afathersgc
Julien Vachon
Montreal, Quebec, Canada
:Frog_e: :cqdark: :cq2sad: :coromon_sad: :sadkitty: :god_dead: :SadHaiku: :PhogsSad: :cattiva: :depresso: :CryingGhost: :isaac: :chefhead: :steamsad: :rescue: :saddeer: :thisisfine:
:Frog_e: :cqdark: :cq2sad: :coromon_sad: :sadkitty: :god_dead: :SadHaiku: :PhogsSad: :cattiva: :depresso: :CryingGhost: :isaac: :chefhead: :steamsad: :rescue: :saddeer: :thisisfine:
Currently Offline
Favorite Game
30
Hours played
100 XP
Review Showcase
6.3 Hours played
Narita Boy perfectly nails the 80s retro vibes. The art, music, and thematic are on point and masterfully crafted, with just the right amount of comedic moments, including a wink to Rick Astley's iconic dance moves.

What made Narita Boy a memorable experience for me, however, is the sad backstory of it all that slowly unveils as you complete the game's main objectives. I could relate to the story and it made it much more compelling to me than it would have otherwise.

If I could give one small criticism about the game, it would be about the healing system. The player character doesn't heal between fights, but gets to retry at full health should they die, which makes the first attempt almost systematically harder than subsequent attempts. I think giving the player character full health between combat challenges would have made sense, game-mechanics wise.