146 people found this review helpful
10 people found this review funny
Not Recommended
0.0 hrs last two weeks / 3.6 hrs on record
Posted: Apr 9, 2017 @ 8:27am
Updated: Apr 14, 2017 @ 2:21am

This game has 3 major problems - it barely explains anything, you have nearly no meaningful ways to directly influence combar, and it LOVES to waste your time.
DISCLAIMER - this is MY PERSONAL OPINION. As with all opinions from internet randos, take it with a grain of salt.
(My review "spoils" a few game mechanics. If you only want the general opinion, read only the last paragraph.)

When you start out, you get a very basic explanation - this is your camp, this is how you get builders & archers, these are walls, enjoy. You need to guess that stone-piles will be watchtowers, that the strange hut you get after a certain camp upgrade is a siege workshop that produces catapults, that the wooden relic will allow you to get stone walls, that giving money to the castle makes knights, that knights will take your archers as entourage and PREVENT THEM FROM HUNTING, that giving money to the flag in front of your outer wall will send the knights towards the enemy portal. This and some other things are HUGE money sinks, that neither explain their functionality, nor the downsides of having them. Wanna know how much money the financier stored in your castle? Well you're just out of luck, because, apparently, monarch don't get clearance for that information.

There is nothing you yourself can actively do. Once your hire your people & commission the upgrades, there is no way to directly influence what your underlings are doing. You can't even get them to change the side they're standing on, so when one side doesn't need guarding, the subjects standing there just twiddle their thumbs while the other deals with the invasion. And you yourself can't attack or do anything, which is a good lead-in into the last problem :

This game wastes your time on every turn. Your horse (latter steeds can apparently be better, but the game is so repetitive that I don't see the point in playing until that point) is slow, it's sprint is rather short, so traversal is a pain. You're a sitting duck during the night, as you can't do anything. Winter wastes your time even further, by severely limiting your income, thus limiting your already small pool of interactions during the day. I don't even know how long it takes for the boat to reach the pier, because I have no patience for rebuilding during winter after two large attacks and a bloodmoon. I tried sending the knights out, but they would reach the portal a few seconds after the enemy starts spawning, and fail, because as soon as a knight dies, his entourage just hightails it outta there, getting picked off one by one in the process.

I got Kingdom in a bundle, and am happy that I didn't buy it separately. While some of my misgivings might've been simply because of bad luck, enough of them were, in my opinion, due to bad game design, to encourage people to hold off from buying it. It's a pretty looking foundation for a potentially good game, but there's too little to actually do, and what's there quickly gets boring & irritating.

@Raw Fury (I haven't seen a way to respond to a dev response, and I wrote too much to fit into a coment, so I hope this update will suffice)

First off, thanks for your kind response.

You're probably right about it just not being for everyone. It's not like I totally dislike the game, and with some more patience, like Melar suggested, I might have gotten into it. Having said patience takes time though, and considering how spoiled for choice we are nowadays, and how fast-paced live can be, giving up that time isn't always an option a person has and/or wants to take. (But that's a bit off-topic.)

While I understand the idea of mystery, I think that, when interacting with said mystery can set you back, it's better done in a more fast-paced gameplay style. Most rogue-lites have the possibility of fairly short game sessions, where experimenting with loadouts & unknown modifiers happens very quickly & doesn't set you back a lot. The problem I had in this case was that the setbacks I suffered through the slow discovery of mechanics, rather than resulting in my swift demise, resulted in a long, drawn-out path to a snowed-in poor man's grave. While I could very well utilize what I had learned for a better next playthrough, the process of rebuilding would have, because of the slow pacing & the periods of down time at night where you can't take meaningful actions, been a bit too slow to be enjoyable for me.

In the end, as I've mentioned, I might've just had a bit of bad luck in that I survived for far too long on my first try, and might have enjoyed it more if my death-respawn cycle was a bit shorter. But, for my personal taste, the pace was just a bit too slow. And not knowing how much money you have in the bank hinders your decision-making, which is unfortunate. I mean, I could count myself, but apparently he also multiplies the money by a tiny bit? And without numbers, that was just not really possible to gauge without a lot of experimentation.

The way the pixelart is utilized is very nice though, and I liked the soundtrack & sound design, and the general idea of the game was interesting, and certainly eye-catching.
Enough people like it , so I guess you just can't make everybody happy.

I wish you good luck in your future endeavors =)
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Developer response:
Raw Fury  [developer] Posted: Apr 11, 2017 @ 9:06am
Hi there Lord Crumpster,

First thanks for trying out the game! It's not for everyone, and the complaints you made actually go against the design of the game. As Melar Baram stated in the comments below Kingdom was designed to not hold your hand at all. It's about mystery and figuring out how to play the game through trial and error.

As the king or queen, you're not supposed to do anything actively other than order your troops around and work within the systems of your citizens. It's hard at first, as it's supposed to be. As you play more you'll figure out what makes them work and get to the point where you can win the levels in no time.

We do have a guide that the community put together, but it does spoil the intent of the game. https://steamcommunity.com/sharedfiles/filedetails/?id=741329443 Again, it's not for everyone. If you were expecting a super hands-on strategy title Kingdom is not that. We tried something new here and it has resonated with our fan base that were looking for something unique. :)
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zekk_xellos Oct 25, 2017 @ 8:07am 
@ killertnt911
Wait, so you think that a real king or queen just spends money on stuff they have no knowledge about the outcome of? That's just stupid, real kings and queens had advisors telling them the possible outcomes of different decisions.

Overall a very nice review that I agree fully with.
killertnt911 May 28, 2017 @ 8:07am 
The game is made so you have to figgure things out on your own like a real king or queen. I know that is is hard because you cant influence or command your people but that makes it so that you don't win on the first time. finnaly every game is a waste of time but we enjoy games don't we?
That one Starcraft Meme Apr 29, 2017 @ 10:15am 
The only problems i've run across in almost the same amount of time as you, are these.

The inablity to make your people focus more on one side of the map.
Example: Hunters focusing on right side where as all the hunting chances are on the left, and none of them roam/go over to said side.

The inability to cancel building, destroying, and or upgrading buildings.

And the final one. The lack of the king/queen being able to do hardly anything, to defend themselves, i honestly wish your character had a role in defending against the 'Greed'

For instance, a massive wave is coming in, to one side only. You could send all archers to guard that one side against said attack. Or you being on that side gives troops a moral boost, making them more resistant, fight better, or have more accuracy.

Some of these things would have been extremely good in this game. It would still keep is simplicity, but at the same time give us more enjoyment, of being able to feel like a real king/queen.
That one Starcraft Meme Apr 29, 2017 @ 10:15am 
Honestly... Lord Crumpster. You have an extremely good point. But i do have to disagree somewhat and play devil's advocate. The game is honestly, extremely fun for me. Sure the lack of commands on certain days, and times in a game, are EXTREMELY annoying. They can be bypassed for me. And more time in the game could possibly make it easier to beat stuff, for instance i didn't know a building gives stone walls and towers. All learned with trial and error.

Sir Fally Apr 22, 2017 @ 4:01pm 
Lor Crumpster, I have exactly the same feeling about that game. It's kind of fun, but lacking in those three areas. Thanks for staying your ground :)
Crump Apr 21, 2017 @ 9:56am 
@GreyKnight "You don't like a thing I like, so you must be a little baby that doesn't get it." Truly, you're a beacon of maturity we can all look up to ;)

Also a funny complaint, since pushing one button to send "all my mens" (on a side) to attack is basically the only command you can give to your "mens", military-wise. IIRC, the problem is that the ai (or at least a significant part) doesn't react at all to one side being more heavily attacked than the other (or indeed one side not being attacked at all), hence the complaints about the absense of player-controlled directive.
GreyKnight Apr 21, 2017 @ 5:47am 
Obviously this newer millenial generation doesn't understand the concept of games like this. They probably would have cried to play classic God Sims like Populous because "I can't select all my mens and pushed attack!" :steamfacepalm:
Cerasza Apr 20, 2017 @ 9:29am 
"As the king or queen, you're not supposed to do anything actively other than order your troops around and work within the systems of your citizens."

>order your troops around<

From the sound of it, it seems like an inability to do that in any meaningful way is part of the problem.
JagBart(D) Apr 17, 2017 @ 10:18pm 
The review was helpful for me, thanks!
Snuggly Pig Apr 17, 2017 @ 3:17pm 
fookin mongoloid builders standing outside the wall when theres an attack going, do they try to run away and hide behind any of the 50 walls? of course they fucking don't.

also some sort of cancel button for building things would solve problems I've had. with accidentally wasting money and it could also be used to lure builders back into the base instead of just watching them die because the AI has a brainfart.