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Not Recommended
1.4 hrs last two weeks / 173.5 hrs on record (172.1 hrs at review time)
Posted: Mar 7 @ 4:03pm

Veteran Europa Universalis player here (5000+ hrs) : I have never left a negative review for a game in this series before- but after the most recent update to EUV I feel I have to speak up.

I really really really want to like this game. . . but it just isn't fun. Here's where the game breaks down for me:

Historical Flavor: A lot of players have commented that there isn't a noticeable difference in playthrough experience between starting nations. Notably absent from EUV at the moment is a mechanic similar to mission trees in EUIV- a unique map for nations that rewards players who achieve historical goals with buffs, claims, and event chains that ground the roleplaying experience that this series is known for. Instead, players are mostly left to experience a series of unchained historical events that have minimal impact on most nations that receive them. While the sandbox experience has a lot of appeal for player agency and encouraging replayability, it currently feels like there's not much in the box besides sand.

While I like sand as much as the next person its ultimately "coarse and it gets everywhere", and well you get the point. . .

Pacing of Conquest: It seems the devs are aware that the game feels like it takes too long from the player perspective and are working on speeding it up. While I can appreciate that consideration, here are two areas I have yet to see progress in: the speed of conquest, and the speed of integration of territories. Building the CB acquisition process around a 4 year cooldown timer titled "Call Parliament" is a mindbogglingly bad choice. It slows down an already long game and forces the player to wait to participate in what should be a core aspect of this role playing game- warfare and conquest. If the player does manage to conqueror vast stretches of land, they are then forced into a different waiting game around integration- the average territory can take up to 10 years to core- over double the amount of time in EUIV and that's only if you have an advisor working on the process. Passive integration can take well over a hundred years to complete, and with the shear number of provinces and territories in the game, its almost a guarantee that a playthrough with an expansionist country like Muscovy or the Ottomans will face ahistorical limitations to growth.

I cannot stress this enough: it is not fun to be punished for winning wars and attempting to recreate historical empires. I expect a challenge- but this is not challenging, its frustratingly limiting.

Economics and Trade: On the one hand, I appreciate that the devs have put so much detail into creating such a detailed system for trade and economics. I think there is a lot of potential here for something fresh in the EU franchise. Currently, however, this system is mind numbingly tedious. All aspects of a nation's trade and economy can be fine tuned, but in order to run these systems efficiently- the player feels like they must constantly be pulling levers up and down. If I only had 30 or 40 levers to pull, I think it could be a fun experience. This game has hundreds- making it feel impossible to steer the ship without steering it a snail's pace. The rewards for doing so are not significant enough that I want to keep doing this for 400 hrs of gameplay- which feels like a fair estimate of how long it would take me to get through a playthrough at this pace.

On the other hand, almost everything can be automated, but the AI seems to make poor long term choices for your nation's financial health. Eventually, you will run into hard limits and economic crashes that feel frustrating exactly because you trusted that the system would take care of those things for you and from the player's perspective it seems like it isn't doing its job.

Colonization: I'm not sure what happened here, but this mechanic was a big miss. Colonization is not at all fun to manage- again, there are too many necessary levers to pull leading to the feeling that the player is actually managing 3-4 separate nations at once. In a game bogged down by complexity, the player gravitates towards nations that avoid this mechanic. The end result however is that they then lose out on one of the key historical processes that shaped the Early Modern Period- and should be a key mechanic within EUV

Ultimately, I think this game can be salvaged, but it will be a monumental task for the devs to do so. I've seen some players recommending that that new players wait until Q4 2026 to buy in, but I wouldn't be surprised if this game ends up taking much longer than that to fix because of how much needs to be changed in order to make this a fun player experience. My biggest worry in all of this is that the devs wont be able to fix it because it will be too costly and the player base will be left with a bad game in an absolute gem of a series.

I'd like to recommend to new players to buy into the development process that Paradox is known for- but after 6 months of patches, I'm not convinced that this game will make it.
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39 Comments
Apr 17 @ 2:33pm 
Hey! 1700h on EU4 here! For what i read there is already a game that checks all your boxes, it's called EU4! I hope you enjoy it!
Apr 3 @ 6:41am 
'Im a veteran with 5000 hours' LOOOOOOOOOOL!!!
Apr 2 @ 4:37pm 
sheer*
not shear.
Mar 31 @ 6:01pm 
while I still like the game a lot, this is a great review which points out some very real flaws of the game
Mar 30 @ 9:04pm 
Funniest part is the Missions mechanic is in the game, since Beta. But the game options are so confusing no one can find them. They don't save the game from it's miserable, game loop
Mar 29 @ 10:59am 
Excellent review, truly excellent. :steamthumbsup: my only comment is that it appears to me that in this iteration of EU that the devs concentrated on historical accuracy, especially when it considered the amount of real life time it took most events to play out. Multi year sieges sometimes took years. Integrating conquered provinces and nations was not a, we're in charge deal with it, process. It took time and skill to assimilate conquests. I can understand from a gamer's view point why taking, example. 10 years instead of just 5 to turn a conquered nation into a core but that's in all reality way more realistic than doing it in just 5 years. Otherwise - good job - few reviewers actually understand how to write an actual review. You, Smorgandorf, DO!:steamthumbsup:
Mar 28 @ 3:11am 
It's called an actual review and what's wrong with it Big Rat. Sorry that's too much for you. Some people don't want idiotic reviews of just "is bad". Wild.
Mar 27 @ 9:54pm 
"I really really really want to like this game. . . but it just isn't fun. Here's where the game breaks down for me:" can we stop with this ♥♥♥♥. just say its not good
Mar 24 @ 5:39pm 
The main problem (and why so many stick with EU4) is the pacing. The game is too long and filled with tedious tiny unimportant actions just so you have to do something. 500 years and hourly ticks doesn't play well together. It results in 40h runs. It's why players think there's no flavor. The flavor exists. It's just spread over too much time (well the random part is also ♥♥♥♥♥♥♥♥).
Fixing the pacing is a monumental tasks, as you have to adjust and rethink everything. Thinking is not what the devs are good at. Evidentially complex systems overwhelm them and they don't understand them.
All we will see is overpowered missions and advances, because that is all they can do in such a short time. The Byz DLC is already missions disguised as not missions.

"Something something foundation and potential." Translation: The map is gigantic and there are lots of buildings, but no good game.
Mar 24 @ 12:10pm 
I honestly love the complexity and lever-pulling EU5 has in terms of economy and everything. I love the game but the one thing I do hate, along with you, is the war penalties. Playing as Bohemia and trying to conquer all of the HRE is near tortorous because of the amount of antagonism you get from just conquering like 4 counties.