John Lestrade
Cap'in John Spaztic
Thanks to Chicken Chungus for the profile picture @
Zarzoff Bros: John Zarzoff
19th Infantry Regiment: [19thIR] Kdt.J.Spaztic
Other: Cap'in Spaztic
Currently Offline
Last Online 9 hrs, 38 mins ago
Achievement Showcase
Perfect Games
Avg. Game Completion Rate
Artwork Showcase
Broken 2.0 cover (draft)
Review Showcase
Arkham Knight is not a good game.

Unlike how Arkham Origins was Arkham City v2 , Knight is a proper sequel. That is to say there has been a significant amount of additions and changes to the basic formulae. It's a shame that everything that has been changed is for the worse. The Arkham series has always thrived on stealth and combat with some fluff in between, and every element of the game suffers because of how much padding has been added.

Combat in Asylum was polished and felt immensely satisfying, especially hitting higher combos. City took that up a notch, and while some elements didn't gel for me (The riot shields in particular were a right pain in the ♥♥♥) it still felt smooth. In both games, the combat was occasionally difficult but it always felt fair. The combat in Knight comparatively has so much junk bogging down the flow, with each added element making the combat needlessly convoluted. Medics, electrified enemies (Different to those with stun sticks), big armoured ♥♥♥♥♥♥♥s who can swap between knives, shocker fists and a shield at will, each needing different methods to take them out. Oft I found myself struggling to take down one enemy as all their attacks would stack, only to realise a second later he’s already revived while I’ve been avoiding other attacks. Other times the game would just not register my input, with environmental takedowns in particular being rather iffy about responding to the controls. No longer does it feel like it’s about skill, it feels like a battle of attrition. Knight’s combat feels bloated, unfair and most importantly unfun.

Stealth in Asylum was perfect, with enough variety and space to make the most of each encounter. Conversely City’s was a bit weaker, possibly due to the free roaming around the city occasionally turning into a stealth battle on the rooftops. Knight’s stealth didn’t suffer as much in this department, but it still feels like a bit of a killjoy. The newest addition allows you to take down up to 5 dueds at once, which just shows how little care is given to proper stealth. Part of the fun in Asylum and City was finishing an encounter without being spotted, or even them knowing you were there. The ‘stealth’ takedowns with minigun brutes aptly demonstrate how combat leaning the game has become by requiring you to strike and counter the enemy, again veering away from the stealth side.

Everyone’s said this, so I mustn’t dwell on it, but the Batmobile sucks. It’s the worst thing about the entire Arkham series, no hyperbole. And that includes all of Origins . Every time you need to use the Batmobile it turns into a slog, and outside of maybe two side missions I never enjoyed using it. It controls poorly and distracts from the sad abortion that once resembled combat and stealth, the best things about the Arkham games, and thusly every appearance and use of the Batmobile fosters intense resentment.

Speaking of the side missions, the padding returns as the same banal tasks comprise most of the extra content in the game, while the truly unique and interesting moments are either over far too quickly (As is the case with Hush ), available only as DLC ( The Mad Hatter ) or both. That would be fine except for the fat that 100% completion is necessary for the true ending. I’m not putting that in a spoiler tag, because that’s definitely something that needs to be said outright and will prevent many people, including myself, from ever finishing this boring slog.

The best part of this game, the surprising setpieces and unconventional roles of several pre-established characters, are tainted by how unbelievably stupid the rest of the game is. I could go on about the dull antagonists or the absurd framing story which defies all logic, but this game is so confused about what it’s trying to do that trying to make sense of each narrative conceit would prove fruitless. As the last game in the Rocksteady trilogy, I understand why it is pushed to the extreme in this game, but it doesn’t work.

In the end, it is absolutely criminal that a trilogy so strong could end on such a ♥♥♥♥♥♥ note.
Alsonic24 Jan 27, 2017 @ 11:14pm 
no problem bud, it happens. no worries at all! =) I get that a lot from others. meh..
Industrial Gamers! Dec 31, 2016 @ 10:37pm 
╔╗╔╗─────────╔═╦╗─────╔═╦╗˛.o•°★°•o.˛ ★ ★ ★☆¸.•°*”˜˜”*°•.¸☆
──────╚╝╚╝╚═╝ 2017 ★☆¸.•°*”˜˜”*°•.¸☆☆
Dreakon13 Nov 28, 2016 @ 10:09am 
Yeah, my profile pic (currently; sorry if I change it and this comment no longer makes sense lol) is of the Breaking Benjamin album 'Phobia'. It's a good'un! :ss13ok:
Crypt Warden Dec 10, 2015 @ 8:16pm 
hah, how strange and adorable! my hamster would go bonkers for that kind of stuff. Maybe there's a big genetic difference in their taste preferences?
Nymrock Oct 19, 2015 @ 3:13pm 
Industrial Gamers! Apr 8, 2015 @ 12:29pm 
Deus Ex: Mankind Divided, yes,yes,yes,yes,yes,yes,yes,yes,yes,yes,yes,yes,yes,yes,yes,yes,yes,yes,yes,yes,yes,yes,yes,yes,yes,yes,yes,yes,yes,yes,yes,yes,yes,yes,yes,yes,yes,yes,yes,yes,yes,yes,yes,yes,yes,yes,yes,yes,yes,yes,yes,yes,yes,yes,yes,yes,yes,yes,yes,yes,yes,yes,yes,yes,yes,yes,yes,yes,yes,yes,yes,yes,yes,yes,yes,yes,yes,yes,yes,yes,yes,yes,yes,yes,yes,yes,yes,yes,yes,yes,yes,yes,yes,yes,yes,yes,yes,yes,yes,yes,yes,yes,yes,yes,yes,yes,yes,yes,yes,yes,yes,yes,yes,yes,yes,yes,yes,yes,yes,yes,yes,yes,yes,yes,yes,yes,yes,yes,yes,yes,yes,yes,yes,yes,yes,yes,yes,yes,yes,yes.