap their mouths. It's a simple detail (which I enjoyed), but it might bother some people. I spotted a few references to the developers' other titles, including a poster of The Legend of Arcadieu. I'm sure there were plenty more references that I missed, but I'm not terribly familiar with the developers' other works.

- The Goods -
The sexual content is comprised of static images and text boxes. The artwork is very, very high quality and distinct. There is a unique style to the art of this game, one that I haven't seen elsewhere. You can expect female-on-male action, with juicy money shots.

This is a nice lil' game with great artwork. The story isn't very strong, and the game's a bit short, but the price is right. I do recommend this title, even if all you're after is saucy stuff.

- Words for the Devs -
I want to thank you for providing me a free copy of this game. I enjoyed playing it, and I deeply appreciate the ability to play and write about your work before release. It gives me more time to gather my thoughts, and it helps offset the costs of reviewing games. Thank you!

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