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ORIGIN mrorange555
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Welcome to my Steam Profile!

I upload regularly youtube videos about Steam, Epic Games Store and others. Try to find the best deals for you and to inform you about cool gaming events happening.

Those videos come mostly with my Steam Key Giveaway. You can find a list of all my Keys that are available for the winner in my Reddit Community:

So, let's head over to youtube to my main channel:


Besides of this gaming channel I started recently a new Gaming Industry & Finance channel where I discuss the stock market, gaming business news and in particular gaming company stocks, but also crypto and new developments in NFTs. So all cool new stuff happening in the world of our favourite hobby. My focus lies here on making money and not to discuss social politics.

You find the channel here:


Leave me a comment if you want to add me please.

I don't really trade Steam items, so better not send me offers.

I also do not really have a lot of time for the chat. But I am happy if you leave me a comment under my videos or under my posts in the newsfeed.

Thank you for visiting.

Video Showcase
+ Narita Boy Review + Neo-Retro 80s Action Platformer +
12 2 1
Review Showcase
1.0 Hours played
The Quick Read

Narita Boy is an epic 80s styled Metroidvania all about old-school digital around the human mind with stunning visuals and minor game design flaws. It shines with beautiful crafted backgrounds, perfect synthiepop music and great sword fight action animations. It let’s you down with little explanation, back-tracking and blurry controls.

Full Game Review Video


The Story is complex, but very intriguing and overall amazing for an indie-title like Narita Boy.

The Creator, a genius of his time, creates a video game console called Narita One with its flagship title being a game called Narita Boy.
Narita Boy becomes a tremendous hit! Copies of cartridges are flying off physical shelves worldwide. Within weeks Narita Boy is the best-selling video game of all time, critically acclaimed for its power-fantasy wielding the Techno-sword and taking players on a journey like no other.
Meanwhile, inside the binary code, the digital realm connects with reality. Him has returned and deleted The Creator’s memories. Supervisor program, Motherboard, and her agents have activated the Narita Boy protocol.
The Stallions are coming, and the Digital Kingdom needs a hero. You are taking control of this young pixel hero who gets beamed into this wonderful pixel code.

By emulating the look of a retro game and combining modern elements Narita Boy is a game in game action platformer with a tremendous focus on fantastic synthie sounds, cryptic storyline, A to B puzzles and sword wielding action elements.

The Bad and The Good

Narita Boy has definitely it flaws, especially when it comes to unprecise controls, cryptic narration and tutorials as well as to the overall complex game design with little help about the next steps to take. It lacks modern game elements like a map or way markers – obviously the game decision also wanted to bring back some of those frustrating 80s moments. Dialogues throughout the game are interesting but rarely getting to the point about what is important. Thankfully you get a quick quest objectives menu which helps a lot to manoeuvre through the game. Besides of this. the first 20 minutes of the game have been very frustrating for me and filled with unnecessary backtracking just because I missed some fundamental game elements, like going through doors, climbing up a cliff. Probably my bad. The moment you find out, you feel a bit stupid. But having understood these basic game mechanics, let’s call them shortcomings, the game starts to shine with its overall bad-ass cool atmosphere, the fantastic theme and an artsy design rarely seen.

Combat and Controls

The Combat is swift with variations in combos. You can triple click to slash through hordes of enemies or you can use a powerful beam to light up bulks of foes. The counterparts come in different physical variations with different grades of difficulties and tactics. Sometimes you need to dodge at the right moment - rinse and repeat -, and sometimes you feel cornered and it becomes slightly more frustrating. Whereby the combat system is overall well-designed and yes fun, there seems to be however something off from times. I mean I click the button but nothing on the screen happens. I mean I dodge and the character is running in the other direction. I was wondering if it was my controller – yes, you better play it with a controller, or if it was the game itself. Here I see still room for patches in order to improve the combat system. But hell yeah it is fun and the boss fights are challenging as well as it should be in a modern retro Metroidvania. Later on, you will learn to better combine shotgun attacks with beam attacks, dash and dodges, just as it should be. And even more later on you can get different coloured attacks which give the overall cool sword fighting mechanics even more depth and makes you want to fight even more instead of doing the puzzles or platformer part of the game. In conclusion, combat is fun, but needs one or another patch.

Respawn and Game Design

The respawn system did not really appeal to me. Instead of respawning on the same screen where you died, the game will respawn you at the latest checkpoint. This checkpoint can be far away from the platform where you have died which means you will need again to back-track or revisit the location over and over again. The well-crafted backgrounds are nice to watch with their contrast-full and colour-full blinking neon-lights on dark-blue. However, they wear off after some time seeing them again and again. Only solution, git gud and do not die. Learn the tactics of the combat and especially learn how to jump properly with the analogue sticks, from one platform to another without falling down. More difficult than being said. But do you remember the controls in the 80s?

Music and Sounds

The game shines spectacular when it comes to its synthie 80s music. You can get for 15 Dollars a great OST on Steam, performed by Salvinsky and composed by Salvador Fornieles, published under the label Autoeditarte/KzooMusic. Feel fresh waves of synth wash over you while travelling the Digital Kingdom. With 50 kickin’ beats that will send you back to the future.

Replayability and Playtime

The game is around 9-10 hours playtime, steep learning curve and backtracking included but also offers some value for replayability in my humble opinion. With a price tag of 25 USD or Euros you will get definitely enough game for your money. But as always, it is totally okay to wait for a sale, especially since Narita Boy will not grow old as it emulates a retro game by itself, so it will still be totally cool 10 years from now.


By concluding, Narita Boy is a fresh neo-retro experience in the best 80s home console artsy pixel style, powered with one of the greatest soundtracks in indie gaming. However, it still has its game design flaws, with unprecise controls, difficult puzzles, dislikeable respawn functions and a narration that could be too complex for the average gamer. On the other hand, the game will find its fanbase for sure, since the neon-lights, the cool overall presentation, the love and sweat that went into it, let’s you forgive its shortcomings in platforming, puzzle and combat. Whereby some parts might be frustrating, new environments are rewarding and give you the desire to continue the adventure.


Let me be clear, Narita Boy is a recommendation, not only for fans but especially for retro lovers.

EDIT 28.11 - I nominated Narita Boy for best Soundtrack Award. Cheers.
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1.3 Hours played
Fabled Woods is a dark Walking Simulator tale about grim incidents in a beautiful landscaped forest. Three intertwining narratives to be uncovered, piece by piece, as you hunt for clues to what happened.

Full Game Review Video

It needs to be underlined that Fabled Woods is a classical Walking Simulator. Which means you explore at your own pace in an experience built from the ground up for fans of the puzzle free, death free storytelling, comparable to games like as Gone Home and Firewatch or Dear Esther. Fully voiced, hear the characters as they impart their tales, all set in a living world built in Unreal Engine technology.

The game is developed by a small team called CyberPunch Studios and published by Headup. You can see that the small team put a lot of heart and sweat in the short walking experience.

A Walking Simulator

Personally, I am big fan of Walking Simulators. I like to follow in a very relaxing way a given path, not to be afraid about frantic action or difficult RPG stats. I like it to only use the little amount of keys possible but therefore concentrate myself on the environment, take a Steam picture here and there and share it with my friends. Therefore, you can always get me for a good Walking Simulator.

It is therefore especially from this perspective, as a fan of the genre that I like to look at Fabled Woods. If you do not like Walking Simulators in general, this game is definitely not for you. The interaction is very rudimentary, the game is only 1 to 2 hours long and it has some back-tracking, some repeating environments.

The Bad and The Good

The very strong part of Fabled woods lies in the narrative and the intertwining storyline that all comes together in the end and clears up what is actually going on in those fabled woods. The narrative is told with very well-chosen voice-over artists, that are indeed doing a great job to build up the atmosphere as you continue your adventure. Those speakers are without any doubt the highlight of Fabled Woods.

Let’s come to the more problematic aspects of the game, some can maybe even be fixed, some others are fundamental and will stay an issue with game.

The Elephant In The Woods

First of all, the game wants to give you some sort of more interaction by giving you the possibility to change from the normal perspective in a sort of detective view. The screen turns for this completely red and it allows you to see brighter, highlighted spots in the environment, that you normally would not see. The idea for this game feature overall is not bad in itself, Witcher 3 has this and others – whereby I for example turned this off in the Witcher 3 via a mod – but the execution is simply not working well and does serve the purpose. It takes you up to 3 seconds to get into the view and then this special predator detective view only holds for 5 seconds without the possibility for you to turn it off before. Especially in the first of the three strands of the narration this is tedious and can bring gamers quickly to a moment to quit over it. Which would be a shame since the game later on becomes clearer and this special view is not needed anymore.

I personally plead to developers to get rid of it in general. It does not bring anything to the game, it is more a problem than a useful feature.

Besides of this, there is not a lot wrong with Fabled Woods. The walking speed is slow, since it is a walking and not a running simulator. So, it gives you enough time to look at the scenery. However also here I have a little remark, since the game is already only 1 to 2 hours long, it is a bit disappointing that the settings repeat themselves so often, especially the hut in the first scenery. A bit more variety would have given the game a rounder feeling. Of course, you cannot change this now. In the end it is not that problematic that it would annoy me too much.


Taking those little flaws into account, I would still recommend the game for fans of the genre, but also here it is not forbidden to wait for a sale, since the price tag of 17 USD or Euros seems to be a bit high for in particular the short length of the game.

By concluding, Fabled woods is worthwhile and enjoyable for the short playtime with a very dark twist in the end. The voice-acting is great and immerses you into the woods which are still a bit flawed in gameplay and repetitiveness in assets. Great game on sale for fans of the genre.
Video Showcase
+ Aircraft Carrier Survival + Livestream + Let's Play +
7 1
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Best Nintendo Accessory Hori Controller
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last played on Aug 11
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retroville Aug 13 @ 9:02am 
Khadras Aug 3 @ 4:25am 
ur profile is feels like a new planet really -.- I will happy if u add me back
Seen Aug 2 @ 10:39pm 
I appreciate the well wishes on my birthday ♥
abdesk2009 Jul 30 @ 3:06pm 
Please accept friend invite, i'm an old fan of your youtube channel :)
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