5 people found this review helpful
Recommended
0.0 hrs last two weeks / 35.6 hrs on record
Posted: Jan 21, 2018 @ 4:38pm
Updated: Oct 23, 2021 @ 10:42am

Sometimes no matter what we do in life the result will not change. And sometimes the most pointless things may may a change. What this has to with Nadia was here is something you can only find out by playing the game.

In its core Nadia was here is a puzzle game. This is something which can be seen all over the game. In the areas, in the instruments it provides you, in the amulets you can combine to create synergy effects and in the fights. Often it is the game's greatest strength and in some cases also its weakness. But let's go step by step.

Nadia was here story is not overly complicated. It gives some nice food for thought but especially in the first half of the game it is just happening as a side note. It starts with a short sequence of Nadia as a child somehow lost in a village and then switches over to Hogan starting his search for his lost shield. The third in the group, joining a bit later, is Tereshan searching for a specific item because he has an unpleasant foreboding.

The puzzles are mostly solved with the items you gater over the course of the game. Every few areas you get something new which makes up for some new puzzles. While this gives some diversity I often had the feeling that the area puzzles overstayed their welcome a bit. I wished they would have been a bit fewer and ended earlier. At the end of each area they felt tedious to me and I was glad if I was finally done. It may be different for you though. An enjoyable exception to this are the flower puzzles. Early to midgame you get a camera to make fotos of specific flowers which you can trade in for access to some special items (like one of the strongest shield and an item for the final sidequest). To reach these flowers you have to solve puzzles again. However, as they are bonus they are not solely tied to the actual area item but a combination of different items which makes up for smarter puzzles. However, this also means backtracking as you often don't yet have the necessary item at that point in the game. While backtracking often is easier due to some permanently changed map elements there are also a few places with this not being the case. Bioluminescent Caves for example are a pain to be backtracked.

The secret star of the game is the fighting system though. After the intro section you have your three characters: Nadia, the Thief; Hogan, the Shieldbearer and Tereshan, the Mage. In contrast to typical RPG's you don't level by fighting. Winning fights is mainly a question of strategy and especially later fights ask for very specific strategies to be used and can as such be considered a puzzle you have to figure it out. Each character has hereby a different mean:
  • Nadia can use different weapons each with an unique ability. However, to use them she has to steal them from enemies before.
  • Tereshan can use spells which he equally has to copy from enemies before.
  • And Hogan can use different shields which can be bought at certain shops.
This is rounded up by the amulet system of which each character can wear a total of three to complement abilities and create synergies. Amulets can also be upgraded by using Dust which is dropped by enemies. As enemies are "limited" (each enemy can only be fought once) you get access to an arena mid-game where you can gather gold and dust and also learn spells/steal weapons you missed the first time.

There is also a bit of bonus stuff. I've mentioned already the arena and the flowers. Add to this two optionable bonus areas and you have quite a bit of content in addition to the main quest. And the final sidequest has some of the most interesting fights in the game.

Music was neither overly spectacular nor really annoying so I would say it was fitting enough. The graphic however is quite special and the first two hours I needed to get used to. So if you have trouble with just keep playing. Because afterwards I was impressed how natural and fitting it started looking for me.

For the achievement hunters: Nearly every achievement can be gathered in own pace (so don't worry about the game saving automatically) and after beating the final boss you can play "post-game" (although it is technically before final boss fight again). The only achievement which can be completely missed is the "Play whole game in 100 % fighting speed modus" so be sure to check this before starting the game and never change it back.

An additional reason for my recommendation is the developer which has been quite useful and talkative on different subjectives about the game. As always, I think this is something which should be honoured because it happens rarely enough (and maybe he will create a workaround for my achievement problem :P). So support him and buy the game and help the game not getting part of a bundle. Also as personal side note, I really like the epilogue so make sure to play till the end ^^


PS: If you have any questions feel free to ask and I will try to get back to them as fast as possible.
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